Flight Under the Veil
Flight Under the Veil
Read Aloud
The Storm Dancer bucks beneath your boots as blue arcs snap between three bronze coils. Gimblefizz grips the rail and points into the rain: “Move in the thunder’s pauses, mark the bases, and keep that storm-thing quiet. One alarm, and the workshop sends interceptors.”
The Scene
FRIENDLYSkill challenge aboard an airshipBase DC 14Stakes Success means a quiet boarding and a chance to recover the workshop's clockwork and mana research. Failure brings armed interceptors into the next encounter and gives the workshop time to prepare.
15 to 25 minutes
Gimblefizz wants the party aboard the floating workshop before its patrols identify the Storm Dancer, preserving the ship and recovering stolen clockwork research.
The party can use the storm, the coil rhythm, the rigging, and the elemental fragment against the workshop's security system.
- Thunderclaps conceal movement.
- The coils can be scrambled with interference runes.
- The elemental fragment can be lured by arcane noise or avoided through silence.
- Railings and rigging provide stability in the gale.
- Approach Coil One through the storm's lee with Stealth or Acrobatics.
- Study a coil's discharge pattern with Arcana.
- Place a dampening sigil beneath its conduit with Sleight of Hand.
- Time Coil Two by watching the thunderbeats with Perception.
- Cross the rigging through the storm's blind spots.
- Repeat the Arcana and Sleight of Hand sequence on the final coil.
- On a success, Gimblefizz whispers a quick correction and points out the next safe handhold.
- On a clever use of the storm or fragment, Gimblefizz grants advantage on the next related check.
- On a failure, Gimblefizz goes quiet, counts the remaining coil pulses, and warns that the workshop is listening.
- On the third failure, Gimblefizz cuts the boarding line loose and prepares the Storm Dancer for evasive action.