Geth ap Rhun
Geth ap Rhun
At the table
Voice
A dry, weathered rasp with a steady, work-call rhythm; his Welsh consonants are firm, and his imitations of familiar voices are uncomfortably precise.
His voice has the dry rasp of a man who has spent years calling down stone shafts and talking over wind. He shapes Welsh consonants firmly, with an unhurried rhythm learned from waiting for echoes to return. When he quotes the midnight voice, he copies its cadence with unsettling care, then stops before repeating the final word.
Speech patterns
How to play them
Geth is initially guarded but helpful with practical problems. He answers direct questions honestly when he trusts the asker, though he may omit the strangest details until asked. Mentioning Mary Hirst or the Welshmen earns his full attention. Asking him to dismiss a nighttime voice as harmless makes him withdraw.
Goal
Find the source of the voice beneath the sealed well and learn whether it is tied to the Welshmen's latest request.
Motivation
To keep people safe from voices that exploit grief and familiarity, while proving to himself that the thing he heard can be understood and contained.
Appearance
Geth looks like a man assembled from road dust, wet wool, and patient attention. His hands are broad and rope-hard, their palms pale and ridged from years of hauling buckets and setting stone; the nails are permanently dark with grit. He moves with a measured side-to-side sway, as if balancing an invisible pail, and stops at wells to listen before he looks down them. In a crowded room his gaze keeps returning to mouths and doorways, never lingering on faces. Unexpectedly, he carries a tiny paper pinwheel and sets it spinning whenever he has to wait.
Clothing
A patched brown wool coat with a deep hood, a faded linen shirt, and mud-stiff trousers tucked into old boots. A leather tool roll hangs across his back. His cuffs are cleanly darned despite the rest of his travel-worn clothes.
Body language
He angles one ear toward a speaker and keeps his hands busy with a strap, stone, or tool. At the mention of midnight, his fingers close around the small iron sinker at his belt. He gives people room to approach, but stands where he can see the door.
- Height
- 5 feet 6 inches
- Build
- Compact, thick through the shoulders, with the sturdy legs of a lifelong walker
- Eyes
- Hazel brown
- Hair
- Iron gray, cropped close and usually flattened by his hood
- Skin
- Weather-browned with a pale band at the wrists
- Age
- About 57
- Gender
- Man
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesGeth is generous with labor but stingy with explanations, and he can be wryly funny until a conversation turns toward the dead. He likes people more than he trusts them. When relaxed, he tells practical road stories and shares food; when frightened, he becomes exact and procedural, listing what must be done as though a checklist could hold the world together.
- Alignment
- Neutral good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 12 · HP 9 · 30 ft.Geth avoids a fair fight. He puts a well, cart, or doorway between himself and danger, uses his hammer only if cornered, and tries to buy time for others to escape. In a place with a well or cistern, he warns allies away from the rim and uses the terrain to obstruct pursuers.
Geth ap Rhun
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Mason's hammer (tool and weapon)A short, iron-headed tool worn smooth by use, suitable for masonry work and dangerous only at close range.
- Well-mending kit (tools)A coil of hemp rope, a bucket hook, a measuring cord, chalk, and a small wooden mallet.
- Iron sinker (tool)A heavy iron weight on a short cord, used to test depth and water level.
- Road pack (supplies)A patched pack containing dried bread, a tin cup, and a spare pair of wool socks.
Possessions
Background
Geth learned well-mending from his mother, who taught him to judge a shaft by the taste of its damp air and the sound a pebble made against its lining. For years he traveled between villages with a pack of tools, trading repairs for meals and a place beside the hearth. He came to know Mary Hirst through the Welshmen, traveling salesmen who brought household goods and news along the same roads. One winter, after a village well was sealed, Geth heard his dead brother's voice calling from beneath the stones. He nearly answered. Mary, then a girl, was nearby, and Geth warned her never to answer a familiar voice after midnight. That night changed his work: he now inspects wells not only for cracked masonry but for things that seem to learn the names of the living. He has remained on the road, unsettled by the fact that the voice has begun using his own. He still owes Mary an explanation, and the Welshmen have lately been asking him to repair a well they refuse to describe.
Role in the story
A traveling source of grounded expertise and a witness to a supernatural threat connected to wells, imitation, and Mary Hirst. Geth can offer a warning, a useful service, or a reluctant lead, but he is not a combat-focused ally.
“For years he traveled between villages with a pack of tools, trading repairs for meals and a place beside the hearth.”
- Faction
- No formal allegiance. He maintains a loose working connection with the Welshmen, a circuit of traveling salesmen.
Known connections
Media
0 imagesNo images yet.
Turn Geth ap Rhun into a sheet
A high-res, share-ready sheet you can post or print.