Defending the Circle
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Protective Rune RingRitual CircleLey-Line Channels
Combat EncounterDND5E 2024Party L9 · 5 PCs
Defending the Circle
Read Aloud
Black-robed cultists pour through the outer breach and sprint for the glowing rune-pillars. Azure figures rise from the stone as mana vortexes snap open around the ring. Hold the circle for three waves, or the Seventh Nexus falls.
Forces
8xObsidian Tribunal CultistMINION
Deceptive Testimony · Tribunal Weapon Training
CR1/8 (25 XP)
AC13
HP7
6xObsidian Tribunal CultistMINION
Scimitar · Dagger · Deception
CR1/8
AC12
HP9
2xSpectral WardenCONTROLLER
Incorporeal Movement · Ethereal Sight · Undead Nature · Commander's Vigil
CR4 (1,100 XP)
AC6
HP78
1xAvatar of the Broken GodBRUISER
Divine Aura · Rune Warp · Broken Divinity · Fragmented Immortality
CRChallenge Rating 10
AC8
HP168
Battlefield Zones
1
Protective Rune Ring
Six rune-pillars ring the circle; each active rune grants +2 to saving throws against spells and magical effects.
2
Ritual Circle
A raised central platform holds the ritual focus; enemies here can damage the Nexus directly.
3
Ley-Line Channels
Three 10-foot-wide emerald ley-line channels cross the outer ring as difficult terrain.
Terrain Levers
- A rune can be overcharged as an action: one active rune flashes, granting creatures within 10 feet half cover until initiative count 20.
- A creature can disrupt a mana vortex with a DC 15 Arcana check as an action; on a success, that vortex is harmless until the next round.
- A ley-line channel can be triggered by a creature standing in it: creatures in the channel make a DC 14 Dexterity save or fall prone.
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