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Get the crowd through the tether-gates - AI-generated fantasy Encounter

Get the crowd through the tether-gates

Evacuation skill challenge · Low · 6 players, level 7

Get the crowd through the tether-gates

Residents are trapped in a crowded evacuation while the tether-gates, stairs, and public trust fail around them.

Run the talk

Successes
0/8
Failures
0/2

Starts Neutral

Base DC 13

Success The crowd clears the tether-gates in an organized flow

Failure At 3 failures


Party 6 players, level 7

System D&D 2024

Cheat sheet

The party wants

Move the residents through the tether-gates before panic and the failing route turn the evacuation into a crush.

Success

The crowd clears the tether-gates in an organized flow.

Failure

At 3 failures, the crowd breaks into a dangerous surge.
Clock
8 / 2
successes / failures
Base DC
13
Starts
Neutral

Read aloud

Say this

The tether-gates shudder as the crowd presses toward them, boots scraping grit from the stair. Smoke and hot oil sting your nose; a child cries somewhere beyond the crush. People are looking to you, and the next surge is already coming.

Who says what

They wantThe residents want their families and belongings out safely; the House guard wants to obey Rennick without being blamed for the crowd's injuries.

LeverageThe party can show a Proof to open the blocked gate; Isolt can stop the Registry clerk; an open Skyreach lane brings Tarsa's cutters; Gudrun's drum can steady the crowd.

  • A calm, clear instruction makes residents repeat it down the line.

  • A threat may clear space quickly, but frightened families hesitate and look for their missing relatives.

  • House

    A shown Proof makes the House guard lower the spear and check the order again.

  • If the characters protect the casket and papers openly, residents stop treating the Registry clerk's demand as routine.

Maneuvers

DC 13Assign characters to separate tasks; each success must make a visible difference to the evacuation.
DC 13Let a character use an appropriate skill creatively if they describe how it calms, moves, treats, or directs residents.
DC 13Resolve a crowd event when it triggers; its check does not automatically replace a challenge success unless it says so.

What the party can use

Persuasion or Intimidation, DC 13: calm a crowd and earn a success.
Athletics, DC 13: haul the injured and earn a success.
Medicine, DC 13: triage the injured and earn a success.
Investigation, DC 13: find the tether-gates and earn a success.
If the Skyreach lane is open, Tarsa's cutters arrive and provide 1 free success.
If Gudrun is with the party, her drum grants 1 free success.

What happens

About 20 minutes
  1. ·

    At the start of a round, choose this event or roll a 1 on a d6.

    A child is separated from her mother at the tether-gates. A Wisdom (Perception) check finds her; failure adds 1 challenge failure.

  2. ·

    At the start of a round, choose this event or roll a 2 on a d6.

    A House guard blocks the gate on Rennick's orders. A Charisma (Persuasion or Intimidation) check, or showing a Proof, opens it.

  3. ·

    At the start of a round, choose this event or roll a 3 on a d6.

    The stair collapses beneath the crowd. A Strength (Athletics) check holds it; each failure injures residents.

  4. ·

    At the start of a round, choose this event or roll a 4 on a d6.

    A lantern topples into the commons. A Dexterity check smothers the fire; failure deals fire damage to those nearby.

  5. ·

    At the start of a round, choose this event or roll a 5 on a d6.

    A Registry clerk tries to take the casket and the party's papers for safekeeping. A Charisma (Deception) check, or Isolt's word, stops the clerk.

  6. ·

    At the start of a round, choose this event or roll a 6 on a d6.

    Gudrun's drum steadies the crowd and grants 1 free success, if she is with the party.

The battlefield

Zones

  1. 1

    Tether-gates25 ft

    Residents press through the narrow tether-gates; a child can vanish between adults.

  2. 2

    Crowd stair25 ft

    A crowded stair buckles under the surge; loose stone skitters into the passage.

  3. 3

    Commons25 ft

    Lantern light flickers over packed belongings and a commons where fire can spread.

What the party can use

Open the Skyreach lane: Tarsa's cutters arrive and grant 1 free success.
A shown Proof opens the gate barred on Rennick's orders.
If Gudrun is with the party, her drum grants 1 free success.

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