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William Hirst - AI-generated fantasy NPC

William Hirst

Human · Untrained child · Level 0

William Hirst

Student and clandestine gardener
AC10
HP3/3
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A small, breathy voice with a dry catch at the back of the throat, likely from living around smoky hearths. The words arrive slowly but clearly; when he is excited about seedlings, his pace quickens and his consonants become crisp.

His sentences are short and concrete, with pauses where he searches for the exact word. He rarely volunteers a story from beginning to end, preferring to offer one precise detail at a time. When discussing plants, his words come more quickly and he corrects himself without embarrassment.

Speech patterns

Leaves a pause before answering, especially when asked something personal.
Uses concrete details such as where a sound came from or what a person was holding.
When excited about his plants, speaks in a quick, precise rush that surprises people.

How to play them

Approach at his eye level, ask one clear question at a time, and give him time to answer. Do not mistake pauses for stupidity. He responds best to practical kindness and becomes more forthcoming when allowed to help with a small task.

Goal

Find out who has been entering the neighborhood pantry and prove he can help without being treated as a helpless little child.

Motivation

To be trusted for what he notices, rather than pitied or feared for how he looks.

Secret · GM only

Appearance

William is a slight, long-limbed boy whose very black hair grows in a stubborn, forward-falling wedge, as though it is always trying to hide his brow. His vivid blue eyes have a startling ember-bright clarity in lamplight, a likeness to his father Oswin Hirst that people notice before they notice anything else. He smells faintly of chimney soot, damp wool, and the bitter mint leaves he keeps in his pockets; he knows about the mint, but not the soot. He walks with a soft, uneven hitch because he habitually favors the outside edge of his left boot, and can stand so motionless that people sometimes mistake him for being inattentive. The unexpected detail is that he keeps a tiny, beautifully maintained garden of moss and seedlings in broken teacups beneath his bed.

Clothing

A mended brown wool coat with sleeves a little too long, a patched blue shirt, sturdy trousers, and boots worn unevenly at the outer edges. He carries a scrap of green cloth for wiping dirt from his fingertips.

Body language

He angles his left shoulder toward whoever is speaking and keeps his hands tucked into his sleeves. When comfortable, he rocks faintly on his heels; when afraid, he becomes unnervingly still and fixes his bright eyes on the nearest exit.

Height
4 feet 1 inch
Build
Small and narrow-shouldered, with a child's softness still visible beneath a slightly bony frame.
Eyes
Bright, burning blue
Hair
Unusually deep black
Skin
Warm light-brown, often smudged with soot or garden soil
Age
Seven years old
Gender
Boy
Size
Small

Distinguishing features

Unusually black hair and intensely bright blue eyes resembling Oswin Hirst's.
A faint smell of soot and damp wool that clings to his coat.
A subtle hitch from favoring the outer edge of his left boot.
Tiny pots of moss and seedlings hidden beneath his bed.

Personality

12 traits and drives

William seems slow to respond, but he is quietly observant and often remembers details adults overlook. He is cautious with strangers and unexpectedly bold when a smaller child needs help. He wants Oswin's approval yet pushes back when his father speaks for him. In a calm mood he can be absorbed and methodical; when frightened he shuts down, then later asks sharp questions about what happened.

Alignment
Neutral good

Quirks

Counts door hinges under his breath whenever he enters an unfamiliar room.
Turns his teacup seedlings a quarter turn each morning, even when they are not near a window.
Presses a mint leaf to his upper lip before answering a difficult question.
Leaves tiny, carefully arranged piles of crumbs for beetles and ants.

Habits

Watches doors, hands, and shadows before he joins a conversation.
When overwhelmed, retreats to tend the seedlings under his bed rather than cry in front of others.
Becomes brisk and surprisingly decisive if a smaller child is in danger.

Traits · 3

Patient enough to watch a beetle cross a floor, but impatient when adults interrupt him.
Shy about being praised, yet secretly pleased when someone asks his opinion.
Protective of other children despite being wary of their jokes.

Flaws · 3

He withholds what he has noticed until he is certain, sometimes letting a small problem grow.
He interprets protective concern as a lack of trust.
He can fixate on a detail while missing the larger danger.

Fears · 3

Being separated from Oswin in a crowd or during an emergency.
Being treated as a bad omen because of his appearance.
Another fire that leaves someone he loves unable to get out.

Wants and needs · 3

To be asked what he thinks before adults decide what he means.
Reassurance that resemblance to Oswin does not make him a bad omen.
A safe place to investigate the pantry mystery without being sent into danger.

Combat

AC 10 · HP 3 · 25 ft.

William has no combat training and is not a combatant. He hides, escapes toward familiar adults, and shouts warnings rather than attacking. If cornered, he throws whatever is at hand to create a moment to run.

William Hirst

Small humanoid (human), neutral good
Armor Class10
Hit Points3
Speed25 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdom
SkillsPerceptionStealth
SensesPassive Perception 11
Languages
Common
A custom, nonmagical uncanny instinct. William sometimes notices when a familiar room has been entered by someone who does not belong there.
His slow replies are often a matter of choosing words carefully, not failing to understand.

Actions

Small Fist. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage. William is a child and avoids fighting whenever possible.
Call for Help. William calls for his father or another trusted adult. If anyone he trusts is within earshot, they hear him clearly.

Reactions

Duck Away. If a creature moves within 5 feet of William, he can use his reaction to move up to 5 feet toward the nearest cover, provided that route is clear.

Services they sell

Can point out overlooked details in familiar rooms and lanes.
Can watch a doorway or carry a small message if he feels safe.

Rewards they can give

A child's clear, if incomplete, eyewitness account of the pantry intruder.
A seedling he has carefully grown, offered only after he begins to trust the characters.

Equipment

  • Mended wool coat (clothing)An oversized, patched coat that holds the day's smells and has a deep pocket for his mint leaves.
  • Seedling cup (personal keepsake)A chipped teacup wrapped in cloth, used to carry a seedling between hiding places.
  • Mint bundle (herbal)A small twist of bitter mint leaves, which he smells when a room feels crowded.

Possessions

A chipped teacup garden hidden beneath his bed.
A twist of bitter mint leaves.
A smooth pebble he found near the place where Oswin rescued him from the fire.

Background

William is the young son of Oswin Hirst, and people in their neighborhood call him Black William or Blackby. His unusual black hair and burning blue eyes seem inherited from his father, and older neighbors have begun attaching rumors to the resemblance. When William was five, a kitchen fire trapped him behind a fallen chair while smoke filled the room. Oswin pulled him out, but afterward William stopped answering questions quickly. He learned that adults often decide what a quiet child means before asking him, so now he waits and watches. His mother encourages him to speak up; Oswin tries to protect him by keeping him close, which William finds comforting and suffocating by turns. Their current problem is a string of petty thefts near home. William saw a shadow enter the pantry on the night of the first theft, but cannot tell whether it was a person, a trick of smoke, or one of the strange things the neighbors whisper about.

Role in the story

Oswin Hirst's young son and a cautious witness whose unusual appearance has made him the subject of local speculation. William can offer a clue to the pantry thefts, but needs adults to listen without deciding what he saw in advance.

“His unusual black hair and burning blue eyes seem inherited from his father, and older neighbors have begun attaching rumors to the resemblance.”
From their background
Faction
None. His loyalties are to his family and the children of his lane.

Known connections

Oswin Hirst, his father, whose likeness he carries and whose attention he wants even when he resents being fussed over.
His mother, who insists that his silence is not a problem to be corrected and helps him find words at his own pace.
The children in his lane, who tease him as Blackby but trust him to notice when a game turns dangerous.
Major secret · GM only
Minor secrets · GM only

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