Beskra
Beskra
At the table
Voice
Her voice is dry-edged and steady, shaped by the breath control of dance and the discipline of speaking only when guards cannot easily use her words against her. Basic carries a faint port-district accent. When startled, she takes one quick breath through her nose before answering; when furious, she gets quicker and more direct.
She speaks Basic with measured consonants and a lightly rasped edge, as if each word has passed through dry air and too many sleepless nights. Her work as a dancer gives her timing; years of listening for guards have made her pauses deliberate. When she is angry, her words become blunt and fast, not hushed. She avoids theatrical pleading and makes requests sound like practical questions.
Speech patterns
How to play them
Offer choices rather than promises. Beskra responds best to a clear, practical plan, an honest account of its risks, and evidence that the speaker respects her boundaries. She may trade information about guards for a chance to protect another prisoner. Do not assume she wants rescue on someone else's terms.
Goal
Get the prisoners out before the auction house transfers them, then find out whether Dena is safe.
Motivation
To reclaim control over her own choices and prevent the people around her from being treated as inventory.
Appearance
Beskra is a young Twi'lek woman whose rubis-red skin takes on a satin sheen where the amber lantern catches her cheekbones, while cold blue shadow gathers beneath her eyes. Her two deep-red lekku, darker at the roots, drape over one shoulder; small brass rings climb one of them, each carefully kept despite the grime. She sits on the stone bench with a dancer's trained balance, knees apart for stability and shoulders folded as if conserving space. Her poise looks effortless until she shifts: then the ankle chains scrape, and her whole body checks the limit of their reach. Dust coats her bare soles; her painted nails are chipped, and one toe ring has been filed into a tiny, practical wedge. She has no external ears. The unexpected detail is a small, painstakingly mended patch on her torn costume, stitched in the bright blue pattern of a child's kite rather than hidden to match.
Clothing
A torn remnant of a once-pristine dancer's outfit: a cropped top and short wrap in worn sapphire fabric, beneath a translucent, frayed sarong. Ornate brass clasps and a carved collar survive from the original costume. Stacked bangles and armbands are mismatched, some repurposed as keepsakes. Heavy engraved shackles circle her ankles, their long chains tethered to the wall and coiled across the dusty floor. She is barefoot, with dirty soles, chipped painted nails, and toe rings.
Body language
She takes up less room than her dancer's conditioning allows, folding inward around the reach of her chains. Her eyes remain active even when her shoulders sag. When she trusts someone, she shifts her weight forward and plants both feet; when alarmed, she angles one shoulder toward the nearest exit.
- Height
- 1.68 m
- Build
- Lean, dancer-conditioned, with wiry legs and a steady core; fatigue has begun to blunt her posture but not her balance.
- Eyes
- Amber flecked with copper
- Hair
- No hair; her red lekku are often mistaken for a headdress in shadow.
- Skin
- Rubis red
- Age
- Young adult
- Gender
- Female
- Size
- Medium
Distinguishing features
Personality
13 traits and drivesBeskra can be quick-witted and attentive with other prisoners, yet guarded and calculating with anyone who holds keys. She resents pity but accepts practical help when it is offered without ownership or demands. In quiet moments she remembers the warmth of performing for a willing audience; under threat, she becomes spare and unsentimental. Her compassion is real, but she does not confuse it with trust.
- Alignment
- Pragmatic and protective; distrustful of authority, but not cruel
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
HP 18 · 6 m per round in open space; shackles and the wall tether restrict movement in the cell.Beskra avoids a stand-up fight. She watches for a distracted guard, uses the chain's reach and the cell's furniture to obstruct pursuit, and aims to escape or create an opening for another captive. She attacks only when cornered or when someone vulnerable is in immediate danger.
Beskra
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Ankle shackles and chain (restraint)Heavy engraved restraint with a long wall tether; an instrument of captivity, not protective gear.
- Filed toe ring (improvised tool)A tiny wedge filed into one toe ring; useful for prying at soft wood or cloth, not strong enough to defeat a lock by itself.
- Pottery shard (improvised weapon)A brittle shard hidden in a fold of the sarong.
Possessions
Background
Beskra was raised in a port district where her aunt, Dena, taught her dance steps used to entertain passengers and earn meal money. A patron once praised her timing, then arranged for her to be sold through a chain of intermediaries. She learned that a graceful posture could keep a room watching her hands instead of the exits. Her formative break came during a performance aboard a transport: a frightened child hid behind the stage curtains, and Beskra deliberately missed a cue to draw guards away long enough for the child to escape. The escape failed for her, but the child got clear. Now imprisoned beneath a private auction house, she studies the guards' route by their boots and the pipes' nightly knocks. She is trying to reach a laundry worker who may carry messages to Dena, while an old troupe mate, Tavi, has been pressured into identifying escape-minded captives. Beskra does not know whether Tavi is cooperating willingly.
Role in the story
A prisoner with a clear inner life and useful knowledge, not a prop or a prize. Beskra can become an ally, a source of clues about the auction house, or the person who challenges the party to make an escape plan that includes everyone.
“A patron once praised her timing, then arranged for her to be sold through a chain of intermediaries.”
- Faction
- Held by a private auction house operating outside the cell block's public records; no voluntary faction allegiance.
Known connections
Media
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