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Wenzel Klaus

Changeling Pooka, rabbit; custom Wolpertinger aspect · Pooka; custom Wolpertinger aspect · Level 2

Wenzel Klaus

Freeloader and self-appointed night watch
ACNone
HP0/0
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, breathy rasp shaped by cold Bavarian winters and the habit of speaking from concealment. His English carries rounded vowels and firm German consonants; fatigue roughens it further.

His voice has a dry, breathy rasp from cold air and too many nights spent whispering through cracks in doors. German consonants round his English vowels. He speaks quickly when plotting a route, but pauses before promises, as though testing whether each word can be kept.

Speech patterns

Uses brief, practical sentences when discussing routes, doors, or danger.
Answers direct questions narrowly, then tries to redirect the conversation.
Uses Bavarian turns of phrase and occasional German words, especially when tired.
Calls a hiding place good only after testing its exits.

How to play them

Offer a useful route, a watch shift, or a small practical service before asking for a place to stay. He tests whether newcomers respect Johanna's risk. Direct questions may draw a truthful but carefully limited answer; do not mistake his evasions for proof of hostility.

Goal

Find out where the altered Dreaming route leads before it endangers the Lodge or exposes Johanna's assistance.

Motivation

Make himself useful enough to earn a place without asking anyone to call it charity.

Secret · GM only

Appearance

Klaus looks like a Bavarian young man who has slept in too many borrowed rooms: wiry, restless, and perpetually dusted with the Lodge's pale lint. In his fae mien, long rabbit ears replace his human ears, and branching antlers rise above his brow. His ears swivel before his head turns. His clothes are practical but ill-fitting, repeatedly darned at the elbows and hem; one green wool scarf is brushed clean and carefully folded even when everything else is rumpled. He smells of damp hay and clove soap, a fact he denies noticing. His movements are quick starts and abrupt stops, as if every doorway might be a bolt-hole. The antlers make him look more imposing than his habit of sleeping under tables would suggest.

Clothing

A worn jacket with mismatched elbow patches, patched trousers, scuffed boots, and a green wool scarf kept conspicuously clean. In the Lodge he borrows blankets and leaves them folded.

Body language

His ears turn toward a speaker before his face does. He crouches or perches at the edge of a chair, shoulders angled toward the nearest exit. When he has made a decision, he plants both feet and lowers his antlers slightly.

Height
About 173 cm
Build
Lean and springy, with a runner's legs and narrow shoulders
Eyes
Hazel-brown
Hair
Dark brown, usually flattened beneath a cap
Skin
Fair, wind-reddened at the nose and cheeks
Age
Young adult; exact age undisclosed
Gender
Male
Size
Medium

Distinguishing features

Rabbit ears replace his human ears in fae mien, and branching antlers crown his brow.
His scent of damp hay and clove soap lingers in small rooms.
His green scarf is much better cared for than the rest of his clothes.
He watches thresholds before faces.

Personality

13 traits and drives

Klaus is wary of hospitality but quick to defend anyone who has offered it. He can be nimble and joking while scouting, yet becomes stubbornly solemn when someone is in danger. He dislikes being managed, though he quietly follows Johanna's instructions when her employment is at stake. He wants to be dependable and fears that his escape-first instincts will prove stronger than his promises.

Alignment
Seelie

Quirks

Counts doorways under his breath, but starts over if interrupted.
Turns his scarf inside out before entering a place he considers unsafe.
Leaves a pinch of hay in a hiding place so he can tell whether someone has searched it.
Taps each antler once against a wooden frame when passing beneath it, despite the risk of snagging.
Claims he is not asleep if woken while keeping watch.

Habits

Checks thresholds and windows before choosing where to sit.
Sleeps in short spells in concealed places, then insists he was merely keeping watch.
Keeps his antlers turned away from low ceilings and crowded doorways.
When frightened, he makes himself useful rather than asking for help.

Traits · 4

Suspicious of welcome, grateful for shelter
Resourceful under pressure, evasive when held to account
Protective of companions, resentful of being treated as their keeper
Jokes to delay a difficult answer, then grows blunt when danger is immediate

Flaws · 3

Treats concealment as a solution long after it has become a liability.
His Pooka Frailty makes direct questioning dangerous to his plans.
Will take needless risks to prove he can be trusted to stay.

Fears · 3

Being forced to choose which of his companions gets left behind.
That the Lodge's Dreaming routes are leading him back toward the companion he abandoned.
Being expelled before Johanna can get clear of the consequences.

Wants and needs · 3

A secure place to sleep where the Lodge's residents will not discover him.
Johanna's safety and continued employment.
A way to learn what changed the Dreaming route without leaving his companions exposed.

Combat

HP 0 · Use the C20 movement rules; no separate speed value assigned.

Avoids a stand-up fight. He seeks a doorway, distraction, or route into the Dreaming, and uses an antler-thrust only to make space for himself or someone he is protecting. He will risk himself to cover another person's retreat, but does not mistake that for bravery without cost.

Wenzel Klaus

Medium humanoid (changeling pooka, rabbit; custom wolpertinger aspect), seelie
Armor ClassNot set
Hit Points0
SpeedUse the C20 movement rules; no separate speed value assigned.
Level2
STR
DEX
CON
INT
WIS
CHA
SkillsAthleticsAlertnessBrawlKenningStealthStreetwise
SensesOrdinary human senses; rabbit ears in fae mien are conspicuous but grant no automatic supernatural hearing.
Languages
German,
English
Pooka Birthright (C20): Klaus is a rabbit pooka. He can assume rabbit form and has the pooka knack for lies; when he tells a deliberate lie, the Storyteller may require a successful Perception + Kenning roll to notice the tell.
Pooka Frailty (C20): Klaus cannot resist answering a direct question truthfully, though he may evade, answer narrowly, or stay silent.
Custom Wolpertinger aspect. In his fae mien, a pair of branching antlers accompany his rabbit ears. The antlers are not a separate kith or a canonical Pooka Birthright.
Seelie Legacy. Sentinel. He feels bound to shelter those under his protection, even when they resent the cost.
Custom freehold-dreaming knack. Klaus knows hidden routes through the Lodge's Dreaming reflection. This grants no automatic escape from danger; the Storyteller may call for a Perception + Kenning roll when a route is obscured or contested.

Actions

Antler-thrust. Brawl attack. Roll Dexterity + Brawl, 4 dice. On a success, inflict Strength damage in a fistfight; in fae mien, Klaus may use a short antler-thrust instead, causing Strength + 1 damage. The antlers are a custom feature, not a standard Pooka attack.
Bolt for cover. Rabbit bolt. Roll Dexterity + Athletics, 5 dice, to flee through a narrow opening or reach cover. This is an ordinary action, not a guaranteed escape.

Reactions

Take the opening. If an ally is threatened within reach, Klaus may use his next action to interpose or draw the attack toward himself. Resolve the attack normally; this is a custom tactical choice, not a C20 innate defense.
Show the hidden way. When a route into the Dreaming is visible and usable, Klaus may try to lead a nearby ally through it. The Storyteller determines whether the route can be traversed and calls for an appropriate roll if contested or unclear.

Services they sell

Can watch a door or corridor through the night.
Can sketch known passages and suspected crossings in the Lodge's Dreaming reflection.
Can lead visitors along a route he has personally tested, with no guarantee that the Dreaming will hold still.

Rewards they can give

A hand-drawn map of a safe route through part of the Lodge's Dreaming reflection, if the characters earn his trust.
A night's watch and practical warning about a dangerous threshold.

Equipment

  • Green wool scarf (clothing)A clean, repeatedly mended scarf; its color is easy to spot in the Dreaming.
  • Route notebook (personal item)A small notebook of Lodge corridors, doors, and suspected crossings. Several entries have been crossed out as unreliable.
  • Pencil and chalk (tools)A stubby pencil and a piece of chalk for marking turns in places where marks persist.

Possessions

Green wool scarf
Route notebook
Pencil and chalk
A borrowed blanket he keeps folded and dry

Background

Klaus grew up in Bavaria, where his first name was Klaus and his family expected him to take steady work and stop vanishing whenever a room grew crowded. His fae nature surfaced in adolescence, along with the rabbit's ears and the habit of seeing the Dreaming's seams at the edge of familiar places. A bad winter changed his course: he followed a half-seen path into a dangerous dream-realm and left a frightened companion behind while he escaped. He has never excused himself for it. Since then, he has tried to be the one who stays behind to hold a route open. He reached the Lodge with Marine, Adriene, and Johanna, all regarded by its residents as invaders. Johanna works at the Lodge and often conceals the Wolpertingers from its other inhabitants. Klaus spends much of his time hidden in the Lodge's Dreaming reflection, mapping doors, service passages, and places where the two worlds nearly touch. He is a freeloader by reputation and often by fact, but he repays shelter with watch duty and warnings. His present problem is that a route he once used has begun leading somewhere unfamiliar, and he suspects his old failure has followed him there.

Role in the story

A concealed, unreliable-looking guide whose knowledge of the Lodge's Dreaming may help the party, while his presence and Johanna's efforts to hide him complicate their standing in the freehold.

“His fae nature surfaced in adolescence, along with the rabbit's ears and the habit of seeing the Dreaming's seams at the edge of familiar places.”
From their background
Faction
Seelie Court; an unwelcome resident of the Lodge freehold, counted among the Wolpertinger invaders

Known connections

Marine, one of the other Wolpertingers regarded as an invader; Klaus trusts Marine's judgment more than he admits.
Adriene, another Wolpertinger; their arguments concern whether hiding at the Lodge is a temporary refuge or a growing dependency.
Johanna, a Lodge employee who often conceals the Wolpertingers from the rest of the household. Klaus worries her position is being endangered on their account.
Major secret · GM only
Minor secrets · GM only

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