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Hold the Ruined General Store - AI-generated fantasy Encounter

Hold the Ruined General Store

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Front RoomStock AisleLoading Door
Combat EncounterDND5E 2024Party L1 · 4 PCs

Hold the Ruined General Store

Read Aloud

Sacks burst as six scavengers drag grain toward the rear door. Two goblins duck behind the shelves while the hungry humans raise broken boards and shout, “Leave us one sack, and we leave you breathing!” The store has one good doorway, one jammed exit, and very little time before the food is gone.

Forces

2xGoblin ScavengersSKIRMISHER

Nimble Escape · Scimitar · Shortbow · Fury of the Small

4xStarving CommonersMINION

Club · Improvised Weapon · Unarmed Strike

Battlefield Zones

1
Front Room

Collapsed Front Room: broken counters and spilled grain provide half cover.

2
Stock Aisle

Stock Aisle: narrow shelves leave only a 5-foot lane between hanging sacks.

3
Loading Door

Rear Loading Door: a jammed exit opens onto a tight alley if forced.

Terrain Levers

  • Kick over the grain rack to create difficult terrain in a 10-foot square.
  • Drop the cracked awning by cutting its rope, forcing creatures beneath it to make a DC 10 Dexterity save or fall prone.
  • Smash the rain barrel to flood the doorway and extinguish open flames.
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Connections