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Keep Linden Cay Above the Gorge - AI-generated fantasy Encounter

Keep Linden Cay Above the Gorge

Protect · Moderate · 6 players, level 7

Keep Linden Cay Above the Gorge

Linden Cay has a true Integrity of 3, despite the false public notice.

Run the fight

Round
1
120 minutes, including evacuation, rigging, combat, and the final reading.
Creatures
12
Moderate

This round

The island drops another 50 feet. Loose slate skitters into the gorge, and any creature on an exposed ledge must succeed on a Dexterity saving throw or slide 10 feet toward the edge.


Win Evacuation and rigging are completed

Lose The Cay's Integrity reaches 0


Party 6 players, level 7

System D&D 2024

Cheat sheet

Protect

Keep attackers away from the anchor-stones and protect the people still crossing the common; once the fall is halted, read Linden Cay’s true integrity aloud to the people harmed by the false notice.

Win

Evacuation and rigging are completed, the fall is halted, and the party defeats or drives off the attackers. A character then reads the true Integrity to the people harmed by the false notice to gain Proof 12 and awaken the Unaltered Ledger.

Lose

The Cay's Integrity reaches 0, the island strikes the gorge at round 16, or attackers destroy the anchor-stones while evacuees remain exposed.

If it goes badly: The raiders fall back to their cutter and cut loose from the arches if the party controls the anchor-stones or routs their captains.

Forces

  • 3 × Cultist FanaticAC 13 · HP 44 · CR 2
  • 6 × Bandit CaptainAC 15 · HP 65 · CR 2
  • 3 × PebbleAC 16 · HP 68 · CR 4

Rounds

  • 1+The island drops another 50 feet.
  • 4Gale-shear tears at the tether lines.
  • 8The planted charge detonates beside the anchor-stones.

Read aloud

Say this

The east-gallery bell splits the chamber’s answer, and delegates turn as the tether line beyond the arches shivers. Slate chips rattle down the lanes while the common surges toward the gates, and beneath the island a raider cutter strains against its hooks. Fanatics rush the anchor-stones as armed raiders push through the evacuees; the gorge opens 800 feet below.

Forces

3
  • Cultist Fanatic

    Controller

    3 of them
    AC
    13
    HP each
    44
    CR
    2

    Dark Devotion · Spellcasting · Dagger · Inflict Wounds

    Opens
    Use control magic to break up defenders at the tether-gates, then attack whoever is bracing an anchor-stone.
    Targets
    Characters securing the tether lines or protecting evacuees.
    Flees
    Retreat if all Bandit Captains are defeated and half the fanatics are down.
  • Bandit Captain

    Skirmisher

    6 of them
    AC
    15
    HP each
    65
    CR
    2

    Multiattack · Scimitar · Dagger · Parry

    Opens
    Push through the common, using the crowd to obstruct the party, then strike at the nearest anchor-stone.
    Targets
    The character operating a tether-gate or carrying the Ledger.
    Flees
    Retreat if the cutter loses its hooks or three captains fall.
  • Pebble

    Bruiser

    3 of them
    AC
    16
    HP each
    68
    CR
    4

    False Appearance · Siege Monster

    Opens
    Tumble into defenders near the anchor-stones and knock them away from the lines.
    Targets
    Creatures bracing stones or securing rigging.
    Flees
    Withdraw toward the raider cutter if the fanatics flee.

What happens

120 minutes, including evacuation, rigging, combat, and the final reading.
  1. 1+

    At the start of each round.This round

    The island drops another 50 feet. Loose slate skitters into the gorge, and any creature on an exposed ledge must succeed on a Dexterity saving throw or slide 10 feet toward the edge.

  2. 4

    At the start of round 4.

    Gale-shear tears at the tether lines. Linden Cay loses 1 Integrity; each creature on an exposed ledge must succeed on a Strength saving throw or fall prone.

  3. 8

    At the start of round 8, or round 7 if the residents were warned.

    The planted charge detonates beside the anchor-stones. Linden Cay loses 2 Integrity; creatures within 10 feet must make a Dexterity saving throw, taking 14 () thunder damage on a failure or half as much on a success. If the party warned residents before the attack, this happens at the start of round 7 instead.

The battlefield

Zones

  1. 1

    Central Common25 ft

    The central common is packed with evacuees, handcarts, and dropped bundles. Moving through the crowd costs 10 extra feet of movement.

  2. 2

    Tether-Gates25 ft

    Four anchor-stones stand beside the tether-gates. The raiders are trying to damage these stones and sever the lines.

  3. 3

    Open Arches25 ft

    The raider cutter hangs beneath the open arches, its hooked lines biting into the island's underside. The gorge is 800 feet below.

What the party can use

A taut tether can be secured with an action and a DC 15 Strength (Athletics) check; on a failure, the creature is pulled 10 feet toward the ledge.
A slate-roofed lane is difficult terrain while evacuees crowd through it; clearing a route takes an action.
An anchor-stone can be braced with an action and a DC 15 Strength (Athletics) check, preventing the next point of Integrity loss caused by the planted charge.

Scaling

XP budget7,350 of 10,200 XP
Weaker

Moderate

One fewer Cultist Fanatic

Use 2 Cultist Fanatics and 2 Bandit Captains; only 1 Pebble appears.
As written

Moderate

Stronger

High

One more Pebble

Add 1 Cultist Fanatic, or have the raider cutter deliver a second wave after two rounds.

Treasure

Search the raider cutter for the planted charge's remaining components and any payment records linking the attackers to the effort to sever the lower tethers.

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