Sable Marr
Sable Marr
At the table
Voice
Their voice has a dry, slightly rasped edge from years of talking over road noise and canvas snapping in the wind. Consonants land cleanly, and the ends of sentences tend to stop rather than trail away. The name Sable Marr is spoken with two crisp beats, like a pair of taps on a workbench.
Sable speaks in compact, practical sentences, with the clipped rhythm of someone used to giving instructions over wagon noise. Their word choices come from repair work and travel: seams, weight, slack, weather, and what can be carried. They rarely embellish a claim, but use precise details to make a lie sound like ordinary logistics.
Speech patterns
How to play them
Sable initially presents as a useful traveler and asks modest questions while offering practical assistance. They watch how the group organizes itself, then create confusion only when they have a plausible route to the focus. If confronted before acting, they feign indignation or claim to have mistaken the item for ordinary cargo. If exposed, they bargain for a clean escape rather than fight to the death.
Goal
Take or disable the sealed stabilization focus and report how quickly the caravan's allies respond, then leave before the encounter becomes a fight.
Motivation
Sable wants enough standing within the Tribunal to choose assignments and keep their family financially safe, while privately trying to learn whether the Tribunal's tests prevent disasters or manufacture them.
Appearance
Sable has the compact, balanced build of someone used to slipping between loaded wagons and crowded tables. Their dark hair is cut blunt at the jaw and usually tucked behind one ear. Their clothes are serviceable but oddly ill-fitting: a travel coat hangs too long in front and rides high at the wrists, with careful patches that match the cloth almost too well. The unmistakable exception is a small, immaculate brass thimble worn on a cord at the throat, polished bright enough to catch the light. Sable stands close to people when listening, then makes room so abruptly that others feel they have been dismissed. Their steps are soft but not furtive, as if they belong wherever they happen to be.
Clothing
A faded brown travel coat with a front hem longer than its back, close-fitting trousers, soft-soled boots, and a plain scarf that can cover the lower face. The coat's many repairs are neat and carefully matched. A brass thimble on a cord is the only item Sable keeps conspicuously clean.
Body language
Sable leans in when someone speaks, shoulders angled as if making room for them, and watches their hands more than their face. When a decision is made, they pivot cleanly and leave without the customary pause. Their fingers worry the polished thimble only when someone mentions family.
- Height
- 5 feet 6 inches
- Build
- Compact, wiry, and balanced, with strong forearms from years of canvas and harness work.
- Eyes
- Dark hazel
- Hair
- Near-black brown
- Skin
- Olive-brown, weathered from years on the road
- Age
- Thirty-four
- Gender
- Nonbinary
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesSable is attentive and practically generous when someone is doing difficult work, yet coolly calculating about what that work reveals. They can be patient with a frightened animal and ruthless about exploiting a guard's distraction. When relaxed, they trade dry jokes and listen closely; when a plan begins to unravel, they stop joking and become brisk, focused, and willing to abandon anyone who is not part of the objective.
- Alignment
- Neutral evil
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 13 · HP 9 · 30 ft.Sable avoids a prolonged fight. They use a distraction to create a path to the focus, take it or disable it, and retreat through the least watched exit. If cornered, they throw a dagger to interrupt pursuit, use furniture or crowds for cover, and surrender or flee when the objective is secured.
Sable Marr
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Dagger (weapon)A plain, well-balanced blade kept sharp and hidden where it can be reached without reaching across the body.
- Backup dagger (weapon)A second narrow dagger concealed in the coat lining.
- Repair and entry tools (tools)A waxed canvas pouch holding a short pick, a narrow wedge, and a twist of wire. These tools are mundane and do not guarantee success at a lock.
- Brass thimble (keepsake)A small polished brass thimble inherited from Sable's mother.
- Sealed assignment (document)A folded note with the Tribunal's instructions and a simple timing grid.
Possessions
Background
Sable grew up repairing harness, coats, and tent canvas for a caravan that measured safety by how quickly it could pack and move. Their mother taught them to notice what people forgot to secure; their older brother Harn taught them that a missed opportunity could cost a whole season's wages. During a winter crossing, a bridge failed beneath the caravan. Sable spent hours beneath a tipped wagon, holding a jammed support in place while others pulled their mother free. Their mother survived, but the delay cost the family its place with the caravan. Sable came to believe that reliable systems were simply fragile things waiting for the right test. The Obsidian Tribunal recruited them for their quick hands and patience, then trained them to assess defenses by provoking a response rather than fighting one. Now Sable has entered the Golden Hart Inn to take or disable the sealed stabilization focus and time how quickly the caravan's allies react. They still send money to their mother, who believes Sable is working as a courier, and Harn has begun asking questions about the Tribunal's sealed instructions.
Role in the story
An antagonist and Obsidian Tribunal infiltrator in Prelude Session 1: Gathering at the Golden Hart Inn. Sable creates a fast-moving test of the caravan's allies by attempting to take or disable the sealed stabilization focus. They aim to escape amid confusion, not win a prolonged fight.
“During a winter crossing, a bridge failed beneath the caravan.”
- Faction
- Infiltrator in the Obsidian Tribunal. Sable follows its orders but is not trusted with its wider plans.
Known connections
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