Fenna
Fenna
At the table
Voice
Her voice has the dry rasp of paper dragged over rough wood, shaped by years of reading aloud in dusty rooms and speaking carefully around dangerous promises. She clips consonants cleanly and gives unfamiliar names a measured, almost forensic pronunciation. When angry, she becomes more direct and emphatic, not quieter.
She speaks in carefully assembled sentences, often repeating a key word from the other person's question before answering. Her humor is dry and tends to arrive a beat late. When she is alarmed, her phrasing loses its ornament and becomes a sequence of plain instructions.
Speech patterns
How to play them
Fenna is courteous but guarded with strangers. She offers useful knowledge in exchange for precise questions, a copied document, or a favor that can be clearly stated. Earn her trust by respecting Oru's dignity and not treating his lost memories as a curiosity. If pressed about her patron, she redirects the conversation toward what a document can prove.
Goal
Recover the names stolen from Oru's memory and discover the price the Listener will eventually demand.
Motivation
To make a bargain that gives Oru his memories back without sacrificing another person's identity.
Appearance
Fenna looks as if she has stepped out of a rain-dark archive: long-limbed, still, and attentive, with a narrow jaw and small, sharp incisors that show whenever she laughs. She eats by carefully separating food into tiny pieces, then abruptly takes enormous bites when distracted. Her ink-stained fingertips are callused from scraping old inscriptions and turning brittle pages. She walks without haste, but changes direction in crisp, birdlike turns. People often remember the dry click of her teeth before they remember her face.
Clothing
A moss-colored traveling coat with narrow inner pockets, patched elbows, and a high collar. She wears a soft gray scarf wrapped twice around her throat, practical boots, and a belt pouch for chalk, wax, and folded notes. The coat's lining is stitched with tiny copied letters.
Body language
She holds her shoulders forward as if protecting a book beneath her ribs. Her gaze lingers on people's mouths when they speak, and she angles her head toward quiet sounds. In danger, her posture becomes suddenly straight and economical. When moved, she tends to fuss with a sleeve or arrange an object rather than offer a comforting touch.
- Height
- 5 ft. 7 in.
- Build
- Lean and long-limbed, with a slight stoop from years bent over manuscripts
- Eyes
- Deep hazel with fine amber flecks
- Hair
- Black, worn in a low braid threaded with narrow strips of faded paper
- Skin
- Warm olive with a muted, weathered undertone
- Age
- Adult, about 176 years old
- Gender
- Female
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesFenna is meticulous about facts but surprisingly impulsive when a forgotten name is at stake. In a calm room she is wry, attentive, and almost clinical; with frightened people she becomes patient and practical. Under pressure she turns blunt and controlling, then later makes a sincere effort to repair the damage. She wants intimacy but mistrusts any bond she cannot document.
- Alignment
- Neutral good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 14 · HP 32 · 30 ft.Fenna avoids the front line, using darkness, distance, and cover while concentrating on hex or a control spell. She opens with eldritch blast and uses repelling blast to push enemies away from allies or into hazards. She reserves misty step for escape or repositioning and uses counterspell to protect a threatened ally or preserve her own concentration. If cornered, she uses armor of Agathys before retreating.
Fenna
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Pact grimoire (wondrous item, custom)A compact, blackened grimoire bound in eel leather; its pages are blank to anyone but Fenna.
- Light crossbow (weapon)A light crossbow with a worn stock and a strap repaired with archive twine.
- Dagger (weapon)A narrow utility knife with a bone handle.
- Scribe's field kit (adventuring gear)A component pouch, chalk, sealing wax, charcoal sticks, and several sheets of blank vellum.
Possessions
Background
Fenna grew up among the cliffside archives of Uvular, where she copied shipping records and learned to identify a book by the smell of its binding. During a winter collapse, she was trapped beneath a flooded record room with her younger brother, Oru. She found an unindexed vellum page that spoke in the voices of people whose names had been erased from history. Its otherworldly speaker offered a way out, and Fenna accepted a pact. The water receded through a crack in the wall that had not been there before, but Oru emerged with no memory of his own name. Fenna left the archive to seek the missing names and learn what the pact took from her brother. She now works as a discreet interpreter of cursed documents and witness to old bargains. Her former mentor, Selen, believes she stole the vellum and wants it returned. Oru lives in a coastal hospice, able to recognize Fenna but unable to recall their childhood. Fenna visits with stories she invents from scraps of family records, hoping one day to tell him the true ones.
Role in the story
A knowledgeable but compromised ally who can interpret dangerous records, expose buried history, or become the focus of a moral choice about whether the truth is worth its price.
“During a winter collapse, she was trapped beneath a flooded record room with her younger brother, Oru.”
- Faction
- Former copyist of the Uvular cliff archives; maintains no formal allegiance, though she sometimes trades information with its librarians.
Known connections
Media
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