Stop the Shadow Agents from Stealing the Nexus Sigils

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Rune DaisOuter RingUpper Balconies
Combat EncounterDND5E 2024Party L12 · 5 PCs

Stop the Shadow Agents from Stealing the Nexus Sigils

Read Aloud

The chamber erupts into alternating white brilliance and absolute darkness as six robed adepts fan out around the rune dais. A masked killer lifts one Sigil fragment from its socket, while water, wind, and roots pulse beneath the stone. The outer ring drops ten feet into the central circle, and every path to the dais is now contested.

Battlefield Zones

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Rune Dais

Raised rune dais at the chamber’s center; three stolen Sigil fragments sit in open sockets.

2
Outer Ring

Broken ritual tables, dim leyline channels, and three sigil plinths around the central drop.

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Upper Balconies

Cracked stone ledges overlooking the chamber; loose masonry hangs above the fight.

Terrain Levers

  • A creature shoved from the outer ring falls 10 feet into the central circle.
  • A plinth can be toppled with an action, blocking a 5-foot gap and extinguishing its sigil.
  • A creature carrying a Sigil fragment beyond the central circle triggers that fragment’s instability.
  • Leyline channels flare when crossed: the first creature crossing one each round must succeed on a DC 15 Dexterity saving throw or take 7 (2d6) force damage.
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Connections