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Louise Sarne de Scathach - AI-generated fantasy NPC

Louise Sarne de Scathach

Sidhe · Other · Level 5

Louise Sarne de Scathach

Mercenary and freehold warden
ACNone
HP0/0
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Clear and forward, with a dry breath before difficult answers and northern Italian vowels under her English. Her field instructions are clipped and concrete; when explaining a danger to someone frightened, she slows down and names each step.

Her voice is shaped by years of giving instructions in noisy, dangerous places: clear, forward, and economical, with northern Italian vowels beneath fluent English. She takes a dry intake of breath before difficult answers, as though testing the air for smoke. In the field, her words are clipped and concrete; with frightened people, she slows down and explains exactly what she is doing.

Speech patterns

Asks practical questions before discussing ideals: who is at risk, where, and what happens if the plan fails.
Uses short, direct sentences during danger and longer, careful explanations when someone is genuinely trying to understand.
Refers to a deal as a promise only after she has decided the other person means it.
When speaking about her brother, changes the subject to food, weather, or travel.

How to play them

Be frank about immediate dangers and specific about what she can offer. She respects courage, honesty, and people who accept consequences. Do not mistake her guarded manner for indifference: demonstrate that you can protect someone without controlling them, and she may begin to trust you.

Goal

Keep the freehold and its vulnerable dependents safe without allowing its politics to make her a weapon against innocents.

Motivation

Love expressed as vigilance: she wants the people in her care to survive and to become capable of surviving without her.

Secret · GM only

Appearance

In her fae mien, Louise has the arresting, otherworldly beauty of the sidhe, sharpened rather than softened by a warrior's life. Her blue-grey eyes catch light like rain on slate, and pointed ears emerge through her dark, tightly braided hair. Her skin is olive-toned, with a fine, dry texture like sun-warmed stone. She stands straight but never rigid, shifting her weight with the economical balance of someone always measuring a room for exits and threats. Her mail and travel leathers are scuffed, oiled, and carefully maintained. Unexpectedly, she carries a tiny folding paper theater in her breast pocket and repairs its painted scenery when she is alone.

Clothing

Dark travel leathers under a fitted, weather-beaten coat, with discreet mail at the torso and forearms. Her boots are built for wet stone, and a plain wool scarf hides the line of her armor when she needs to pass unnoticed.

Body language

She stands as if the ground might shift beneath her, feet planted and shoulders loose. In conversation, she angles herself between danger and whoever seems least prepared for it. Before answering a difficult question, she presses her thumb against the guard of her sword or the folded theater in her pocket.

Height
About 178 cm (5 feet 10 inches)
Build
Tall and rangy, with a fighter's corded shoulders and the controlled balance of a practiced fencer.
Eyes
Blue-grey
Hair
Dark brown, usually braided tightly back
Skin
Olive-toned
Age
Young adult; her human seeming is in her late twenties.
Gender
Female
Size
Medium

Distinguishing features

Blue-grey eyes and the pointed ears of her sidhe mien.
A tiny folding paper theater tucked into her breast pocket, incongruous beside her sword and armor.
Before answering, she takes a brief, dry breath through her nose and checks the sword guard with her thumb.

Personality

14 traits and drives

Louise is brutal when a threat leaves no room for hesitation, yet tender in the slow, unshowy work of keeping someone alive. She values independence but keeps taking responsibility for people who have not asked her to. In a calm room she can be wry and unexpectedly patient; when a vulnerable person is endangered, patience gives way to decisive, sometimes excessive force. She wants trust but has built her life around making sure nobody can surprise her.

Alignment
Protective of people under her charge, merciless toward those who prey on them; she judges conduct before allegiance.

Quirks

Repairs the paper theater's tiny painted scenery with the tip of a needle while thinking.
Counts doorways under her breath when she enters an unfamiliar building.
Taps her thumb twice against her sword guard before agreeing to a dangerous plan.
Keeps small packets of sugared almonds in her coat and gives them away without comment.

Habits

Checks the doors and windows when entering any room, then pretends she was only looking for a place to put her coat.
Watches the least powerful person present when a negotiation turns hostile.
After a fight, cleans her sword before tending to her own bruises.
Keeps her promises even when the person who made the bargain has become an enemy.

Traits · 4

Protective without being naturally gentle; she will bandage a wound with the same firm efficiency she used to inflict it.
Values independence, yet quietly takes on burdens that belong to other people.
Suspicious of grand claims but responsive to small, costly acts of honesty.
Can be dryly funny in safety and frighteningly direct in a crisis.

Flaws · 3

Takes responsibility for other people's choices until care turns into control.
Finds it easier to offer protection than to ask for help.
Can answer a threat with more force than the situation strictly requires.

Fears · 3

That her brother will become a target because of her fae life.
That the raven-born pooka will mistake her protection for permission to avoid responsibility.
That the freehold will eventually ask her to protect its authority instead of its people.

Wants and needs · 4

A way to protect her brother without making him a hostage to her secrecy
The freehold's trust without surrendering her judgment
For the raven-born pooka to take responsibility and learn to live safely among others
Occasional rest that does not feel like abandoning her post

Combat

HP 0 · Use the chronicle's normal movement rules; no separate speed statistic is assigned.

Louise tries to keep allies behind her and opponents in front of her. She uses footwork, measured cuts, and binds to control a fight rather than chasing spectacle. If someone threatens a bystander, she abandons caution and closes hard. She prefers to disable or drive off an opponent when doing so will genuinely end the danger, but does not offer mercy as a substitute for accountability.

Louise Sarne de Scathach

Medium humanoid (sidhe), protective of people under her charge, merciless toward those who prey on them; she judges conduct before allegiance.
Armor ClassNot set
Hit Points0
SpeedUse the chronicle's normal movement rules; no separate speed statistic is assigned.
Level5
STR
DEX
CON
INT
WIS
CHA
SkillsMeleeAlertnessAthleticsInvestigation
Changeling. the Dreaming character, built around the Storyteller System's Attribute + Ability dice pools.
Sidhe of House Scathach; a seasoned sword-for-hire. Her autumnal aspect is a custom characterization, not a separate canonical kith or court.
Glamour, Willpower, Banality, and Health Levels are listed as system traits. Her combat actions use dice pools rather than D&D-style attacks or defenses.

Actions

Measured Cut. Melee attack: roll Dexterity + Melee, difficulty set by the Storyteller. On a success, the sword inflicts its weapon damage in successes, adding the attack's extra successes as appropriate to the table's combat rules.
Driving Thrust (custom maneuver). Melee attack: roll Dexterity + Melee, difficulty set by the Storyteller. Louise commits to a forceful blow; on a hit, add two dice to the weapon's damage pool, but increase the difficulty of her next physical action by one.
Bind and Turn (custom maneuver). If armed with her sword, Louise can attempt to disarm an opponent: roll Dexterity + Melee in a resisted action against the opponent's appropriate combat pool. The Storyteller determines the result and consequences.

Reactions

Step Between (custom maneuver). When an attacker moves toward someone she has taken under her protection, Louise may use her next available action to interpose herself, provided she can physically reach them. Resolve movement and any attack using the table's normal rules.
Riposte into Bind (custom maneuver). When an opponent's weapon is caught or deflected, Louise may attempt a disarm as a resisted Dexterity + Melee action if the Storyteller judges the position plausible.

Services they sell

Guarding a person, location, or route against supernatural threats
Training an inexperienced changeling in practical weapon safety and situational awareness
Investigating a threat to the freehold, provided the task does not demand indiscriminate violence

Rewards they can give

A reliable armed escort through dangerous freehold territory
A frank assessment of security risks and likely ambush points
Introduction to freehold contacts, if the requester has earned her trust

Equipment

  • Italian-style sword (weapon)A serviceable, well-maintained blade; use the Storyteller's appropriate sword weapon statistics for the campaign.
  • Travel leathers and discreet mail (armor)Worn but carefully fitted protection. Apply the campaign's armor rules if used; no D&D Armor Class is implied.
  • Folding paper theater (personal keepsake)A small paper theater with painted panels, repaired by hand and kept wrapped against rain.
  • Phone (communication)A practical mobile phone used to coordinate with the freehold and maintain contact with her human life.

Possessions

A well-maintained sword
Travel leathers and discreet mail
A folded paper theater
A phone used for freehold coordination
A small, worn photograph of her younger brother

Background

Louise Sarne de Scathach was born in northern Italy and grew up between the demands of ordinary family life and a bloodline whose fae inheritance pressed insistently at the edges of the world. She has a younger brother in her human life, whom she loves fiercely and protects by keeping him at a distance from the supernatural. Her Chrysalis did not make her gentle; it gave names and faces to forces she had already learned to fear. The experience that shaped her most came later, when a frightened young changeling's uncontrolled choices helped send a man falling to his death. Louise tracked the raven-born pooka from the Tower of London and brought him to a freehold lodge, not to punish him but to make him face what he had done and learn how not to do it again. She now takes payment from the freehold to watch for Unseelie threats and rival supernatural factions, a job she treats as a promise rather than a contract. She is still in contact with her brother, though her excuses for missed visits are wearing thin. Her current trouble is that the freehold expects her to be both its sword and its conscience, while the pooka's presence keeps reopening the question of whether protection without trust is only another kind of cage.

Role in the story

A formidable hired protector whose hard choices force the characters to distinguish safety from control. She can be a demanding ally, a moral counterweight, or the person who insists the party take responsibility for a reckless choice.

“She has a younger brother in her human life, whom she loves fiercely and protects by keeping him at a distance from the supernatural.”
From their background
Faction
House Scathach; hired by a local freehold as a warden. Her autumnal manner is a personal motif, not an assertion of a canonical faction.

Known connections

Her unnamed younger brother, a human in northern Italy who believes her work involves private security and frequent travel.
The raven-born pooka she captured near the Tower of London and delivered to the freehold lodge for instruction. Louise feels responsible for his future, though she does not excuse the death connected to his actions.
The freehold that hires her as a warden against Unseelie incursions and other supernatural factions.
The ordinary people who rely on the freehold's protection, many of whom know her only as a hard-eyed mercenary.
Major secret · GM only
Minor secrets · GM only

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