Cevan Aru
Cevan Aru
At the table
Voice
A dry, rough voice shaped by cold air, shouted orders, and years of speaking through stone embrasures. He projects without seeming loud, giving simple statements the weight of instructions. His humor comes out as a brief, gravelly snort; when speaking about the siege, he sounds less dramatic than a man reciting a watch report.
His voice has a dry rasp from years of shouting through a gatehouse slit and breathing cold air. He clips words cleanly, like giving orders over wind, and uses the measured cadence of someone who learned to be understood amid clanging bells and battle noise. His name, Cevan, is short and blunt when he says it.
Speech patterns
How to play them
Treat Cevan as a practical guard first, not a storyteller. Offer a specific job or ask what he needs for the next watch. He resents being called a liar but responds well to careful questions and to people who take the safety of the village seriously. If the party earns his trust, he shares the details of the repeated battles and asks them to help protect the gate foundation.
Goal
Keep the pass safe, prevent the royal surveyor from disturbing the gate relic, and persuade Nerys to visit before another winter closes the road.
Motivation
Duty to the living village keeps him at the gate; love for his family keeps him trying to find a life beyond it.
Appearance
Cevan has a weather-burnished face, the deep creases of someone who spent decades squinting into sleet and smoke. His skin is dry and finely cracked across the knuckles and nose, and his white hair is clipped close with almost fussy precision. He moves with a measured economy, placing each foot as if testing a bridge plank. His armor is carefully maintained but old enough to carry the faint, permanent smell of wet leather. The unexpected detail is a tiny, brightly painted wooden bird he keeps tucked in his breastplate, polished smooth from nervous handling.
Clothing
A serviceable mail shirt beneath a dark, patched surcoat, a weatherproof wool cloak, and boots resoled more than once. His belt is neatly arranged, and every buckle is fastened the same way.
Body language
He stands squarely, shoulders set as if bracing against a shield-bash. His eyes keep returning to thresholds and high ground. When someone doubts him, he does not flare up; he presses his thumb against the painted bird until its little beak creaks.
- Height
- 5 feet 8 inches
- Build
- Compact and powerfully built, with the dense shoulders and heavy forearms of a lifelong swordsman.
- Eyes
- Dark brown, with pale flecks that show in strong daylight
- Hair
- White, kept clipped close
- Skin
- Weathered olive-brown, roughened by mountain wind and cold
- Age
- Eighty-three
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesCevan is blunt about danger but careful with frightened people. In public he is dry and unshowy, unwilling to decorate his account with heroic flourishes. Alone or with someone he trusts, he can be unexpectedly funny and tender. He wants to be believed, yet recoils from the attention that belief would bring.
- Alignment
- Lawful neutral
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 19 · HP 44 · 30 ft.Cevan anchors a narrow approach, protects weaker allies, and refuses to chase enemies into open ground. He uses Parry to blunt a dangerous hit, Precision Attack when a foe must fall immediately, and Rally to keep a wavering ally in the fight. He spends Action Surge when a breach is imminent, not to show off. He retreats only after choosing a defensible fallback point.
Cevan Aru
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Longsword (martial melee weapon)A well-kept longsword with a plain crossguard and a grip wrapped in dark cord.
- Longbow and arrows (martial ranged weapon and ammunition)A longbow kept waxed against the mountain rain, with a quiver of twenty arrows.
- Mail and shield (armor and shield)A mail shirt, shield, and battered but serviceable helmet.
- Painted bird (keepsake)A small wooden bird painted blue by his daughter when she was a child.
- Efa's cup (keepsake)A clay cup made by Efa, wrapped in wool to keep it from breaking.
Possessions
Background
Cevan was born in the hill-country village of Kest, where the old north gate guarded the only pass wide enough for an army. He trained as a gate sergeant, married a potter named Efa, and raised their daughter, Nerys, within earshot of the watch bell. During the winter of the Red March, an invading host reached the pass. Cevan ordered the village evacuated, but stayed behind to bar the gate and buy time. A cracked relic embedded in the gate's foundation awakened when the first attackers struck. It caught Cevan in a repeating day: he fought, fell, and woke again at dawn, retaining every memory. The assault stretched across thousands of repetitions, each ending with another wave at the gate. He eventually found the relic's fault and broke the cycle long enough to bring the gate down on the host's vanguard. The invaders withdrew, and the survivors found him alive among the wreckage. No one believes his count of ten thousand foes. Efa died years later, never fully convinced; Nerys, now a magistrate in a distant town, believes he is sincere but fears the story has unmoored him. Cevan currently guards the repaired pass, while a royal surveyor insists the gate's relic be excavated.
Role in the story
A stubborn local defender whose unbelievable claim is true, though not in the way the village imagines. He can become a mentor, a witness to an impossible siege, or an ally against anyone seeking to exploit the relic.
“He trained as a gate sergeant, married a potter named Efa, and raised their daughter, Nerys, within earshot of the watch bell.”
- Faction
- Former sergeant of Kest's gate watch; currently serves the village by agreement, not formal enlistment.
Known connections
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