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Keep the Rope Yard Gate Shut - AI-generated fantasy Encounter

Keep the Rope Yard Gate Shut

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Rope YardTar ShedLoading Gate
Combat EncounterDND5E 2014Party L4 · 4 PCs

Keep the Rope Yard Gate Shut

Read Aloud

The gate winch jerks hard as four bandits rush through the Rope Yard, cutting workers away from the rear door. A scarred captain climbs onto the loading platform and points at the gate. “Burn the coils, break the lock, and leave the workers breathing.”

Forces

1xBandit CaptainBRUISER

Multiattack · Scimitar · Light Crossbow · Parry

4xBanditSKIRMISHER

Scimitar · Light Crossbow · Pack Tactics

Battlefield Zones

1
Rope Yard

Coil Yard: stacked rope coils provide half cover; a 20-foot path cuts through the middle.

2
Tar Shed

Tar Shed: three tar barrels, one barred side door, and dim light from a roof slit.

3
Loading Gate

Loading Gate: a raised wooden platform overlooks the yard; the gate winch stands beside it.

Terrain Levers

  • Cut the hanging rope bundles to create a 15-foot difficult-terrain pile.
  • Kick the tar barrel downhill: creatures in its path make a DC 12 Dexterity save or fall prone.
  • Drop the loading crane hook with an action: one creature beneath it makes a DC 13 Dexterity save or takes 2d6 bludgeoning damage and falls prone.
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