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Fenna Gimble - AI-generated fantasy NPC

Fenna Gimble

Goblin · Commoner and performer · Level 0

Fenna Gimble

Traveling puppeteer
“And now the brave knight asks who paid for the bridge.”
AC12
HP5/5
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Her voice comes from her chest and shoulders rather than her throat, built to carry across a green without becoming a shriek. It has a lightly rough edge from travel, with crisp consonants that make puppet dialogue easy to follow. When startled, she blurts the first thought in her own voice before remembering to give the puppet a line.

She speaks in quick, clear phrases shaped by years of projecting over a crowd. Her working voice has a dry rasp from roadside dust and cold mornings; as a puppeteer, she can flick into several sharply distinct character voices without losing her natural cadence. Her humor is nimble, but when she is serious she uses plain words and waits for the answer.

Speech patterns

Uses short stage directions to frame serious topics: 'And now the brave knight asks who paid for the bridge.'
Gives objects and puppets distinct voices, then drops the performance voice to make a direct point.
Asks practical follow-up questions about who was there, what they carried, and what happened next.
Uses humor to open a conversation, but not to dodge a question she believes deserves an honest answer.

How to play them

Fenna begins with a quick joke or a puppet's opinion, then studies whether the other person responds kindly to the people around them. Treat her as an observant ally rather than a helpless comic figure. She trades stories and practical help, but asks pointed questions when a stranger's account does not fit. Earn her confidence by protecting bystanders or helping her investigate the counterfeit playbills.

Goal

Clear her name, discover who is forging her troupe's playbills, and earn enough to repair her booth without asking her aunt for money.

Motivation

Fenna believes a good story can give frightened people enough courage to choose their next action. She wants to make a living without becoming the sort of performer who sells false hope.

Secret · GM only

Appearance

Fenna is a grown goblin woman with an adult face, mature features, and fine laugh lines gathered around her amber eyes. Barely three and a half feet tall, she stands beside her puppet booth with the easy assurance of someone accustomed to making a crowd look up. Her green skin has a soft, pebbled texture; long pointed ears tilt expressively as she listens. Dark hair is piled into a practical, unruly knot held by a yellow ribbon. She stretches one arm high to raise her blue-cloaked knight puppet, while her other hand rests on her hip. Her grin is broad and knowing, friendly rather than fierce, with no sharp teeth showing. She moves with quick, precise little sidesteps, as if always finding her mark on an invisible stage. Unexpectedly for a traveling performer, she keeps a small wooden carpenter's square tucked into her belt and consults it before setting up her booth.

Clothing

A practical orange tunic with a blue patch at one elbow, a wide belt for strings and tools, soft dark boots, and a yellow ribbon tied into her piled-up hair. Her clothes are patched neatly and arranged for easy movement beneath a booth.

Body language

Her ears swivel toward whoever is speaking, and she keeps her weight on the balls of her feet. She frequently brushes the yellow ribbon at her hairline without noticing. While listening, she angles the knight puppet toward the speaker as if it, too, is taking their measure.

Height
Three feet six inches
Build
Small and wiry, with quick hands and a compact, practiced stance.
Eyes
Amber
Hair
Dark brown, nearly black
Skin
Green
Age
Twenty-five
Gender
Female
Size
Small

Distinguishing features

Her yellow ribbon bobs above her piled-up dark hair whenever she turns quickly.
She has an unusually broad, knowing theatrical grin and expressive, long pointed ears.
She carries a wooden carpenter's square despite being known as a performer.

Personality

14 traits and drives

Fenna is warm and playful with a crowd, yet privately exacting about promises and repairs. She loves being watched when she controls the stage, but hates being treated as a curiosity because of her size or ancestry. In danger, the jokes stop and her attention sharpens; after danger passes, she may turn the whole event into a comic puppet scene before she can admit she was frightened.

Alignment
Chaotic good

Quirks

She taps a four-beat rhythm on any tabletop before setting down her tools.
She tests a new seat by giving it a tiny, solemn bow before sitting.
She asks the knight puppet for its opinion when choosing between two routes.
She keeps bent nails in one pocket and straight nails in the other, sorting them by touch.
When she hears an unfamiliar name, she silently mouths it once to learn how it feels to say.

Habits

Before a performance, she checks the booth's legs and awning as carefully as a carpenter inspecting a bridge.
When children are present, she makes the puppet knight brave enough to admit when he is frightened.
When an adult tries to intimidate her, she gives the puppet the reply she would like to say herself, then answers the adult plainly.
After a tense encounter, she busies herself repairing something small rather than immediately discussing what happened.

Traits · 4

She makes room for shy people to speak, but can seize control of a conversation if she thinks someone is being bullied.
She is generous with time and stories, but carefully counts money owed to her.
She likes an audience, yet becomes guarded when praise sounds like an attempt to buy her trust.
She prefers a clever solution over a brave one, though she will take a risk when someone smaller or more frightened needs help.

Flaws · 3

She can turn a difficult conversation into a performance when plain honesty would be better.
Her pride in being useful makes her reluctant to ask for help.
She sometimes assumes that a crowd can be steered as easily as an audience.

Fears · 3

That a child in her audience will be harmed because she chose a performance over taking action.
Being blamed for the counterfeit shows and losing the trust of the villages that feed her.
Returning to her aunt with nothing but an apology and an empty purse.

Wants and needs · 4

Proof of who is forging the playbills.
A fair hearing from the reeve before her performances are banned.
Enough money to mend the booth's torn awning.
A safe way to tell her aunt what she suspects.

Combat

AC 12 · HP 5 · 25 ft.

Fenna is not a trained combatant. She avoids direct confrontation, uses her booth and nearby objects for cover, and tries to distract pursuers long enough to get herself and bystanders clear. If cornered, she uses her mallet defensively and shouts for help rather than fighting to the death.

Fenna Gimble

Small humanoid (goblin), chaotic good
Armor Class12
Hit Points5
Speed25 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterity
SkillsPerformanceSleight of HandInvestigationPersuasion
SensesDarkvision 60 ft.; passive Perception 11
Languages
Common,
Goblin
Custom feature. Quick Slip. Fenna can move through the space of a creature larger than her, though she cannot end her movement there.
Custom feature. Traveling Puppeteer. Fenna can use a puppet performance to distract a small crowd, creating an opening for conversation, escape, or a discreet handoff.

Actions

Mallet. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage. Fenna would rather use the mallet to tap a rhythm on her booth than strike anyone.
Puppet's Daring Challenge (Custom). Fenna flourishes her knight puppet and delivers an absurdly dramatic challenge. One creature within 15 feet that can see and hear her must succeed on a Wisdom saving throw or be distracted until the start of Fenna's next turn. The effect ends immediately if the creature is attacked.

Reactions

Slip Behind the Booth (Custom). When a creature Fenna can see targets her with an attack and she is within 5 feet of cover, Fenna ducks behind it, gaining a bonus to AC against that attack. She must be able to move and cannot use this reaction while restrained.

Services they sell

Puppet performances for village gatherings, inns, or private celebrations.
A discreet, memorable way to pass a short message through a performance.
Local road gossip gathered from audiences and fellow travelers.

Rewards they can give

A hand-puppet show that can reveal information through its plot or characters.
A repaired or improvised puppet prop.
A useful rumor from a village audience.
Her trust and a letter of introduction to her aunt.

Equipment

  • Traveling puppet booth (trade equipment)A striped, folding puppet booth with a hand-painted bee motif on one support and patched canvas panels.
  • Knight puppet (performance prop)A young knight in a blue cloak holding a tiny shield painted with a bee.
  • Repair mallet (tool)A worn wooden mallet used for booth repairs and as a last-resort weapon.
  • Repair kit (tools)A small carpenter's square, twine, needles, spare strings, and a roll of canvas patches.

Possessions

Striped folding puppet booth
Blue-cloaked knight puppet with a bee-painted shield
Wooden repair mallet
Carpenter's square
Repair kit with needles, twine, spare strings, and canvas patches
A small purse of mixed copper and silver coins
A folded letter from her aunt

Background

Fenna learned puppetry from her aunt, an itinerant showwoman who could turn a broken spoon and a bedsheet into an evening's entertainment. As a child, Fenna worked the booth's little trapdoors and watched how stories changed a crowd's mood. Her defining moment came during the winter of the collapsed footbridge: a wagon overturned near a flooded ford, trapping several villagers on the far bank. While adults argued about whose rope to risk, Fenna used her puppets to keep the frightened children from bolting into the water and drew the stranded adults' attention to a safe crossing upstream. Afterward, she began writing stories in which small, overlooked people solve the problem everyone else is arguing about. She now travels between hamlets with her booth, earning coin and passing news along the roads. She is close to her aunt, who has settled in a riverside village, and sends her a portion of every good week's takings. Fenna is currently trying to find the maker of a batch of counterfeit playbills bearing her troupe's mark; the false shows have left several villages convinced she cheated them, and a local reeve has threatened to ban her performances until the matter is settled.

Role in the story

A memorable traveling performer who can become a friendly source of local news, a witness to events on the road, or an unexpected investigator of forged playbills. Her shows can offer clues in allegorical form, while her current dispute with the reeve gives the party a grounded problem to help resolve.

“As a child, Fenna worked the booth's little trapdoors and watched how stories changed a crowd's mood.”
From their background
Faction
Independent traveling performer; no formal faction ties.

Known connections

Her aunt, a retired puppeteer who lives beside a river and taught Fenna the craft.
The village children who helped her keep calm during the footbridge rescue and still expect her to return with a new play.
A local reeve who distrusts traveling performers and is investigating the counterfeit playbills.
The unknown printer or forger using Fenna's troupe mark.
Major secret · GM only
Minor secrets · GM only

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