Keep the Defector Story Intact at Hjalmar's Court
Keep the Defector Story Intact at Hjalmar's Court
Run the talk
Starts Neutral
Base DC 22
Success Hjalmar accepts the party's defector story for now and allows them to leave the audience with what they…
Failure Hjalmar exposes the party's disguise and orders their arrest
Party 6 players, level 19
System D&D 2024
Cheat sheet
Survive Hjalmar's scrutiny, learn what his attention to the count means, and decide whether freeing Aldis is worth a day and a clock mark.
Success
Failure
- Clock
- 3 / 2
- successes / failures
- Base DC
- 22
- Starts
- Neutral
Read aloud
Say this
The court doors swing inward, and heat rolls over you with the dry smell of hot iron. Grand Archon Hjalmar Frost-Vein watches from the Siphonwright's Crown while a pulse shivers through the floor beneath your boots. Black ice under the dais holds a woman in its clear grip.
Who says what
They wantHjalmar wants to test the supposed defectors while hearing the count without interruption. His attention to the pulse is absolute, even as he weighs every answer for disloyalty.
LeverageUse credible knowledge of siphon operations, the party's defector story, or a useful answer to one of Hjalmar's prompts. Pressing the prisoner risks time: freeing Aldis requires a DC 22 Athletics or Thieves' Tools check, costs a day, and advances The Hour Is Set by 1.
Hjalmar
A sharp answer makes Hjalmar pause, then ask the same question in plainer words.
Hjalmar
A contradiction draws a quiet correction from Hjalmar and puts the party one step nearer arrest.
Hjalmar
When the pulse sounds, Hjalmar stops speaking until it passes.
Hjalmar
If anyone reaches for the black ice, guards close ranks; attacking Hjalmar triggers arrest and a Pylon Hall escape.
Maneuvers
What the party can use
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