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Choose Who Learns of the Warm Current Draw - AI-generated fantasy Encounter

Choose Who Learns of the Warm Current Draw

Roleplay · Low · 6 players, level 19

Choose Who Learns of the Warm Current Draw

At the Quarter-Turn, the Absolute will draw the Siphon's full intake from the living Warm Current.

Run the talk

Successes
0/3
Failures
0/3

Starts Neutral

Base DC 20

Success Halli trusts the party to decide

Failure Halli keeps the orders until the party agrees on their fate


Party 6 players, level 19

System D&D 2024

Cheat sheet

The party wants

Determine what the orders mean and choose whether to destroy them, deliver them to the Ascendancy, or deliver them to the Concordat.

Success

Halli trusts the party to decide.

Failure

Halli keeps the orders until the party agrees on their fate; each failed check costs time and raises distrust, but does not change the campaign consequences of the final choice.
Clock
3 / 3
successes / failures
Base DC
20
Starts
Neutral

Read aloud

Say this

Halli lays the intercepted orders on the table and breaks the seal. The Unbanked Ember gives a sharp, cold pulse; a black shard drops onto the wood as the ink names the Quarter-Turn of 227 HC. Outside, wind presses at the shutters while Halli reads the order to draw the Warm Current dry.

Who says what

They wantHalli wants the party to understand the stakes and choose a response that gives the Terrace a chance, without letting faction pride decide for them.

LeverageThe orders prove the Absolute intends the full draw regardless of the party's actions. The party can still choose who is prepared for it.

  • Halli

    On a strong argument for protecting civilians, Halli's voice softens: “Then tell me who gets the warning, and what they can do with it.”

  • Halli

    On a faction-first argument, Halli taps the line naming the Warm Current: “Their banners won't keep a seawall warm.”

  • Halli

    On a proposal to destroy the orders, Halli asks whether the party accepts that both major factions will remain blind.

  • Halli

    On a proposal to deliver them, Halli asks whether the party accepts that the Absolute may learn the interception happened.

Maneuvers

DC 20Investigate the route marks and timing; one success toward the clock.
DC 20Compare the wording to remembered Concordat records; one success toward the clock.
DC 20Make a concrete case for destroying or delivering the orders; one success toward the clock.
DC 20A fitting spell or relevant tool proficiency can grant advantage on one check, at the GM's discretion.

What the party can use

DC 20 Intelligence (History or Arcana): understand the full draw's consequences.
DC 22 Intelligence (History or Arcana): connect the draw to the Concordat's hidden pattern.
Offer Halli a clear plan for protecting the Terrace, rather than asking them to trust a faction blindly.
Name the risk of each delivery choice before making the decision.

The battlefield

Zones

  1. 1

    Order Table15 ft.

    A low table holds the intercepted orders, a knife, and a guttering lamp.

  2. 2

    Supply Wall25 ft.

    Packed coats and stored provisions crowd the narrow wall; the air smells of wet wool and smoke.

  3. 3

    Back Door15 ft.

    A shuttered exit opens onto the cold passage outside the safe house.

What the party can use

Unseal the packet: its wax cracks with a brittle snap, exposing the route and timing.
Set the Unbanked Ember beside the orders: the Black-Ice Cinder falls free as the writing is read.
Keep the packet intact, destroy it, or choose which faction receives it.

Treasure

The party earns Dissident Standing 5, a Wintersong Pass, a Siphon-Breaker Greatsword fragment, and the Black-Ice Cinder.

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