The Broken Incantation
The Broken Incantation
Read Aloud
The four glowing wards jerk around the cracked altar as Velhara raises her greatsword and the lieutenants chant beneath the blood-red sky. Chains scrape across the stone, black candles gutter, and a turquoise golem lurches between the wards. The ritual is seconds from locking into place: break the wards, cross the circle, and reach the altar.
Forces
Aura of Obedience · Channel Divinity · Unyielding Doctrine · Ritual Authority
Agonizing Blast · Repelling Blast · Runic Spellcasting · Rune Binding
Evasion · Sneak Attack · Umbral Hunter · Melt Into Gloom
Immutable Form · Magic Absorption · Arcane Construction · Anchored Frame
Constructed Resilience · Ley Sustain · Arc Pulse · Siege-Born Frame
Battlefield Zones
Four floating wards orbit a cracked stone altar, each 25 ft from the center.
Shattered black monoliths provide half cover; broken chains cover the ground.
The cracked altar anchors the ritual; blood-red light pours upward from its runes.
Terrain Levers
- Destroying the Chain Ward clears the broken chains from its 20-ft slow zone.
- Destroying the Shadow Ward removes the lieutenants' nearby invisibility refuge.
- Destroying the Pulse Ward triggers its lightning burst; use shattered monoliths as half cover.
- Destroying the Void Ward ends the 10-ft antimagic zone around it.
- A creature can shove or pull an enemy into broken chains to create difficult terrain.
- Each ward is a floating arcane glyph (AC 15, 40 HP, immunity to poison and psychic). Destroying a ward alters the battlefield.
- Ward Effects: 1) Chain Ward: Slows creatures in a 20-ft radius (half speed). 2) Shadow Ward: Grants lieutenants invisibility if they end turn within 5 ft. 3) Pulse Ward: Emits a 15-ft pulse of 3d6 lightning when destroyed. 4) Void Ward: Creates a 10-ft zone of anti-magic around itself until destroyed.