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The Scarred Saloon - AI-generated fantasy Tavern

The Scarred Saloon

Founded by a demigod of war who grew tired of watching their favorite heroes vanish into nothingness, the Scarred Saloon was carved directly into a mountain of basalt. It has stood for three millennia as the only place in the Ever Wars where enemies are forbidden to strike one another. It has been besieged only once, and the resulting pile of bones still forms the hill leading up to the front entrance.

Tavern · kept by General Gromnir Iron-Lung

The Scarred Saloon

Founded by a demigod of war who grew tired of watching their favorite heroes vanish into nothingness, the Scarred Saloon was carved directly into a mountain of basalt.

Overview

History

Founded by a demigod of war who grew tired of watching their favorite heroes vanish into nothingness, the Scarred Saloon was carved directly into a mountain of basalt. It has stood for three millennia as the only place in the Ever Wars where enemies are forbidden to strike one another. It has been besieged only once, and the resulting pile of bones still forms the hill leading up to the front entrance.

Quirks

The entire tavern is enchanted with a Peace Bond spell: any weapon drawn with hostile intent against the staff glows bright purple and deals no damage. Also, the floor is made entirely of melted and flattened shields taken from a thousand different fallen legions.

Rooms and services4

  • The Crucible PitEntertainment
    A 20-foot diameter circular dueling arena floor padded with enchanted sand that prevents permanent death but allows for maximum pain and practice.
  • Soul-Suturing StationMedical
    A designated medical wing staffed by an automated iron golem capable of casting Greater Restoration and Regenerate for a steep price.
  • Whetstone SanctumWorkshop
    A high-end forge and sharpening station where magic weapons can be honed or repaired by a captive fire elemental.
  • The Tactical Map RoomStrategic Suite
    A private chamber featuring a massive illusion-projecting table that maps the current movements of the frontline battles in the Ever Wars.

People

The keeper and 4 patrons
  • KeeperGeneral Gromnir Iron-Lung

    Orc (Ex-Mercenary) fighter (champion), level 17

  • Ghostly PaladinCommander Valerius of the Sun

    Solemn and intensely focused on duty: he constantly polishes a spectral shield.

  • Fire Giant BlacksmithZarok the Unburning

    Boisterous and surprisingly friendly, Zarok loves to hear tales of material plane craftsmanship.

  • Erinyes MercenaryMistress Kaelen of the Nine Hells

    Cynical and calculating: she is currently looking to hire high-level 'temporary assets' for a skirmish against a rival devil.

  • Mortal Traveler (Level 18 Wizard)Old Man Hobb

    Quietly reading a tome: he has seen too many wars and only speaks in riddles about the end of the multiverse.

Keeper's Species

Orc (Ex-Mercenary)

Intrigue

Intrigue · GM only

What locals say

Legend says that if you drink three pints of Gromnir's 'Final Draught' and survive the ensuing coma, you gain a permanent vision of how you will eventually die on the battlefield. Many veterans come here specifically to seek that clarity before their final charge into the Ever Wars.

Plot hooks

3
1A celestial messenger arrives seeking a party of mortals to infiltrate the Trench of Despair and recover the soul of a fallen Solar before it is corrupted.
2Gromnir offers a legendary reward if the party can locate and reclaim the 'Banner of the First Legion' from a group of lich-commanders currently occupying the Obsidian Ridge.
3A high-level tournament is being held in the Crucible Pit, but the previous champion disappeared mysteriously right before their final match against an Infernal General.

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