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Sava - AI-generated fantasy NPC

Sava

Drairesse · Noble · Level 14

Sava

Noble, shadow archivist, spy, and owner-manager of a slave caravan business
“How many doors does that room have?”
ACNone
HP96/96
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, rasping voice with the slight grind of a brass hinge, projected to carry over wagon noise. His cadence is deliberate and his diction exact, shaped by years of giving instructions in crowded caravans and negotiating with people who expect a hidden clause.

His voice has a dry rasp, like a file drawn across a brass hinge, shaped by years of speaking over wagon wheels and through carriage partitions. His words are carefully paced and crisply articulated, with clipped trade-route shorthand surfacing when he is tired. He does not raise his volume when angered; instead, he begins naming exact dates, costs, and obligations.

Speech patterns

Frames dangerous questions as ordinary logistics: 'How many doors does that room have?'
Uses exact names and dates when establishing a bargain, but avoids naming the sacrifice directly.
Offers two practical options rather than issuing a grand threat.
When embarrassed, changes the subject to route conditions or the price of fodder.

How to play them

Open with useful information or a practical offer, then test whether the other party values safety, justice, or advantage most. Sava can be bargained with if the proposal protects Jadi and does not expose his family before he has a plan. If challenged with evidence of his role in the caravan trade, he becomes candid about logistics but guarded about the prophecy.

Goal

Find Jadi before Draz does, then prevent the sacrifice by undermining the prophecy's interpretation or creating a credible substitute that does not involve killing a Hodne.

Motivation

To turn the family's secretive power toward preventing harm, while preserving enough influence to keep a more ruthless Khaevyr heir from taking over.

Secret · GM only

Appearance

Sava is a tall, draconic humanoid whose onyx scales have the polished depth of wet stone. Fine aurora-colored veins shift between green, violet, and cold blue beneath the scales at his temples, throat, and knuckles. He moves with the economical glide of someone used to narrow carriage aisles, never turning his back on a doorway. A little brass counting-frame is always clipped inside his coat; one corner is worn nearly smooth where his thumb rubs it while he listens. In a room, his gaze goes first to hands, then to exits, and only last to faces. The unexpected detail: he keeps a tiny clay whistle shaped like a marsh frog, and blows it softly to summon stray cats.

Clothing

A charcoal travelling coat with a high collar, discreet House Khaevyr stitching inside the cuffs, layered leather beneath, and gloves with the fingertips cut away. A brass counting-frame is clipped inside the coat; its lower corner is worn smooth.

Body language

He stands as if a carriage might lurch at any moment: knees loose, shoulders squared, weight already prepared to shift. His hands stay visible when bargaining, though his eyes keep mapping the room. When he hears a lie, his thumb finds the smooth corner of his counting-frame.

Height
6 feet 5 inches
Build
Long-limbed and broad through the shoulders, with the compact strength of someone accustomed to hauling trunks and restraining panicked animals.
Eyes
Amber-gold, with narrow pupils
Hair
Black, worn close to the scalp in short bristling ridges
Skin
Glossy onyx scales threaded with faint, shifting aurora colors
Age
Middle-aged, about fifty-two by human reckoning
Gender
Male
Size
Large

Distinguishing features

Aurora-colored veins shimmer beneath the onyx scales at his temples, throat, and hands.
A brass counting-frame is clipped inside his coat, with one corner rubbed nearly smooth by his thumb.
His attention travels to hands and exits before it settles on the person speaking.
He carries a clay frog-whistle and uses it to call stray cats.

Personality

13 traits and drives

Sava is attentive and courteous when he wants information, but he distrusts effortless charm and keeps a mental record of every promise. He can show genuine patience with frightened people and then make a cold, practical decision on their behalf. In private, he is unexpectedly playful with animals and old mechanical toys. Under pressure, his courtesy does not vanish; it becomes more exact, as if every word were a clause in a contract.

Alignment
Lawful, with a private and deeply compromised sense of duty

Quirks

He counts chairs whenever he enters a room, even when there are only two.
He rubs the smooth corner of his counting-frame when someone speaks a name he recognizes.
He leaves crumbs for cats on windowsills and insists the cats are conducting surveillance.
He tests a door by listening to its hinge before opening it.
He whistles the same three-note frog call to himself when sorting papers, though he never notices he is doing it.

Habits

At the start of a meeting, he quietly counts the chairs and checks which ones face the door.
He treats requests as negotiations, but remembers small kindnesses long after he forgets insults.
When uncertain, he turns the brass counting-frame over in his fingers and taps its worn corner.
He makes time to feed street cats even during a pursuit, claiming they are useful observers.
He gives subordinates clear choices in a crisis, then takes responsibility for the consequences.

Traits · 4

He can be genuinely compassionate one moment and ruthlessly managerial the next.
He prizes honest records but has learned to falsify them when he thinks the alternative is worse.
He enjoys small, pointless pleasures, especially feeding cats, yet treats important feelings as liabilities to be scheduled.
He is proud of House Khaevyr's traditions and increasingly ashamed of what those traditions protect.

Flaws · 3

He believes nearly every problem can be made safer through better control and documentation.
He makes decisions for other people before asking what they want, especially when he thinks time is short.
He can mistake a temporary compromise for a permanent improvement.

Fears · 3

That Jadi will be sacrificed because Sava hesitated too long to make a clean break.
That his family will turn his private doubts into a useful excuse while continuing the same abuses.
That his efforts to manage cruelty have only made it more orderly and harder to challenge.

Wants and needs · 3

Needs to reach Jadi before Draz or the Khaevyr household guard does.
Wants a way to stop the sacrifice without triggering a succession struggle inside House Khaevyr.
Needs someone to challenge his belief that managing a cruel system is the same as changing it.

Combat

HP 96 · 30 feet per round, custom default for this profile

Sava avoids a fair duel. He uses cover, flash-vials, and commands to separate opponents from one another, then targets weapons or escape routes. He prefers to bargain while he still has leverage and withdraws if protecting his own life no longer protects his objective.

Sava

Large humanoid (drairesse), lawful, with a private and deeply compromised sense of duty
Armor ClassNot set
Hit Points96
Speed30 feet per round, custom default for this profile
Level14
STR
DEX
CON
INT
WIS
CHA
SkillsNegotiationObservationDeceptionCaravan managementSabre fighting
SensesOrdinary vision and hearing; trained to notice hands, exits, carriage tracks, and changes in routine.
Languages
Trade Tongue,
Draconic,
Khaevyr family cipher
Custom feature, Hoarder's Reach. Sava can produce a useful document, seal, or small tool from his layered clothing, provided it is plausible that he acquired it.
Custom feature, Aurora-Scale Feint. Once per scene, he can catch light along the aurora veins of his scales to distract a nearby foe. The foe must spend its next action choosing between attacking Sava and protecting its position.
Custom feature, House Khaevyr Protocols. Sava knows how to identify forged travel papers, read aristocratic status signals, and arrange discreet meetings.

Actions

Hooked Court-Sabre. Custom combat action: Sava attacks with his hooked court-sabre. On a successful attack, deal 12 damage. If the target is carrying a visible weapon, Sava may instead disarm it, leaving the weapon within reach.
Blackglass Flash-Vial. Custom combat action: Sava snaps a palm-sized flash-vial against a hard surface. Creatures close by must choose to lose their next action shielding their eyes or act with a severe penalty, as decided by the GM. The vial is consumed.
House Signal. Custom combat action: Sava gives a precise command to an ally who can hear him. That ally may immediately move to cover or make one attack, if the GM's scene rules permit it.

Reactions

Cover the Vulnerable. Custom reaction: When a nearby ally is threatened, Sava can use his response to direct that ally toward cover or place himself between the attacker and the ally, if the scene permits.
Name the Cost. Custom reaction: When someone offers a bargain, Sava immediately identifies one practical risk and asks who bears it. This does not reveal whether he accepts.

Services they sell

Can arrange discreet travel through Khaevyr-controlled roads.
Can provide papers, introductions, or information about noble households.
Can identify common signs of forged travel documents and coded caravan records.

Rewards they can give

A genuine Khaevyr travel credential that can pass ordinary inspection.
A coded route map showing safe wells and rest stops, though some locations are watched.
A substantial payment for Jadi's safe return, if Sava can be convinced to abandon the sacrifice.

Equipment

  • Hooked court-sabre (weapon)A narrow, slightly hooked blade used as both a weapon and a tool for cutting harness or cord.
  • Blackglass flash-vials (custom gear)A single-use blackglass vial that bursts in a sharp flare when struck against a hard surface.
  • Counting-frame (personal object)A brass counting-frame with a thumb-polished corner, used to track cargo, debts, and names.
  • Khaevyr papers (documents)A sealed set of travel papers and family credentials, including a few documents that are genuine only at first glance.

Possessions

Hooked court-sabre
Brass counting-frame with a thumb-worn corner
Blackglass flash-vials
House Khaevyr credentials and travel papers
Clay frog-whistle
A folded route map marked with coded safe houses

Background

Sava was raised in House Khaevyr, a noble family whose public reputation rests on preserving old treaties and whose private craft is the collection of secrets. As a young clerk, he was sent to audit a remote caravan route and found that the route's captives were being kept in conditions his family had long pretended not to notice. He tried to halt the trade through procedure and petition. The caravan departed anyway, and a fever outbreak later killed dozens of captives before his papers could catch up. That failure taught him that polished words without control of the road are only decoration. He took over the family's caravan interests and made them efficient, telling himself that tighter records and fewer abuses could keep worse people from taking charge. Now a celestial alignment has been interpreted by Khaevyr's shadow archivists as requiring a Hodne sacrifice. Sava has been tasked with delivering the chosen Hodne, Jadi, who escaped. He hunts Jadi while quietly searching for a way to invalidate the prophecy without admitting his part in making its machinery possible. His sister, Sethi, still believes he can be brought back to the family's public ideals; his old route-master, Draz, believes Sava has grown soft. Sava's current problem is that both may be right, and the alignment is approaching.

Role in the story

A morally compromised antagonist, potential informant, and possible ally. Sava is hunting Jadi under orders, but his conflict with the prophecy and his own history can give the party a chance to disrupt the sacrifice from within.

“He tried to halt the trade through procedure and petition.”
From their background
Faction
House Khaevyr, a noble house; its covert shadow archivists; the caravan operation he manages.

Known connections

Sethi, his elder sister and a Khaevyr treaty-keeper, wants him to stop the sacrifice without exposing the family's complicity.
Draz, his former caravan route-master, considers Sava's restraint a liability and is searching for Jadi independently.
Jadi, the escaped Hodne chosen for sacrifice, is the person Sava has been ordered to capture and the one person who may expose his private doubts.
House Khaevyr's shadow archivists, the covert record-keepers who preserve compromising histories and enforce the family's secret obligations.
Major secret · GM only
Minor secrets · GM only

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