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Shen Qi

Yuan-ti pureblood · Druid · Level 5

Shen Qi

Apothecary
“When did the pain begin, and what did you hope it would excuse?”
AC15
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“s tribal markings, she says,”
From how they speak

Voice

A dry, lightly rasping voice with a faint hiss at the edges of sibilants, as though her words have brushed past scales and dried reeds. She speaks at an even pace and articulates like someone accustomed to giving instructions over the clatter of a mortar. Anger makes her more exact and more forceful, not softer: she names the consequence, then gives the listener one chance to choose differently.

She speaks in measured, compact phrases shaped by years of explaining treatments to frightened people and negotiating across cultural divides. Her consonants are dry and lightly rasped, as if each word has passed over a reed. She uses little slang, remembers precise symptom descriptions, and delivers uncomfortable facts without theatrical emphasis.

Speech patterns

Addresses people by their symptoms or the task they are avoiding until she learns their names.
Asks gentle, unnervingly direct questions such as, "When did the pain begin, and what did you hope it would excuse?"
Uses plant and weather comparisons, but never decoratively: every image points toward a practical choice.
When she recognizes Glenn's tribal markings, she says, "You have traveled far with your people written on you."

How to play them

Offer a useful observation or small treatment before asking anything personal. Shen Qi warms to people who respect consent and admit uncertainty. She responds to pressure with precise questions and a calm refusal, but will bargain if the spring or a patient's life is at stake. She recognizes Glenn's tribal markings before he speaks and waits to see whether he chooses to acknowledge the connection.

Goal

Find and neutralize the source contaminating the shrine-spring before the next dry season, without surrendering control of the remedy to anyone seeking a weapon.

Motivation

To preserve life without pretending that every life can be saved, and to make sure powerful people do not turn healing into another form of control.

Secret · GM only

Appearance

Shen Qi has the dry, fine-scaled face of an old serpent, with faint jade stippling at her temples and folds of skin that gather like pressed leaves at her throat. Her long neck inclines toward whoever is speaking, as if she is listening for a pulse beneath their words. She stands with her weight balanced over the balls of her feet, utterly still until she moves; then she glides in short, exact steps that make her seem to have crossed a room without traversing it. Her hands are broad and scale-smooth, usually stained with the brown-green residue of crushed herbs. The unexpected detail is that she wears a tiny child's wooden toy, a lopsided painted duck, tied to her belt with medicinal twine. Fully oxidised verdigris clasps secure her satchel and cloak, their green crust polished only where her fingers habitually touch them. She leaves the impression of a kindly physician who has already decided which of your symptoms are worth saving.

Clothing

Layered linen and weather-darkened robes, patched at the elbows and hem. A waxed herb apron hangs beneath a travel cloak fastened with fully oxidised verdigris clasps. The fabric smells of dried mint, damp earth, and smoke.

Body language

She balances lightly on the balls of her feet, shoulders rounded as though sheltering a small flame. While listening, she tilts her head and presses one thumb to the nearest verdigris clasp. Her stillness feels attentive rather than relaxed.

Height
5 feet 7 inches
Build
Lean and rope-muscled, with a long, slightly stooped neck and careful, economical movements.
Eyes
Amber-gold with narrow, dark pupils.
Hair
Sparse silver-white hair, gathered into a compact knot and threaded with dried seed heads.
Skin
Muted olive-green scales with a fine dusting of jade flecks at her temples and along her jaw.
Age
About 160 years old, elderly by human standards, though her people age differently.
Gender
Female
Size
Medium

Distinguishing features

Fully oxidised verdigris clasps on her travel satchel and cloak, polished bright at the spots her fingers touch.
A lopsided painted wooden duck tied to her belt with medicinal twine, a keepsake from a child she once treated.
A dry, faintly rasping exhale that sounds like a reed drawn across paper.
A habit of leaning forward as if to hear a heartbeat even when speaking to someone across a room.

Personality

13 traits and drives

Shen Qi is genuinely patient with pain, but impatient with self-deception. She can make a frightened stranger feel carefully attended to, then unsettle them by naming the exact thing they are avoiding. In a crisis she becomes brisk and decisive; in private she is sentimental about small, useless objects and embarrassed by the fact. She distrusts grand promises but quietly keeps her own.

Alignment
Neutral, guided by practical compassion and a conviction that nature's remedies and poisons are two faces of the same truth.

Quirks

Taps each verdigris clasp twice before closing her satchel, then once more after she thinks she has finished.
Leaves a tiny pinch of seed meal on the windowsill of any room where she sleeps.
Names medicinal plants by the symptom they once failed to cure.
Sets cups down exactly at the edge of a table, then nudges them a finger's width inward.
When considering a lie, she rolls the wooden duck between her fingers rather than touching her face.

Habits

When a patient lies, Shen Qi continues treating them and asks questions about their symptoms as though the answer has already been given.
She gives practical care freely but keeps careful count of rare ingredients and promises.
When threatened, she positions herself between danger and whoever is least able to run.
After sunset she checks the verdigris clasps on her satchel in a fixed sequence, then touches the wooden duck.

Traits · 4

Treats strangers with real care while holding their gaze a moment too long.
Prefers a plain, verifiable answer to a comforting one, except when the truth would endanger someone who has not consented to hear it.
Can be tender with the frightened and cutting with the self-righteous.
Protects tiny keepsakes with the same seriousness she gives rare medicines.

Flaws · 3

Her bedside manner can make compassion feel like interrogation.
She is so protective of dangerous remedies that she sometimes withholds useful knowledge from people who could use it responsibly.
She treats her own pain as irrelevant and delays seeking help.

Fears · 3

That her restraint will let another preventable death happen.
That Glenn's tribe will mistake her discretion for betrayal.
That the spring's corruption is spreading into the underground water table.

Wants and needs · 3

A clean source of water before the dry season
Reliable help investigating the shrine-spring
A way to learn whether the captive she helped escape survived without putting that person at risk

Combat

AC 15 · HP 38 · 30 ft.

Shen Qi avoids a fair fight. She begins with entangle or spike growth to divide opponents, uses healing word to keep an ally standing, and relies on thorn whip or produce flame at range. If cornered, she uses barkskin, takes cover, and shifts into a sturdy beast. She will use poison only when someone has already made lethal intent plain, and will try to disable rather than kill.

Shen Qi

Medium humanoid (yuan-ti pureblood), neutral, guided by practical compassion and a conviction that nature's remedies and poisons are two faces of the same truth.
Armor Class15
Hit Points38
Speed30 ft.
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsIntelligenceWisdom
SkillsMedicineNaturePerceptionSurvivalInsight
SensesPassive Perception 13; normal vision and hearing. No special darkvision.
Languages
Common,
Draconic,
Druidic,
Abyssal
Spellcasting. Shen Qi is a 5th-level druid with a spell save DC of 14 and a +6 spell attack bonus. Wisdom is her spellcasting ability.
Wild Shape (2/short rest): As an action, Shen Qi can assume the form of a beast with challenge rating 1/2 or lower, without a flying speed, following the standard 5E druid rules.
Yuan-ti Magic Resistance. Shen Qi has advantage on saving throws against spells and other magical effects, using the legacy 5E yuan-ti pureblood trait.
Custom. Serpent's bedside calm. Shen Qi can maintain an unnervingly even manner while treating a patient, but this is not a magical charm and does not prevent fear or pain.

Spells

Produce Flame (cantrip, conjuration). Druid cantrip; 1 action, 60 ft. range, instantaneous. Ranged spell attack, to hit; a hit deals fire damage. Damage becomes at character level 5.
Shillelagh (cantrip, transmutation). Druid cantrip; 1 bonus action, self, 1 minute. Shen Qi's staff becomes magical; she can use Wisdom instead of Strength for its attack and damage rolls, and it deals magical bludgeoning damage.
Thorn Whip (cantrip, transmutation). Druid cantrip; 1 action, 30 ft. range, instantaneous. Strength saving throw, , or the target is pulled up to 10 feet toward Shen Qi and takes piercing damage.
Entangle (level 1, conjuration). 1st-level, concentration up to 1 minute. Roots and weeds seize creatures in a 20-foot square within 90 feet. Creatures in the area make a Strength saving throw or become restrained. The area is difficult terrain.
Barkskin (level 1, transmutation). 1st-level, concentration up to 1 minute. Shen Qi's skin takes on a bark-like quality, setting her AC to 16 if it is lower than that.
Healing Word (level 1, evocation). 1st-level, bonus action, 60 ft. range. One creature regains hit points. This spell has no effect on undead or constructs.
Beast Bond (level 1, divination). 1st-level, concentration up to 1 hour. Shen Qi creates a protective bond with an animal or plant, gaining limited sensory information about it while they are on the same plane.
Spike Growth (level 2, transmutation). 2nd-level, concentration up to 1 minute. Shen Qi makes the ground in a 20-foot-radius area difficult terrain. A creature moving through the area takes piercing damage for every 5 feet it travels.
Bark of the Forest (level 2, custom abjuration spell; use the bless spell's mechanics). 2nd-level, concentration up to 1 minute. Shen Qi chooses up to three creatures within 30 feet. Each gains a d4 to add to attack rolls and saving throws for the spell's duration.
Lesser Restoration (level 2, abjuration). 2nd-level, instantaneous. Shen Qi restores hit points to a creature she touches. This spell has no effect on undead or constructs.

Actions

Gnarled Staff. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () bludgeoning damage, or 5 () if wielded with both hands. Shen Qi often casts shillelagh before striking, changing the attack to to hit and magical bludgeoning damage.
Serpent Bite. Shen Qi makes one bite attack: to hit, reach 5 ft., one target. Hit: 3 () piercing damage. This is a custom natural attack, not a standard yuan-ti pureblood trait.
Spellcasting. Shen Qi casts one of her prepared spells. Her spell save DC is 14 and her spell attack bonus is +6. She has four 1st-level and two 2nd-level spell slots.
Wild Shape. Shen Qi uses Wild Shape to become a beast of challenge rating 1/2 or lower, without a flying speed. She can use this feature twice between short or long rests.

Reactions

Staff Check (Custom). When a creature Shen Qi can see within 5 feet hits her with a melee attack, she can use her reaction to impose disadvantage on that attack's damage roll by snapping her staff against the attacker and shifting her weight out of the blow. She must be holding her staff.
Absorb Elements. When Shen Qi or a creature she can see within 60 feet takes damage, she can cast absorb elements if she has the spell prepared and an available spell slot, following the spell's normal rules.

Services they sell

Identify common medicinal plants and prepare poultices.
Treat ordinary wounds and illnesses, with payment adjusted to the patient's means.
Offer guidance through the marsh and explain the local hazards.
Trade in herbs, bandages, antitoxin ingredients, and carefully measured remedies.

Rewards they can give

A carefully prepared antitoxin or healer's kit, if the party earns her trust.
A dose of restorative herbal tonic that grants advantage on one saving throw against disease within the next 24 hours; custom consumable, subject to the GM's ruling.
A lead to the shrine-spring's contamination source and safe passage through the surrounding marsh.

Equipment

  • Gnarled staff (weapon and spellcasting focus)A knotted walking staff that serves as a druidic focus and is marked with small notches for measured doses.
  • Apothecary satchel (tools and supplies)A weatherproof satchel of poultices, dried herbs, clean bandages, mortars, and stoppered vials.
  • Verdigris-clasp cloak (clothing)A waxed cloak fastened with fully oxidised verdigris clasps.
  • Painted duck (keepsake)A small, lopsided wooden duck, painted in faded yellow and tied to her belt.

Possessions

A druidic walking staff
An apothecary satchel with herbs and medical supplies
A waxed travel cloak with fully oxidised verdigris clasps
Nadezh's water-damaged field notes
A lopsided painted wooden duck
A bone-handled mortar and pestle

Background

Shen Qi was raised among yuan-ti who prized useful knowledge more than tenderness. She learned to identify plants by scent and to measure remedies by the tremor in a patient's hand. In her middle years she left her kin after a dispute over a captive village: she secretly treated the villagers rather than let a fever become a convenient purge. Her mentor, an old healer called Nadezh, helped her flee and later died in a flood that carried away their first traveling dispensary. Shen Qi still trades remedies and preserved roots with Glenn's tribe. Years ago, she treated a wounded scout from the tribe and learned to recognize their distinctive markings. She recognizes those markings on Glenn before he says a word, though she does not expose how much she knows about his people. These days she is trying to keep a local spring from being poisoned by runoff from an abandoned serpent shrine, while an impatient herb-gatherer named Pavo wants her to sell a potent sleeping draught to a caravan guard captain. Shen Qi refuses to let the draught become a weapon, but the spring's failing water supply makes every refusal costly.

Role in the story

A wary healer, source of practical knowledge, and potential guide to the spring's contamination. Shen Qi can connect the party to Glenn's tribe, but her discretion and unresolved past may complicate that alliance.

“She learned to identify plants by scent and to measure remedies by the tremor in a patient's hand.”
From their background
Faction
An independent apothecary who trades with Glenn's tribe and maintains cordial, wary ties with nearby settlements. She has no formal allegiance to her former yuan-ti community.

Known connections

Glenn, a traveler from the tribe Shen Qi trades with. She recognized his people's markings before he spoke and suspects he is carrying a message he has not shared.
Nadezh, her deceased mentor, whose old field notes remain the closest thing Shen Qi has to a family heirloom.
Pavo, a young herb-gatherer who works with Shen Qi and believes her caution is keeping them poor.
The people downstream from the shrine-spring, whose health depends on Shen Qi finding the source of the contamination.
Major secret · GM only
Minor secrets · GM only

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