Enno
Enno
At the table
Voice
Enno's voice has the dry, clear edge of someone accustomed to calling commands across a windy training ground. His German accent is unmistakable in the firm consonants and measured sentence rhythm. He breathes through his nose when concentrating; when startled, a small catch interrupts his words, which he covers by restarting the sentence more formally. Anger makes his speech faster and more emphatic, not softer.
He speaks fluent Common with a clearly German accent, careful consonants, and a deliberate rhythm shaped by drill commands. His words are clipped when giving instructions but become less certain when he speaks of the past. He uses German terms of address and short German exclamations when annoyed. When rattled, his breath catches high in his chest before he forces it back into a counted cadence.
Speech patterns
How to play them
Approach him plainly and keep promises. He responds well to practical questions, shared drills, and anyone who treats animals gently. Do not mistake his corrections for lack of concern. If asked about his brother, give him time to find his words; if Alfred is present, expect Enno to argue before he admits he is glad to see him.
Goal
Find the black-haired, blue-eyed older brother from his memories, then discover what he wants to do now that his military contract is over.
Motivation
To become dependable enough that no one can decide he is unfit again, while finding the brother whose absence troubles his dreams.
Appearance
Enno looks unmistakably young, handsome in a severe, unfinished way, with a straight-backed soldier's posture that makes him seem older until he turns his head too quickly. His pale blond hair is clipped short and combed into precise lines, except for one stubborn cowlick that rises after rain. His light blue-gray eyes have the hard clarity of winter daylight. His uniform is carefully brushed but visibly reused: the sleeves sit a little too long, the collar has been resewn in thick, practical stitches, and one brass button is polished far beyond the others. He walks with measured heel-to-toe steps, as if every floor might be inspected. When he pauses, he sometimes presses his boot to the ground and listens. The unexpected thing is that he carries a small, soft-sided cloth pouch of oat cakes for stray dogs and horses, and will interrupt an important conversation to offer one.
Clothing
A practical, close-fitted infantry coat in subdued field colors, with sleeves a touch long and a collar repaired with conspicuously heavy stitches. His boots are brushed and maintained with almost ceremonial care. He wears a plain belt, a clean linen shirt, and a single old button polished bright enough to catch the eye.
Body language
He stands square to whoever is speaking and keeps his hands still, but his attention often drifts toward the floor as if another conversation is happening below it. When rattled, he takes a sharp breath through his nose, then forces his breathing into a counted rhythm. Around animals, his shoulders lower and his movements become patient and unguarded.
- Height
- Tall for a sixteen-year-old, about 5 feet 11 inches.
- Build
- Tall for his age, athletic and tightly conditioned, with the lean, functional strength of a trained infantryman.
- Eyes
- Steely blue-gray
- Hair
- Pale blond, straight, short, and neatly combed, with one stubborn cowlick.
- Skin
- Fair, with a cool undertone and a little wind-reddening across the nose and cheeks.
- Age
- Physically sixteen years old; his memories and sense of time are less straightforward than his appearance suggests.
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
16 traits and drivesEnno is disciplined enough to polish a button after a sleepless march, yet distracted by memories he cannot verify. He genuinely wants his people safe, but expresses affection through corrections, drills, and practical errands. In a crisis he is decisive and protective; among friends he can be stubborn, humorless, and surprisingly easy to bait. With animals, the steel falls away and he becomes patient. He seeks self-correction with real courage, though he often confuses being hard on himself with being honest.
- Alignment
- Lawful neutral, with a stubborn capacity for mercy that he considers a discipline.
Quirks
Habits
Traits · 4
Flaws · 4
Fears · 4
Wants and needs · 4
Combat
AC 19 · HP 49 · 30 ft.Enno holds a line, protects less experienced allies, and uses measured attacks rather than chasing a fleeing enemy. He favors Menacing Attack to disrupt a dangerous opponent and saves Parry for blows that could put him down. He uses Action Surge when an ally is threatened or a decisive opening appears, not merely to show off.
Enno
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Infantry longsword (martial melee weapon)A well-maintained longsword with a plain grip, balanced for practical use rather than display.
- Light crossbow and 20 bolts (martial ranged weapon and ammunition)A compact crossbow kept clean and unadorned, with a case of bolts.
- Breastplate and shield (armor and shield)A fitted breastplate worn beneath his coat, supplemented by practical arm and leg protection.
- Animal treats (personal item)A little cloth pouch of oat cakes and dried apple pieces for horses and dogs.
- Field notebook (personal item)A small, worn notebook containing drill schedules, border sketches, and names he does not want to forget.
- Beer (consumable)A sealed bottle of local beer, saved for the end of a difficult day.
Possessions
Background
Enno says he was born from the land and people of Germany, though he cannot say when his first memories began. He remembers a black-haired, blue-eyed man who taught him to lace boots, count marching paces, and sleep with one ear open. Enno calls that man his older brother, but cannot recall the name he used for him. Raised among placeborn communities and later trained as an infantryman, Enno learned to make himself useful before he learned how to make a friend. A harsh campaign along the western border ended when his unit's contract was fulfilled. During one retreat, he heard voices moving beneath the earth and led survivors through a collapsed quarry by following the vibrations. He treats that experience as proof that discipline can make even strange gifts useful. Now he is searching for his lost brother while trying to decide what he wants after a life organized around orders. He keeps in contact with Gerhard, an older placeborn who presses him to eat, rest, and spend time with other young placeborn. Gerhard sometimes arranges visits with Arthur and Alfred, which usually begin as awkward attempts at good company and end with Enno arguing with Alfred about rules. Enno considers the Dutchman, the Austrian, and the Swiss-born youth his brothers, assigning each a German human name whether they approve or not. He also insists on calling Soren, Berwald, and Arthur his brothers, though he is quick to deny it when they tease him. His western-border feud has not ended with his contract: patrols still report trouble, and Enno suspects someone is deliberately stirring it.
Role in the story
A young former soldier searching for a lost brother while learning how to live without orders. He can serve as a companion, a stern combat instructor, or a guide to the unnerving voices below the land. His revival mystery can reveal a buried history of placeborn leadership and the cost of being judged unfit.
“He remembers a black-haired, blue-eyed man who taught him to lace boots, count marching paces, and sleep with one ear open.”
- Faction
- Former infantryman whose contract has ended. He remains on good terms with Gerhard and the local placeborn community, though he is not formally attached to their leadership.
Known connections
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