Run the lines to the stones
Run the lines to the stones
Run the talk
Starts Neutral
Base DC 15
Success The lines hold
Failure At two failures
Party 6 players, level 7
System D&D 2024
Cheat sheet
Run the lines to the stones and leave the crew with a safe, usable route.
Success
Failure
- Clock
- 5 / 2
- successes / failures
- Base DC
- 15
- Starts
- Neutral
Read aloud
Say this
The wind yanks the loose rope hard enough to burn your palms, and the anchor stones shiver beyond the ledge. Sumi plants a boot against the coil and calls, “Get me a clean line, or we pull everyone back.”
Who says what
They wantSecure the lines without sending anyone over the edge on a bad rig.
LeverageThe party can point out that an unsecured line endangers the crew later, or offer to take the exposed position themselves.
On the first success, Sumi stops barking instructions and lets the party set the pace.
On a failed check, she catches the line before it slips away, then demands a safer method.
On the third success, she takes a turn at the rope herself and shouts encouragement over the wind.
Maneuvers
What the party can use
What happens
10–15 minutes- ·
After the second failed check.
A gust snaps the line sideways; the next check is made with disadvantage unless someone braces the coil.
The battlefield
Zones
- 1
Rigging ledge25 ft
A narrow ledge where the crew can brace and feed rope toward the anchors.
- 2
Anchor stones25 ft
Three exposed stones jut from the drop; wind whistles through their iron rings.
What the party can use
Treasure
Media
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