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Cem

Wolpertinger Changeling, custom kith · Other: Changeling freeloader · Level 2

Cem

Freeloader and odd-job hand
ACNone
HP0/0
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, breathy intake precedes his first word, followed by a rough-edged, ordinary speaking voice. Years of carrying loads have made him speak in short phrases that leave room for a reply. When annoyed, he speaks faster and more plainly, not more softly.

His German-accented English is workmanlike, with clipped endings and a slight catch before names he does not know. He clears his throat when he has to ask for something, a habit from years of speaking around other people's labor and tempers.

Speech patterns

Uses plain, practical words and often begins with an apology he does not finish.
Answers questions about where he slept with a different detail each time, but is blunt about work he has done.
When cornered, bargains in specific tasks, not grand promises.

How to play them

Offer him a concrete task and a clear place to sleep. He responds poorly to vague assurances or public accusations. If challenged about being an invader, he will ask what work would make him welcome, then watch closely to see whether the offer is sincere.

Goal

Win a recognized place at the Lodge without having to beg for it.

Motivation

To turn temporary shelter into a place he has earned, while avoiding another promise he might fail to keep.

Secret · GM only

Appearance

In human mien Klaus looks like a lean young man who has slept in his clothes and eaten when offered. In fae mien, branching antlers rise from his brow and rabbit ears stand in place of human ears; the antlers are blunt-tipped and nick the lintels of low rooms. His coat is shiny at the elbows, his boots hold dried mud in the seams, and he moves with a sudden, springing start after standing too still. He takes up less room than his antlers suggest, then forgets they are there and knocks against doorframes. Unexpected for a freeloader: he keeps his bedding and borrowed corner exact, with every item squared to the wall.

Clothing

A patched wool coat, plain work shirt, mended trousers, and mud-dark boots. He wears a short scarf he can pull over his human ears, though it does little to conceal his fae mien.

Body language

Keeps his shoulders tucked and his hands visible. His ears turn toward quiet sounds before his face does. When uneasy, he measures doorways with a glance and shifts his antlers clear of nearby people.

Height
About 5 feet 8 inches
Build
Lean, wiry, and used to carrying awkward loads.
Eyes
Hazel brown
Hair
Mousy brown, cut unevenly with a work knife.
Skin
Weathered fair skin, reddened at the nose and cheeks by cold.
Age
Young adult
Gender
Male
Size
Medium

Distinguishing features

Fae mien bears branching antlers and rabbit ears in place of human ears.
His ears react to distant movement before he appears to notice it.
His antlers make him misjudge narrow doorways and low beams.

Personality

12 traits and drives

Cem is obliging until obligation begins to feel like ownership. He jokes when company is kind, but grows literal and guarded under suspicion. He will defend someone being bullied, then deny that he meant to take a side. Alone, he is methodical; in a crowd, he looks for the nearest wall.

Alignment
Seelie

Quirks

Tests a chair with one hand before sitting, even when it is plainly sturdy.
Counts doorways under his breath, then stops if anyone notices.
Turns his ears toward a speaker but keeps his face pointed elsewhere when embarrassed.
Leaves the best portion of shared food untouched until everyone else has taken theirs.

Habits

Takes the least comfortable place in a room, then watches who notices.
Offers to carry burdens before anyone asks, but resents being treated as a servant.
When threatened, looks for a gap, a door, or a person who can be bargained with before he thinks of fighting.

Traits · 3

Helpful but wary of becoming indebted.
Self-effacing in company, stubborn when someone is threatened.
Practical about food and shelter, sentimental about promises.

Flaws · 3

Avoids direct questions about his right to stay.
Accepts help, then tries to repay it before anyone can ask.
His fear of disappointing people makes him agree to tasks beyond his strength.

Fears · 3

Being turned out into a place where no one knows his name.
Failing someone who has trusted him, as he believes he failed his cousin.
A locked room with no second way out.

Wants and needs · 3

A reliable bed and regular meals
A clear answer about whether he may remain at the Lodge
A chance to make amends to his cousin without pretending the past can be undone

Combat

HP 0

Avoids a fair fight. He looks for cover and an exit, uses his antlers only when cornered, and flees if an ally falls or the odds turn against him. He will not knowingly strike a helpless foe.

Cem

Medium humanoid (wolpertinger changeling, custom kith), seelie
Armor ClassNot set
Hit Points0
Speed30 ft.
Level2
STR
DEX
CON
INT
WIS
CHA
SkillsBrawlAlertnessAthleticsCraftsStealthSurvival
SensesIn fae mien, his rabbit ears are exceptionally alert to nearby movement; this is a custom kith feature, not a quantified canonical sense.
Languages
German,
English
Custom kith. Wolpertinger. In his fae mien, Klaus has branching antlers and long rabbit ears instead of human ears. This is a campaign-specific kith, not a claim about a standard Changeling: The Dreaming kith.
Seelie. He keeps his word when it costs him, though he will wriggle through every loophole he can find.
Changeling Arts and Realms. none. His odd senses and animal traits are custom kith features, not Arts.

Actions

Scrap. Fist, boot, or improvised tool. Roll Dexterity + Brawl, 5 dice; difficulty 6. On a success, inflict the weapon's normal bashing damage. Use the standard Changeling: The Dreaming combat and damage rules.
Antler Jab. A close-range antler jab. Roll Dexterity + Brawl, 5 dice; difficulty 6. On a hit, inflict Strength damage, lethal. Custom kith attack; the antlers are visible only in his fae mien.

Reactions

Price of a Meal. When someone offers him food without demanding payment, he pauses, studies their hands, then accepts only after asking what chore they need done.
Cornered. If threatened at close quarters, he may make a Dexterity + Brawl roll, 5 dice, difficulty 6, to jab with his antlers in fae mien. Resolve damage using standard combat rules.

Services they sell

Hauling and carrying
Basic mending
Taking a watch shift
Finding quiet routes through familiar service passages

Rewards they can give

Can point characters toward a quiet service entrance or overlooked storage space at the Lodge, if he believes they will not expose him.
Will perform basic hauling, mending, and watch duties in exchange for food or a secure bed.

Equipment

  • Work coat (clothing)Patched, weather-stained wool coat with a deep inner pocket.
  • Cord (tool)A short length of cord, useful for tying bundles or repairing a loose strap.
  • Work knife and stone (tool)A small whetstone and blunt utility knife; the knife is for work, not a proper weapon.

Possessions

Patched wool coat
Short cord
Work knife
Whetstone
Hidden spare blanket

Background

Klaus grew up in Bavaria, where he learned to mend harness, haul sacks, and let older people finish speaking before he asked for anything. His first clear change came during a winter night spent sheltering in a disused roadside shed: a fox got in, and he found himself listening to its movement before he could see it. In his fae mien, antlers and long rabbit ears had appeared by morning. He left home after a quarrel with his family over a promise he had made to keep a younger cousin out of trouble; the cousin was hurt anyway, and Klaus could not bear the look his family gave him. He reached the Lodge by following rumors of shelter and a freehold. Its residents now regard him as an invader hiding among them, not a welcomed guest. He has stayed by doing small chores, sleeping where he is permitted, and never asking who owns the next meal. He wants to earn a place without admitting how badly he needs one.

Role in the story

A suspiciously convenient lodger whose small acts of service may earn him a place, or make his presence a test of the freehold's hospitality and security.

“In his fae mien, antlers and long rabbit ears had appeared by morning.”
From their background
Faction
Seelie. He is an uninvited lodger at the Lodge freehold, not a recognized member.

Known connections

The Lodge's unnamed steward lets him sleep in a storage alcove but has warned him that the next complaint will end that arrangement.
A younger cousin in Bavaria still believes Klaus will return and explain why he left.
Several residents of the freehold consider him an intruder and keep count of the provisions he uses.
Major secret · GM only
Minor secrets · GM only

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