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Eadgyth

Human with a custom Vouivre draconic bloodline; the bloodline's effects are subtle, uncontrolled, and non-canonical. · Commoner; custom level 0, not a player-character class

Eadgyth

Keeper of Cross and Crown's notes and practical organizer; former American profession intentionally unspecified.
“And what do we need for that?”
AC10
HP5/5
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“I can tell you what I think. I cannot tell you what everyone thinks.”
From how they speak

Voice

Clear and practical, with a little rasp from cold air and long days on the road. She projects without sounding theatrical, and her American English becomes more pronounced when she is tired, startled, or remembering home.

Her French carries the rounded, regionally grounded cadence of a young woman from the French-speaking Swiss Alps, while her English retains an American rhythm that surfaces most strongly when she is tired or homesick. She speaks from the chest with clear, work-trained projection, used to making herself heard over wind and travel noise. Her phrasing is practical and precise; emotion makes her sentences shorter, not softer.

Speech patterns

Uses measured, practical sentences and often follows an idea with the question, "And what do we need for that?"
When speaking local French, her accent and everyday expressions are those of the French-speaking Swiss Alps; she avoids performing the accent for strangers.
When homesick, starts describing an ordinary detail from her old life, then catches herself and changes the subject.
Corrects people who expect her to speak for all women: "I can tell you what I think. I cannot tell you what everyone thinks."

How to play them

Offers useful information and practical help before discussing personal matters. Responds warmly to honest questions, but resists being made a spokesperson for women or having her old life treated as a curiosity. Trust grows when someone shares the work without making a show of it.

Goal

Keep Cross and Crown fed, informed, and together while searching for a credible path to reconnect with her former family.

Motivation

To preserve the people and routines she loves without pretending that her old life can simply be replaced.

Secret · GM only

Appearance

A beautiful, healthy young woman whose poise looks effortless until one notices how carefully she places every object within reach. Her skin is smooth but weather-roughed across the knuckles and backs of her hands, with a faint dry sheen from cold mountain air. Her dark hair is usually braided close, practical against wind and work. She moves with the economical balance of someone accustomed to steep paths, though in a crowd she holds herself as if making room for a body she still has to learn. Under strain, a fleeting pinprick glimmer travels beneath her skin like sunlight seen through shallow water. Unexpectedly, she has an almost childish delight in gaudy, glittering trinkets, and will stop to admire a cheap foil-wrapped sweet.

Clothing

A well-mended wool skirt, sturdy blouse, dark knitted layers, and weatherproof boots suited to Alpine roads. Her clothes are local and practical, with a small bright clasp she keeps polishing despite its low value. A scarf is usually tied securely enough to stay put in wind.

Body language

Keeps her shoulders level and her hands occupied, often aligning papers or folding a map along its existing creases. When unsettled, she rubs a thumb across the roughened skin at the base of her fingers. Her gaze checks exits, water vessels, and the faces of people who have gone quiet.

Height
About 5 feet 5 inches (165 cm).
Build
Fit and hale, with a compact, practical strength built by walking steep paths and carrying the group's supplies.
Eyes
Deep hazel-brown, occasionally crossed by a brief watery glint under stress.
Hair
Dark brown, nearly black in shadow.
Skin
Fair, with a healthy wind-flushed warmth at her cheeks and a subtle, momentary gleam under stress.
Age
Appears to be in her late twenties; her actual age and the workings of her displacement are uncertain.
Gender
Woman; currently inhabits a female body and is still making sense of that experience.
Size
Medium

Distinguishing features

A fleeting, involuntary glimmer under her skin or in her eyes when she is stressed.
Dry, slightly roughened knuckles and callused fingertips from constant writing, carrying, and handling rough gear.
A tiny foil-wrapped sweet or bright scrap tucked into her notebook as a private comfort.

Personality

13 traits and drives

Eadgyth is more composed in public than she feels in private. She is dependable and observant, yet quietly angry when people mistake competence for limitless capacity. She can be warmly amused by small comforts, then abruptly guarded when conversation turns to her old family or her changed body. Under pressure she becomes brisk and exact; when safe, she allows herself to be sentimental and occasionally silly.

Alignment
Neutral good

Quirks

Taps a pencil twice against the notebook before writing down a promise.
Turns cups and bottles so their handles or labels face the same direction.
Keeps bright scraps of foil and polished pebbles between pages as improvised markers.
Counts the group's water containers under her breath whenever they break camp.

Habits

Checks the group's supplies before settling into any new place, even when exhausted.
In public, answers questions with calm precision; alone afterward, lets grief arrive without warning.
When a companion makes a sweeping plan, asks who carries what, how long it takes, and where the water comes from.
When someone assumes she can speak for all women, she first corrects the assumption gently, then grows blunt if it continues.

Traits · 3

Plans for the mundane details that other people forget, but dislikes being praised as though her labor were effortless.
Protective of her companions, though she sometimes keeps their needs ahead of her own.
Interested in bright, useless little things despite her practical nature.

Flaws · 3

Takes on too much practical responsibility because she fears the group will fall apart without her.
Can turn a personal hurt into a list of tasks rather than admit she needs comfort.
Her longing for home makes her vulnerable to anyone claiming knowledge of a way back.

Fears · 3

That her former family will move on without knowing what happened to her.
That the glint and water-sense are signs of a change she cannot stop.
Being reduced to an interpreter of women's experience rather than treated as a whole person.

Wants and needs · 4

A dependable place to sleep and a share of the group's responsibilities.
A way to learn what her Vouivre bloodline means without being treated as a spectacle.
Honest companionship that does not assume she can represent every woman's experience.
A chance to contact or return to her former family.

Combat

AC 10 · HP 5 · 30 ft.

Avoids a fair fight. She keeps near cover and companions, uses her walking stick to create space, and tries to escape or distract an attacker. Her bloodline glimmer is involuntary and not a reliable tactic.

Eadgyth

Medium humanoid (human with a custom vouivre draconic bloodline; the bloodline's effects are subtle, uncontrolled, and non-canonical.), neutral good
Armor Class10
Hit Points5
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
SkillsInvestigationSurvivalInsight
SensesPassive Perception 11; ordinary human senses.
Languages
French, with the local accent and habits of the French-speaking Swiss Alps,
English, from her former American life
Custom Vouivre bloodline. stress can kindle a brief, involuntary glint beneath her skin or in her eyes. It has no known combat effect.
Subtle affinity for concealed water and bright objects: she sometimes notices a covered spring, damp stone, or glimmering item before others do. This is an unreliable custom trait, not a trained ability.

Actions

Walking-Stick Jab. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage.
Startling Flash. Eadgyth throws a pinch of grit or snaps open a bright metal clasp. One creature within 5 feet must succeed on a Wisdom saving throw or have disadvantage on its next attack roll before the end of its next turn. Custom, non-canonical action.

Reactions

Make Room. When a creature Eadgyth can see enters her reach, she can use her reaction to step up to 5 feet away without provoking an opportunity attack from that creature, provided the space is clear. Custom civilian reaction.

Services they sell

Organizes a group's supplies, itinerary, and written agreements.
Can share practical local knowledge about travel and daily life in the French-speaking Swiss Alps.
Can help turn a complicated plan into a sequence of manageable tasks.

Rewards they can give

Reliable route notes, accurate supply counts, and a carefully kept record of the group's promises.
A small keepsake or practical item she has tracked down for a companion.
Her trust, once someone respects her boundaries and shares the work.

Equipment

  • Walking stick (adventuring gear)A walking stick used for steep paths and, if cornered, as an improvised weapon.
  • Field notebook (tool)Carefully organized notes on routes, supplies, promises, and the band's decisions.
  • Organizer's kit (utility)A small local coin purse, a pencil, twine, and a few sheets of blank paper.

Possessions

A field notebook filled with route sketches, supply counts, and records of what each companion owes or has promised.
A small bright clasp from her current life.
A few blank pages on which she writes letters to her former family.
A foil-wrapped sweet saved for a difficult day.

Background

Before arriving in this world, Eadgyth had an American life and a family she misses with an ache that can interrupt an ordinary task. Her former profession is deliberately left open; she remembers being competent at work, but the details have become difficult to explain to people who have never known her world. She appeared among the displaced adventuring companions of Cross and Crown, in the body and local circumstances of a young woman from the French side of the Swiss Alps. She learned the local French quickly enough to manage daily needs, then made herself indispensable by keeping the group's notes, tracking supplies, and turning vague intentions into workable plans. During a freezing night on a mountain road, she found water beneath a crust of ice when the others were ready to give up. The experience changed her: she now trusts small practical observations more than grand assurances. Her companions lean on her as interpreter and organizer, but some also treat her as an authority on women's experience simply because of the body she now inhabits. She resents that burden, especially when she is already struggling to understand her own transformation. She is currently trying to find a stable place for the band while quietly investigating whether the strange water-sense that helped them survive can lead her toward a way home.

Role in the story

The band's practical center: a capable note-keeper whose private grief and unexplained bloodline effects create both emotional stakes and a mystery to explore.

“During a freezing night on a mountain road, she found water beneath a crust of ice when the others were ready to give up.”
From their background
Faction
Cross and Crown, a tiny mutual-aid band of displaced adventuring companions.

Known connections

Cross and Crown, the small mutual-aid band of displaced companions she keeps organized.
Her former American family, whom she misses intensely and cannot presently contact.
A local guide who once shared water with her on a dangerous pass; she feels indebted but has not told the band how much.
The other members of Cross and Crown, each of whom she knows through their needs, habits, and unspoken worries.
Major secret · GM only
Minor secrets · GM only

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