Limpet Rock
The pub began as a net-mender's shed on a shelf of rock where limpets clung thickly to the stone. Its first keeper began serving hot broth to crews waiting out bad tides, and the shed gradually grew into the low, tar-dark building it is today. The present keeper has added rooms above the original beams, but the oldest wall still shows the outlines of hooks once used for nets.
Limpet Rock
Overview
History
The pub began as a net-mender's shed on a shelf of rock where limpets clung thickly to the stone. Its first keeper began serving hot broth to crews waiting out bad tides, and the shed gradually grew into the low, tar-dark building it is today. The present keeper has added rooms above the original beams, but the oldest wall still shows the outlines of hooks once used for nets.
Quirks
The tide line on the pub's inner wall is marked in charcoal, and regulars add a notch whenever an unusually high tide floods the floor. The keeper rings a small handbell before serving the first meal at dusk. Patrons tap the table twice before making a serious wager, a habit said to bring steady hands.
Rooms and services6
- Tide LandingDockA covered landing lets crews step ashore at high tide. At low tide, visitors climb a short ladder from the exposed mud.
- Upstairs RoomsLodgingSix plain rooms offer dry blankets, a washbasin, and shutters that rattle in strong wind. One room has a bolted door for guests who value privacy.
- Mooring YardStable and Boat StorageA fenced yard holds a few mules and handcarts. The keeper can arrange care for small boats hauled above the tide line.
- Wager TablesGamblingSailors play dice or a local knucklebones game at scarred tables. The house takes a small fee from each pot and forbids weapons on the tables.
- Hearth PlatformPerformance SpaceA narrow platform beside the hearth is used for sea shanties, news, and the occasional paid performance. Heckling is tolerated; throwing things is not.
- Rinse TroughWash ServiceA deep trough and a hand pump provide fresh water for rinsing salt from clothes and gear. The water is cold even in summer.
People
The keeper and 6 patronsKeeperBryn Human fighter, level 5
A level 3 human fisher who sells the morning catchEfan Patient and dry-humored, he listens more than he speaks and remembers every ship that has missed its expected return.
A level 5 half-orc deck officer between voyagesGwenna Pike Blunt, practical, and fiercely protective of her crew. She dislikes being asked about a scar across her palm.
A level 4 tiefling courier carrying sealed cargoHesh Quiet and watchful, with a habit of studying doorways and counting exits. He pays promptly and asks few questions.
A level 2 halfling net-menderJori ap Celyn Sociable and quick to bargain, but becomes solemn when anyone mentions storms or missing boats.
A level 6 elf druid who tends coastal wildlifeSiofra Soft-spoken and difficult to surprise. She claims the gulls on the roof are better informants than most people.
A level 3 dwarf carpenter repairing dock fittingsTav Cheerful when winning at dice and gracious when losing, though he never plays for more than he can afford.
Keeper's Species
Human
Intrigue
What locals say
Limpet Rock is a working dockside pub in a busy coastal port, frequented by fishers, cargo hands, coastal traders, and sailors between voyages. Its name comes from the limpets that cling stubbornly to the rock shelf beside the landing. The place has no grand affiliation, though its regulars trade practical knowledge of tides, shoals, and passing ships. The tapping jar is a custom local mystery, not a known magical relic.
Plot hooks
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