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Tella Rusk

Human · Commoner, custom ferryperson wildcard · Level 0

Tella Rusk

Ferryperson and discreet guide
“How far did you come before the wheel broke?”
AC12
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Her voice has the dry, slightly rasped texture of someone who has spent years calling across water and speaking over rope strain. She breathes evenly while working, but when surprised she takes one audible, shallow catch of breath before speaking. Anger makes her consonants strike harder and her pace accelerate; she does not become soft or deferential.

She speaks in compact, workmanlike sentences, often naming the nearest practical detail before answering the question. Ferry terms slip into her metaphors: a bad plan is "taking water," a delay is "waiting out the current." She does not drawl. When rattled, her breath catches high in her chest and her words come out in quick, sharply separated bursts.

Speech patterns

Answers direct questions with a practical question of her own: "How far did you come before the wheel broke?"
Uses ferry and current metaphors for trust, danger, and time.
When lying, gives a precise account of something irrelevant, such as the weather or a rope repair.
Calls strangers "traveler" until they have earned a name.

How to play them

Tella begins by offering a practical kindness, such as a dry blanket or a place to sit, while quietly assessing what the visitor knows. She gives truthful but incomplete directions to strangers. If the party demonstrates concern for vulnerable travelers, she may share a safer route; if they threaten to expose the crossing, she sends them away with a plausible lie and prepares to move her boat.

Goal

Keep the quiet crossing usable for people who need it while preventing the authorities from discovering the full network of roads, ferries, and safe houses.

Motivation

Tella believes a route is only worth protecting if it stays small enough to protect the people who depend on it.

Secret · GM only

Appearance

Tella looks as if she has been assembled from river weather and stubborn routine: compact, square-shouldered, and always faintly damp at the hems. Her dark hair is combed into precise, tight rows and pinned with the same brass ferry token each morning, even when she has slept in her clothes. Her grooming is almost fussy, but her coat is patched in a dozen practical places and smells of wet rope, fish oil, and crushed mint. She moves with a ferryperson's soft-kneed balance, feet testing every plank before trusting it. The unexpected detail is that she keeps a tiny, carefully folded paper theater tucked in her breast pocket and can name every character in it.

Clothing

A weather-dark wool coat with square patches, a close-fitting oilskin hood, a faded river-blue scarf, and heavy boots with soles wrapped in thin cord for grip. She wears a belt knife and keeps her sleeves tied back with twine.

Body language

Her weight stays centered as if the ground might shift under her. She makes room for other people to pass without turning her back on them, and her thumb rubs the brass token in her hair when she is weighing a lie. When rattled, she holds her breath for one beat too long, then lets it out through her nose in a sharp, damp-sounding snort.

Height
5 feet 2 inches
Build
Short and sturdy, with strong shoulders and the balanced legs of someone used to hauling lines and bracing against a current.
Eyes
Hazel brown, with amber flecks
Hair
Dark brown, nearly black
Skin
Weather-browned olive, with a ruddy cast across the nose and cheeks
Age
Forty-one
Gender
Woman
Size
Medium

Distinguishing features

Hair parted into exact, tight rows and pinned with a worn brass ferry token.
A precise grooming routine that contrasts with her patched, weather-beaten clothes.
A soft, balanced gait that barely creaks even on a loose plank.
Keeps a folded paper theater in her pocket and remembers its miniature cast by name.

Personality

12 traits and drives

Tella is generous with labor and stingy with explanations. She is patient when teaching someone a practical skill, but brisk when asked to trust a stranger. In calm company she can be dryly funny and unexpectedly fond of small luxuries; under pressure she becomes exact, suspicious, and willing to make a hard choice without asking permission. She wants people safe, yet dislikes feeling responsible for them.

Alignment
Neutral

Quirks

Counts the beats between a question and an answer, tapping her thumb against her ferry token.
Tests a doorway, bridge, or loose board with the toe of her boot before stepping through.
Names the characters in her paper theater when she is alone, assigning them arguments she has recently overheard.
Cannot leave a fraying rope end untidied, even in the middle of a tense conversation.

Habits

Checks the water or road behind a visitor before asking what they want.
Offers useful help first when someone is injured, then asks what they were doing there.
If a conversation turns dangerous, finds a reason to move everyone toward open ground or a clear exit.
Treats official questions as a test of how much the asker already knows.

Traits · 3

Offers help before trust, then watches closely to see what people do with it.
Can be warm and wry in ordinary conversation, but turns clipped and procedural when she senses danger.
Takes pride in doing small jobs properly, even when she is concealing a much larger truth.

Flaws · 3

Withholds information even from people who need it, then resents them for acting without it.
Mistakes caution for control and can delay a necessary choice.
Keeps helping Bruk despite knowing he may sell out the route for a quick gain.

Fears · 3

That the town watch will punish ordinary families for the route's existence.
Being forced to choose between Bruk and the people who rely on the medicines she carries.
A second flood in which she hears someone trapped beneath a wagon and cannot reach them.

Wants and needs · 3

Wants the crossing to remain useful without becoming famous.
Needs Bruk to stop expanding the route before he draws the watch's attention.
Needs a way to warn the travelers at the Broken Wagon without revealing how she learned about the ambush.

Combat

AC 12 · HP 9 · 30 ft.

Tella avoids a fair fight. She uses the wagon, riverbank, and nearby cover to break sight lines, shoves attackers off balance, and retreats toward water or a prepared boat. She will fight only to make an escape possible or to keep an attacker from reaching a vulnerable passenger.

Tella Rusk

Medium humanoid (human), neutral
Armor Class12
Hit Points9
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDEX
SkillsAcrobaticsPerceptionStealthSurvival
SensesPassive Perception 11
Languages
Common
Custom feature. Riverwise. Tella has advantage on checks to navigate the local waterways and can identify recent passage by wake, floating debris, or changes in bank mud.
Custom feature. False Current. Once per encounter, Tella can use a bonus action to move up to 10 feet without provoking opportunity attacks, provided she is within 5 feet of water, a cart, or other substantial cover.
Wildcard. Tella may help either side in a roadside confrontation, but only when doing so protects the route or keeps the town from learning what she knows.

Actions

Boat Hook. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () bludgeoning damage.
Hand Crossbow. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 5 () piercing damage. Tella carries only a few bolts and prefers to use the hand crossbow to make space for escape.
Slip-and-Shove. Tella shoves a creature within 5 feet or tries to knock it prone, using her Dexterity (Acrobatics) bonus of +4 instead of Strength (Athletics) if she is on a wet surface or beside a boat.

Reactions

Current-Step. When a creature Tella can see hits her with a melee attack, she can use her reaction to move 5 feet without provoking opportunity attacks, if she can move onto solid ground, a boat, or behind cover.

Services they sell

Ferry passage across the local river
Basic help repairing a wagon or boat
Discreet guidance along riverbanks and minor roads
A dry place to wait out bad weather, if she believes the visitor is not being followed

Rewards they can give

A discreet ferry passage that avoids the main road.
A truthful warning about the Broken Wagon ambush, if the party proves they will not expose the route.
A waxed route sketch marked with river signs rather than written names.

Equipment

  • Boat hook (melee weapon)A short-handled iron hook used for hauling lines and, if necessary, fending off an attacker.
  • Hand crossbow and bolts (ranged weapon)A compact, well-used hand crossbow with a handful of bolts in a waxed sleeve.
  • Belt knife (melee weapon)A belt knife kept sharp for rope, food, and emergencies.
  • Ferry token (keepsake)The brass token she pins into her hair; it bears a worn notch pattern used by local ferrypersons.

Possessions

A compact hand crossbow and a waxed sleeve of bolts
A boat hook and belt knife
A brass ferry token worn in her hair
A folded paper theater with painted characters
A coil of good river rope
A small waterproof pouch containing emergency coin and a route sketch encoded as fishing marks

Background

Tella grew up on the ferry crossing below the old road, learning current, weather, and which travelers tipped before she learned her letters. Years ago, during a spring flood, a wagon overturned near the crossing. Tella heard a child trapped beneath its canvas and dove in, but the adults she pulled free were carrying undeclared medicine meant for people across the border. When the town watch arrived, she lied about what she had seen. That choice saved the medicine and made her a quiet custodian of a smuggling route. She now ferries goods and people around the road's official checkpoints, keeping the passage narrow and selective. Her former deckhand Bruk wants her to expand the route for profit; she refuses, though she still sends him food when his luck runs out. Constable Zoya has begun asking careful questions about the Broken Wagon, and Tella suspects the ambush there was meant to flush out someone who knows the back road. Her current problem is deciding whether to warn the travelers, the smugglers, or neither.

Role in the story

A ferryperson and wildcard connected to the quest "Prelude Session 2: Ambush at the Broken Wagon." Tella may guide the party, misdirect the authorities, or quietly arrange their escape, depending on how they handle the injured and the evidence at the wagon.

“Years ago, during a spring flood, a wagon overturned near the crossing.”
From their background
Faction
Independent ferryperson; quietly protects a small smuggling route and has no formal allegiance to its users.

Known connections

Bruk, her former deckhand, is clever, impatient, and willing to take bigger risks than Tella permits.
Zoya, a town constable, once helped Tella search for a missing child and now suspects Tella knows more about the road than she admits.
Gant, a medicine runner who uses the quiet route, owes Tella for getting his sister's fever remedy through during the flood season.
Major secret · GM only
Minor secrets · GM only

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