Skip to content
CreatePricing

The Catillion Arms Inn

The Fourth Ledger House is a custom establishment suited to a D&D 5E campaign in any settled region. Its refined atmosphere comes from patient service and old furnishings rather than magical luxury. The inn's staff know local trade customs and can provide introductions to respectable couriers, scribes, or caravan masters, but they do not promise confidential secrets for sale.

Tavern · kept by Zsófi Varga

The Catillion Arms Inn

People

The keeper and 6 patrons
  • KeeperZsófi Varga

    Human fighter, level 7

  • Regular guest and former caravan guardRell

    A soft-spoken caravan guard who watches doors by habit. He is a level 3 fighter and prefers practical talk to boasting.

  • Merchant and appraiserBorsh Kett

    A cheerful dwarf appraiser who laughs loudly at his own jokes and notices the workmanship in everything. He is a level 5 rogue with a legitimate trade in antiques.

  • Temple healer and discreet mediatorKavita

    A composed human cleric of a local temple, patient with anxious people and blunt with liars. She is level 8 and has come to meet a messenger.

  • Traveling musicianSefu Marn

    A quick-eyed half-elf bard who listens more than he performs. He is level 6, charming when it serves him, and careful not to sing about current guests.

  • Retired adventurerDrazh

    A broad-shouldered dragonborn veteran, level 9 fighter, who keeps his armor polished and his temper leashed. He is courteous to the staff and wary of the sealed notes.

  • Clerk and occasional magical assistantOlen Varga

    Zsófi's human cousin, a level 2 wizard who tends the accounts. Nervous around armed strangers, he is unusually good at remembering faces and handwriting.

Keeper's Species

Human

Intrigue

Intrigue · GM only

What locals say

The Fourth Ledger House is a custom establishment suited to a D&D 5E campaign in any settled region. Its refined atmosphere comes from patient service and old furnishings rather than magical luxury. The inn's staff know local trade customs and can provide introductions to respectable couriers, scribes, or caravan masters, but they do not promise confidential secrets for sale.

Plot hooks

4
1One of the imitation-hand notes is meant for a party member and names a meeting place the characters have not discussed in public.
2A courier staying in the inn has vanished between the stable and the front door, leaving behind a saddlebags' worth of carefully folded maps.
3Drazh recognizes the seal on an unopened note as belonging to an old adventuring company that supposedly disbanded years ago.
4A merchant offers the party a generous fee to escort a fragile, locked coffer from the inn, but the staff insist it was never checked in.

Media

0 images

No images yet.

Visual sheet

Turn The Catillion Arms Inn into a sheet

A high-res, share-ready sheet you can post or print.