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Ysgret - AI-generated fantasy NPC

Ysgret

Shulku (deep gnome) · Wizard, School of Abjuration · Level 5

Ysgret

Archivist and battlemage
“poorly indexed”
AC15
HP27/27
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, lightly rasped voice with the faint breathiness of someone accustomed to speaking softly in a library. Her articulation is exact, but not delicate. Over a noisy camp she projects from the chest and cuts through chatter with clipped, practical phrases.

Her voice has a dry, lightly rasped edge, shaped by years of whispering in archives and speaking over the clatter of mercenary camps. She articulates technical words carefully, as if filing them in their proper place. Under stress, her pace quickens and her consonants become clipped; when explaining something she loves, she becomes unexpectedly expansive and precise.

Speech patterns

Explains unfamiliar things with precise, practical comparisons drawn from archives or fieldwork.
Uses questions to test whether a person wants truth, comfort, or a useful lie.
When the tome is mentioned, her answers become carefully literal and omit what it has said to her.
Calls a dangerous plan 'poorly indexed' when she is trying to keep fear out of her voice.

How to play them

Meet Xola with direct questions and a clear reason for asking. She responds well to practical help, respect for her expertise, and people who admit what they do not know. She will not willingly surrender the tome. If shown evidence that it endangers others, she listens, but needs time and proof before acting against it.

Goal

Discover where the silver-bound tome is leading her and decide whether it must be freed, contained, or destroyed before it can choose for her.

Motivation

Protect the people who have given her shelter while learning whether the voice in the book is a prisoner asking for help or a predator arranging its escape.

Secret · GM only

Appearance

Xola's smooth grey skin has the faint, cool sheen of river stone. Compact and softly athletic, she carries her strong shoulders square but keeps her steps measured, placing each boot with a quiet, testing precision. Oversized silver eyes peer through round spectacles, their frames often slipping down her nose when she bends over a page. Her black hair is drawn into a tight bun, with silver streaks at both temples. She leaves the impression of someone composed enough to be trusted with a dangerous secret, and tired enough to know what secrets cost. Unexpectedly, she is meticulous about mending and polishing her boots, even when the rest of camp is in disarray.

Clothing

A black linen blouse with rolled sleeves, a high-collared blood-red wool vest worked with elaborate stitching, a charcoal traveling skirt, long dark fingerless gloves, and patched but carefully cleaned boots. Hints of scale armor show beneath the practical layers. A leather belt carries alchemical bottles, pouches, and tools; an onyx amulet rests at her throat.

Body language

She angles her left shoulder toward a conversation and keeps the silver-bound book tucked against her ribs. When thinking, she nudges her spectacles up with one knuckle. In danger, she becomes unnervingly still, then moves with quick, economical certainty.

Height
3 ft. 5 in.
Build
Compact, softly athletic, with strong shoulders and a steady stance.
Eyes
Bright silver
Hair
Black, with silver streaks at both temples
Skin
Smooth grey, with a cool stone-like sheen
Age
Adult, 86 years old
Gender
Woman
Size
Small

Distinguishing features

Oversized silver eyes behind round silver-framed spectacles.
Silver streaks at both temples, sharply visible against her black hair.
A silver-bound book held close to her chest, its lower corner polished bright by constant contact with her thumb.
A precise, quiet gait that makes her seem to measure every floor before trusting it.

Personality

13 traits and drives

Xola is generous with practical help but guarded with personal history. She can be patient for hours while explaining a difficult subject, yet impatient with anyone who treats danger as a game. She values careful records and clear promises, but will break procedure immediately to protect someone in front of her. Her quiet cynicism about institutions pulls against a stubborn belief that individuals can still do the right thing.

Alignment
Neutral good

Quirks

Turns her book's clasp toward the nearest wall before sleeping, as if giving it privacy.
Names the corners of a page aloud when searching for a passage, even when reading silently.
Taps her wand twice against her boot before entering an unfamiliar room.
Polishes the toes of her boots with a square of cloth while listening to arguments.
Keeps scraps of blank paper arranged by size and becomes visibly unsettled when someone mixes them.

Habits

In camp, she checks the book's clasp before she checks her own pack.
When someone is hurt, her archivist's composure gives way to brisk, decisive care.
After a spell goes wrong, she records the failure before allowing herself to complain.
She resists the tome's urgings by reading aloud from unrelated books until the voice recedes.

Traits · 4

Offers care through useful actions rather than easy reassurance.
Is patient with honest confusion and sharp with careless certainty.
Keeps a dry, skeptical sense of humor, especially when frightened.
Can be openly warm with the Fellswords, then abruptly retreat when the book presses on her attention.

Flaws · 3

Treats information as safer in her own hands, even when sharing it would help her allies.
Can mistake a compelling explanation for a trustworthy one.
Her sense of responsibility makes her slow to abandon a dangerous problem.

Fears · 3

That the tome's destination is a place where it can harm many people.
That the Hall's search will reach the Fellswords and make her friends pay for her theft.
That the book's rescue of the trapped archivists was calculated, not merciful.

Wants and needs · 3

Time and trustworthy allies to investigate the tome's destination.
A way to protect the Fellswords from the consequences of her flight.
Evidence about the book's intentions that does not depend on the book itself.

Combat

AC 15 · HP 27 · 25 ft.

Xola tries to control the battlefield rather than trade blows. She opens with web, slow, or a defensive spell when enemies press close, then uses fire bolt or a damaging spell against threats who break through. She keeps cover between herself and archers, saves shield for a hit that would otherwise land, and avoids risking the silver-bound tome. If an ally is in immediate peril, she may spend a spell slot to protect them even when it compromises her own position.

Ysgret

Small humanoid (shulku (deep gnome)), neutral good
Armor Class15
Hit Points27
Speed25 ft.
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsIntelligenceWisdom
SkillsArcanaHistoryInvestigationInsight
SensesDarkvision 120 ft.; passive Perception 11
Languages
Common,
Gnomish,
Undercommon
Gnome Cunning. advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Svirfneblin Magic. can cast nondetection on herself once per long rest without material components; Intelligence is her spellcasting ability.
Spellcasting. Intelligence is her spellcasting ability. Spell save , spell attack bonus +6.

Spells

Fire bolt (cantrip, evocation). A tiny mote of flame deals fire damage to a creature or object within range. Increases to at character level 5.
Minor illusion (cantrip, illusion). A small magical illusion produces a sound or image within range for up to 1 minute.
Mage hand (cantrip, conjuration). A spectral hand manipulates objects at a distance, opens an unlocked door, or performs other simple tasks.
Charm person (level 1, enchantment). A creature makes a Wisdom saving throw or becomes charmed and regards Xola as a friendly acquaintance for up to 1 minute.
Shield (level 1, abjuration). A shimmering barrier grants +5 AC, including against the triggering attack, until the start of Xola's next turn. It also prevents magic missile damage.
Mind sliver (level 1, enchantment). A creature that fails a Wisdom saving throw takes psychic damage and has disadvantage on its next saving throw before the end of Xola's next turn.
Mage armor (level 1, abjuration). A magical ward grants a willing creature +2 AC for up to 8 hours.
Web (level 2, conjuration). A creature that fails a Dexterity saving throw is restrained in sticky webs. The webs can also fill an area and are flammable.
Slow (level 3, transmutation). A 20-foot-radius sphere of difficult terrain slows creatures that fail a Wisdom saving throw, reducing their speed and limiting their actions for up to 1 minute.
Fireball (level 3, evocation). A point Xola chooses erupts in flame. Creatures in a 20-foot-radius sphere make a Dexterity saving throw, taking fire damage on a failure or half as much on a success.
Invisibility (level 2, illusion). A chosen creature or object becomes invisible until the spell ends or the target attacks or casts a spell.
Nondetection (level 3, abjuration). Xola wards herself against divination and magical detection for 8 hours. Her deep gnome heritage lets her cast this once per long rest without material components.

Actions

Fire Bolt. Ranged Spell Attack: to hit, range 120 ft., one target. Hit: fire damage.
Dagger. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: piercing damage.
Spellcasting. Xola casts a prepared spell, expending a spell slot as normal. Her spell save DC is 14 and her spell attack bonus is +6.

Reactions

Shield. When hit by an attack she can see, Xola adds 5 to her AC against that attack, potentially causing it to miss. She can do this after seeing the roll but before its effects are resolved, expending a 1st-level spell slot.
Ward Intercession. When Xola or a creature she can see within 30 feet takes damage, she can use her reaction to reduce that damage by , expending a 1st-level spell slot. This is a custom defensive technique, not a separate official wizard feature.

Services they sell

Can identify many magical effects and help research unfamiliar arcane phenomena.
Can provide battlefield wards and tactical spell support when traveling with the party.
Can assess an old archive, sealed library, or magical record for likely dangers.

Rewards they can give

A carefully prepared warding charm against one magical hazard, if given time and suitable materials.
A page of useful notes about local subterranean routes or magical defenses.
The trust of a wary but dependable Fellsword, if the party protects her choice about the tome.

Equipment

  • Silver-bound tome (unique book)Her spellbook and the focus of her flight from Taluc. It occasionally speaks to her, but is not a reliable or willing source of information.
  • Wand (arcane focus)An elegant wand kept in a leather scabbard at her side; used as her arcane focus.
  • Alchemist's supplies (tools)A set of small bottles, measuring spoons, wire, and glass tools for identifying and handling alchemical substances.
  • Onyx amulet (keepsake)A dark stone amulet with no known magical property, worn beneath her collar.
  • Dagger (weapon)A plain dagger in a close-fitting sheath.
  • Traveling gear (armor and clothing)A carefully maintained set of patched travel clothes and boots, with fragments of scale armor worn beneath them.

Possessions

The silver-bound tome
An elegant wand in a leather scabbard
Round silver spectacles
An onyx amulet
Alchemical bottles, pouches, and small tools
A dagger
A coded scrap from the Hall of Memories

Background

Xola was once a trusted archivist in the Hall of Memories beneath Taluc. Dutiful and exacting, she believed that keeping knowledge safe was a form of service. While cataloguing sealed volumes, she found a silver-bound tome whose pages held no title and whose clasp had no keyhole. It began speaking to her in dreams, at first asking only to be read. For months she resisted. Then, during a cave-in that trapped two junior archivists, the book whispered a route through the buried stacks that let Xola reach them. She took that rescue as proof that the book could be trusted. When it began demanding release, she fled Taluc with it rather than hand it to the keepers who would destroy or bury it again. The theft made her a fugitive. On the surface, she survived by selling warding and battlefield magic until Zigni recruited her into the Fellswords in Bastion. She has grown fond of the crew, especially their blunt practical kindness, but the book urges her toward a destination it will not name. Brask, a former colleague still in Taluc, sends her coded warnings when the keepers close in. Xola fears Brask is risking more than either of them understands.

Role in the story

A fugitive scholar and valuable battlemage whose dangerous book can draw the party into a mystery beneath Bastion. She may become an ally, a source of difficult choices, or the person who knows how to contain a threat the party has uncovered.

“Dutiful and exacting, she believed that keeping knowledge safe was a form of service.”
From their background
Faction
The Fellswords of Bastion; formerly the Hall of Memories in Taluc, whose keepers consider her a fugitive.

Known connections

Zigni, charismatic leader of the Fellswords, gave Xola a place in Bastion and expects her to speak plainly when the tome becomes a danger.
Brask, a former fellow archivist in Taluc, sends coded warnings about the Hall of Memories' search for the stolen book.
The Fellswords have become her uneasy found family, though she has not told them how often the tome speaks.
Major secret · GM only
Minor secrets · GM only

Connections

Mentioned in their text, not linked yet

  • Zignicharismatic leader of the Fellswords, gave Xola a place in Bastion and expects her to speak plainly when the tome becomes a danger.
  • Braska former fellow archivist in Taluc, sends coded warnings about the Hall of Memories' search for the stolen book.
  • The Fellswords have become her uneasy found family, though she has not told them how often the tome speaks.

Species

Shulku (deep gnome)

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