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Ilyena

Human · Unclassed apprentice · Level 0

Ilyena

Assistant and errand-runner to Mara of Harrowdeep
“The latch is clean, but the floor isn”
AC10
HP5/5
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A clear, dry voice with a faint rasp from quarry dust and cold mornings. She places consonants carefully, as if each word were a tool to set down without dropping. When frightened, her breath catches before a sentence, but she pushes through at the same brisk pace.

Her words come out in short, orderly clauses, shaped by years of reporting errands and trying to make observations useful. She names physical details before feelings, then circles back to the feeling once she has tested it. When flustered, she speaks faster and overexplains.

Speech patterns

Asks precise questions about timing, direction, and what changed.
Often starts with a concrete observation before offering an opinion: "The latch is clean, but the floor isn't."
When trying to be brave, speaks too quickly and includes unnecessary details.
Uses "I think" when she is sure, and falls silent when she is guessing.

How to play them

Ilyena begins reserved but attentive, offering practical help before personal information. Treat her observations seriously and she becomes loyal quickly. Do not mistake her caution for cowardice; she will challenge a plan if she sees a preventable risk, though she is more persuasive when given time to explain.

Goal

Earn Mara's trust through sound judgment, secure steady work for her mother, and become capable of protecting people without relying on luck.

Motivation

To turn her habit of noticing into dependable courage, and to prove that loyalty can include asking difficult questions.

Secret · GM only

Appearance

Ilyena has an alert, slightly forward-leaning way of standing, as if listening for a floorboard to complain. Her tawny skin is weathered at the bridge of the nose, and her dark hair is cut to her jaw, then carefully combed into a precise part that she keeps redoing when anxious. Her small, square teeth show when she smiles; one canine is capped with a tiny brass sleeve, a practical repair that catches the light unexpectedly. She moves with quick, economical steps and turns her whole head toward a sound rather than merely glancing. People remember the brass tooth and the unnerving impression that she has already counted every door in the room.

Clothing

A soot-brown wool jacket with a repaired elbow, a faded blue neck wrap, a long apron with narrow pockets, and sturdy boots kept unusually clean at the seams. A short hooded cape hangs from one shoulder for sudden rain.

Body language

She leans slightly toward whoever is speaking, but her eyes keep mapping the room. Her fingertips mark silent counts against her thigh. When she is pleased, she bares her brass-capped canine in a quick, lopsided grin; when challenged, she plants both feet and stops fidgeting.

Height
5 feet 2 inches
Build
Compact and wiry, with the sturdy wrists of someone accustomed to carrying parcels and tools.
Eyes
Deep hazel, with gold flecks visible in strong light.
Hair
Dark brown, nearly black.
Skin
Warm tawny brown, lightly weathered by wind and quarry dust.
Age
Seventeen
Gender
Woman
Size
Medium

Distinguishing features

A tiny brass sleeve caps one square canine, flashing whenever she smiles.
Keeps her jaw set while listening, then chews the inside of her cheek when sorting out a puzzle.
Her hair is parted and combed with almost fussy precision despite her patched work clothes.

Personality

12 traits and drives

Ilyena is observant and loyal, but not blindly obedient: she trusts Mara's intentions while worrying that withheld truths can endanger people. In calm company she is dryly funny and surprisingly patient with beginners. Under pressure she becomes brisk and exacting; after a personal slight she goes quiet and overworks rather than picking a fight. She wants to be treated as capable, yet still looks to Mara for reassurance when the stakes turn serious.

Alignment
Neutral good

Quirks

Taps a spoon or fingernail against walls to compare how hollow they sound.
Turns cups so their handles point toward the nearest exit.
Keeps a list of ordinary sounds associated with familiar people, such as a neighbor's key ring or Mara's boot scuff.
When thinking hard, chews a strip of dried apple without swallowing it until she has reached a conclusion.

Habits

Counts exits, windows, and people whenever she enters an unfamiliar place.
When worried, repeats a task from the beginning rather than admitting she lost her place.
After an argument, returns with a repaired object or useful information instead of an apology.
If someone is hurt, her nervousness narrows into brisk, practical focus.

Traits · 3

Notices tiny changes in surroundings and remembers them for an unnervingly long time.
Protects people first and asks permission afterward.
Values honest explanations, even when she is not yet ready to accept them.

Flaws · 3

Treats incomplete information as a problem she must solve alone.
Can become stubbornly suspicious of harmless changes in routine.
Hides her exhaustion because she fears being judged unready for responsibility.

Fears · 3

Being forced to choose between obeying Mara and protecting someone in immediate danger.
Being praised for an observation that arrives too late to help.
Her mother losing their home because Ilyena's apprenticeship pays irregularly.

Wants and needs · 3

Wants Mara to trust her with the real reason for the bakehouse visits.
Needs reliable income for her mother's household.
Needs to learn when observation is enough and when she must ask for help.

Combat

AC 10 · HP 5 · 30 ft.

Ilyena avoids a fair fight. She retreats toward a doorway, uses cover, calls for help, and throws a sling stone only to distract or create room to escape. She will put herself between an attacker and a helpless person if no safer option remains.

Ilyena

Medium humanoid (human), neutral good
Armor Class10
Hit Points5
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
SkillsPerceptionInvestigationInsightStealth
SensesPassive Perception 14
Languages
Common
Careful Observer. Ilyena has advantage on Wisdom (Perception) checks to notice small changes in a familiar room, trail, or person's routine. This is a custom narrative feature, not a rules-given ability.
Untrained Apprentice. Ilyena has no class levels and is not a practiced combatant.

Actions

Walking-Stick Jab. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage.
Sling Stone. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 4 () piercing damage. Ilyena uses this only to create an opening or frighten someone away.

Reactions

Warning Step. When a creature she can see moves within 5 feet of a person Ilyena is protecting, she can use her reaction to call out and help that person move up to 5 feet without provoking opportunity attacks. Ilyena must be able to speak, and this custom benefit does not grant movement if the ally cannot move.

Services they sell

Can guide visitors through familiar streets and quarry paths.
Can keep watch, run messages, and record details accurately.
Can help search a familiar room or route for signs of recent disturbance.

Rewards they can give

A reliable map of Harrowdeep's alleys, lanes, and accessible quarry paths.
A discreet introduction to Mara of Harrowdeep, if Ilyena comes to trust the party.
Practical help finding missing people or noticing recent changes to a familiar location.

Equipment

  • Ash walking stick (tool)A plain ash walking stick, more useful for muddy roads and balance than fighting.
  • Sling and stones (weapon)A leather sling and a pouch of smooth stones.
  • Pocket notebook (adventuring gear)A waxed notebook filled with errands, copied signs, and small maps of familiar routes.
  • Apprentice's kit (gear)A hooded wool cape, a stoppered water flask, and a few lengths of clean linen.

Possessions

A pocket notebook of routes, errands, and observations.
A brass tooth cap made by a traveling tooth-setter.
A folded scrap of paper with her mother's weekly household costs.
A smooth river stone from the day the trapped child was rescued.

Background

Ilyena grew up among the damp lanes and old quarry steps of Harrowdeep, where her mother repaired nets and her father vanished upriver during a spring flood. As a child, she learned to notice who came home muddy, which lamps burned late, and how a neighbor's ordinary cough changed when he was lying. Mara of Harrowdeep took her on as an apprentice after Ilyena quietly found a misplaced packet of medicines by recognizing the fresh drag of its cord through dust. Ilyena now helps Mara with errands, notes, and the small practical work of keeping people safe. The two are loyal to one another, though Mara teaches by hints and unfinished explanations, which frustrates Ilyena. During a winter search for a missing child, Ilyena followed a trail into a collapsed lime tunnel and heard someone trapped beneath stone. She could not lift the rubble; she stayed, marked the turns, and guided rescuers in by tapping a spoon against the wall. The child survived, and Ilyena learned that noticing danger is useful only if she acts on what she sees. Now she is trying to earn enough trust to be told why Mara sometimes checks the same abandoned bakehouse wall twice, while also helping her widowed mother keep their rooms and workshop from being taken for unpaid rent.

Role in the story

A watchful apprentice and connection to Mara of Harrowdeep. Ilyena can be a guide, witness, or moral counterweight, with enough loyalty to help the party but not enough knowledge to reveal the hiding place outright.

“As a child, she learned to notice who came home muddy, which lamps burned late, and how a neighbor's ordinary cough changed when he was lying.”
From their background
Faction
An apprentice in Mara of Harrowdeep's informal circle of helpers; not a member of any formal faction.

Known connections

Mara of Harrowdeep, her guarded mentor and the person whose approval matters most to her.
Her mother, who repairs fishing nets and depends on Ilyena's wages to keep their home.
The child Ilyena helped rescue from the lime tunnel, now a stubborn friend who insists on accompanying her errands.
Major secret · GM only
Minor secrets · GM only

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