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Rihards - AI-generated fantasy NPC

Rihards

Human, with emerging custom Vadātājs fae heritage · Civilian investigator, custom; no class levels · Level 0

Rihards

Keeper of the Names; formerly a lawyer
AC11
HP6/6
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, clear voice with a slight rasp at the edges, as if shaped by cold air and long days of speaking over wind. His breathing is normally even and almost inaudible. When rattled, he takes one sharp, caught breath; the next words come faster and more clipped, not softer.

His Latvian accent shapes English consonants cleanly and gives his sentences a measured, deliberate rhythm. He speaks as if separating testimony into points, often pausing to choose a more exact word. Under strain, his breath catches briefly before he speaks, and Latvian slips into his muttered counting.

Speech patterns

He asks who witnessed an event before asking what they think it means.
He gives directions in sequence, tying each turn to a visible landmark rather than a compass point.
When he cannot prove something, he says so plainly, then admits what he suspects.
He uses Latvian terms of address and occasional Latvian phrases when tired, frightened, or speaking to himself.

How to play them

He begins by listening and asking for names, dates, and landmarks. Give him specific evidence and he will revise his conclusions without taking offense. Treat the displaced as disposable, or mock a missing person's name, and his reserve hardens into direct, persistent opposition.

Goal

Find the source of the voices calling his name, preserve the Seven Cold Voices' history, and discover whether there is a path back to the life he remembers.

Motivation

Rihards believes that careful memory is a form of shelter. He wants to preserve the truth about the displaced, even as the land and his own emerging heritage make truth harder to establish.

Secret · GM only

Appearance

A vivid, youthful man with the poised bearing of someone used to making a case before skeptical listeners. His face is long and fine-boned, with a strong, straight nose, dark brows, and a quick, searching gaze. His skin has the pale, cool cast of someone recently woken from an indoor life, now weathered pink across the nose and cheekbones by open-country wind. His dark-blond hair is thick and unevenly trimmed, usually pushed behind his ears, with a stubborn cowlick that lifts when he is damp. He moves economically, placing each foot as if testing a floor for hidden weakness, then walks with uncanny confidence once he has memorized a route. He smells distinctly of crushed juniper and damp paper; he knows about the paper, but insists the juniper must be coming from the land. Locals compare his youthful looks to the heroes in their old road legends, a compliment he receives with visible discomfort.

Clothing

A weathered charcoal wool coat patched at the elbows, a linen shirt, a faded green scarf, and sturdy boots repaired with mismatched leather. His belt carries a small notebook in a waxed wrap and a plain wooden staff. He keeps one bright red thread looped around a button to mark the page where he last wrote the names of the missing.

Body language

He keeps his shoulders still and his eyes moving, quietly mapping doors, slopes, and landmarks. When uncertain, he presses his thumb along the edge of his folded route notes. If startled by an unseen voice, his breath catches in a short dry hitch and his jaw sets before he turns to look.

Height
5 ft. 10 in. (178 cm)
Build
Lean and long-limbed, with the wiry endurance of someone learning to travel on foot rather than a trained fighter's bulk.
Eyes
Gray-green, with a habit of tracking the horizon while he listens.
Hair
Dark blond, sun-faded at the ends
Skin
Fair, with a cool undertone and wind-reddened cheeks
Age
About 27, though the disarming freshness of his face makes strangers guess younger.
Gender
Male
Size
Medium

Distinguishing features

His distinct scent of crushed juniper and damp paper is noticeable at close range, even when his clothes are dry.
His expression has the bright, youthful symmetry that makes locals compare him to legendary road heroes.
He carries a red thread on his coat button as a personal marker for his record of the missing.

Personality

13 traits and drives

Quiet and watchful, Rihards dislikes making claims he cannot support, yet he will take a frightening risk for someone whose name he has promised to remember. In calm company he is exacting and dryly funny; when people are threatened, his hesitation can vanish. He wants to trust his companions, but often cross-examines their certainty before he trusts their judgment.

Alignment
Neutral good

Quirks

He taps a walking staff twice at each crossroads, as if asking the ground to testify.
He silently repeats the names of everyone present before sleeping.
He puts a small dot beside a route whenever someone tells him it is safe, then adds a question mark if he has not tested it himself.
He smells his own sleeve when the juniper scent grows strong, trying to determine whether it is real or imagined.

Habits

At a crossroads, he waits for everyone else to choose before he admits which direction feels wrong.
He records names and dates immediately after learning them, even during urgent conversations.
When the group is safe, he asks sharp, methodical questions; when danger is immediate, he stops debating and follows the person with the clearest plan.
After hearing his name from an empty place, he checks the nearest living person's face before looking toward the sound.

Traits · 3

He listens without interrupting, then asks the question everyone else skipped.
He is tender toward the frightened and unsentimental toward a bad plan.
He can accept being wrong about facts more easily than being told a person does not matter.

Flaws · 3

He can spend too long testing a claim when immediate trust would be safer.
He hides uncertainty until others have already begun relying on him.
He becomes stubborn when someone dismisses a name or account as unimportant.

Fears · 3

That the voices calling from empty places are people he failed to bring back.
That his memories of home will become as unreliable as his sense of direction.
That the Seven Cold Voices will mistake his careful records for a promise that he can protect everyone.

Wants and needs · 4

A trustworthy account of what happened to Ieva.
A safe place for the displaced to keep their names and stories.
Companions willing to make a decision before every uncertainty is settled.
Proof, or at least a workable explanation, for the voices calling from empty places.

Combat

AC 11 · HP 6 · 30 ft.

Rihards avoids a fair fight. He keeps between danger and the circle's less mobile members, uses his staff to spoil an attack or make room to retreat, and calls out clear directions based on remembered terrain. He does not pursue enemies into unfamiliar woods. His statistics are custom, low-level, non-spellcaster values for a level 0 civilian NPC, not a claim of a particular published ruleset.

Rihards

Medium humanoid (human, with emerging custom vadātājs fae heritage), neutral good
Armor Class11
Hit Points6
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsIntelligenceWisdom
SkillsInvestigationHistorySurvivalInsight
SensesPassive Perception 11
Languages
Latvian,
Common
Custom heritage, Vadātājs Drift. near a road he has traveled often, Rihards may become uncertain which direction leads home. This is a narrative feature, not a reliable combat power.
Route Memory. after traveling a route once, he can recall its turns, landmarks, and changes with exceptional accuracy, unless his emerging heritage interferes.
Keeper of the Names. he records the names of displaced people and can usually recall who was last seen with whom.

Actions

Walking Staff. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage.
Name Held in Memory. Rihards calls out a remembered name and points toward its last known location. A willing listener who knows the person gains advantage on its next Wisdom (Survival) check to search for them within the area. Custom narrative action; it does not reveal the person's current location.

Reactions

Staff Between. When a creature Rihards can see hits an ally within 5 feet of him, he can use his reaction to interpose his staff. Reduce the damage by 2. If the attack still causes damage, Rihards takes 1 bludgeoning damage from the impact. Custom defensive reaction.

Services they sell

Record names, testimony, and last-known whereabouts.
Recall and describe a previously traveled route, provided his Vadātājs disorientation does not interfere.
Help mediate disputes by sorting remembered accounts and identifying contradictions.

Rewards they can give

A carefully annotated map of a route the party has already traveled.
A reliable account of who was last seen near a particular road.
A written introduction to the Seven Cold Voices, if the party has earned their trust.

Equipment

  • Walking staff (weapon)A plain ash staff used for walking and, reluctantly, for defense.
  • Keeper's notebook (tool)A small, wax-wrapped notebook holding names, route sketches, and dated observations.
  • Utility knife (tool)A simple belt knife for food and camp tasks; not a favored weapon.
  • Travel clothes (gear)A patched wool coat, scarf, boots, and a spare pair of linen socks.

Possessions

Wax-wrapped notebook of names and routes
Walking staff
Utility knife
A red thread tied around a coat button
A small scrap of paper bearing a Latvian phrase from his former life

Background

Before he woke in the country outsiders call wild and pagan, Rihards worked as a lawyer, weighing testimony against documents and insisting that a claim should survive scrutiny. He remembers a rain-streaked window, a half-finished argument, and then waking beside a road beneath unfamiliar stars. He joined the Seven Cold Voices, a displaced survival circle, after finding their exhausted members arguing over which trail was safe. Rihards could not tell them what the land wanted, but he remembered every bend they had passed and led them back to their camp before nightfall. That first success made him their Keeper of the Names: he writes down the missing, the dead, and the living, because he believes a person can be lost twice, first from the road and then from memory. His closest ally is Eirwen, a practical forager who trusts his records but distrusts his explanations. He sends messages to Ieva, a fellow displaced survivor who left the circle to find a way home. His current trouble is that familiar roads have begun to mislead him, while voices from empty places call him by name. His old habit of demanding evidence now conflicts with the need to trust a world whose rules he does not know.

Role in the story

A cautious guide and keeper of displaced people's histories whose uncanny memory is increasingly undermined by the very roads he knows best. He can help the party navigate local relationships and investigate the missing, while his heritage presents an unsettling personal mystery.

“He remembers a rain-streaked window, a half-finished argument, and then waking beside a road beneath unfamiliar stars.”
From their background
Faction
The Seven Cold Voices, a custom displaced survival circle. Rihards is their Keeper of the Names, not their leader.

Known connections

Eirwen, a steady forager in the Seven Cold Voices, trusts his memory but fears the voices he will not discuss.
Ieva, another displaced survivor, left to search for a route home. Rihards keeps her name at the top of his missing list and has not accepted that she may be gone.
The Seven Cold Voices rely on his records to keep track of the displaced, but some members resent his insistence that every name be written correctly.
Major secret · GM only
Minor secrets · GM only

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