Selene Deep-Strider
Selene Deep-Strider
At the table
Voice
A work-roughened voice with a breathy edge, shaped by calling orders across spray and wind. Her phrasing is spare in danger and more playful around a trusted crew.
Her words carry the clipped rhythm of shouted deck orders, with salt-dry consonants and a slight rasp from years calling over wind and surf. She names practical details precisely, especially direction, distance, and water depth.
Speech patterns
How to play them
She first establishes whether the characters are a danger to people or navigation, then asks what they have actually seen rather than what they suspect. Respect for rescue work and honest local knowledge earns her cooperation. She will negotiate, but refuses to let a private dispute endanger a harbor or pass.
Goal
Expose the smuggling route beneath the pass without turning basin communities against one another, and make sure patrol protection reaches small farms as well as trade traffic.
Motivation
She believes safe passage is a shared duty, not a privilege granted to whoever can pay for the fastest escort.
Appearance
Lean and long-limbed, she moves with a seal's rolling economy on deck and a sprinter's sudden precision on shore. Dark slate-grey fur lies sleek over her shoulders but grows plush along her jaw and forearms, where seawater dries in fine white salt crystals. Her bright blue eyes track currents, hands, and exits in the same swift sweep. The webbing between her fingers is thickened and faintly ridged from years hauling wet line, and her nails are blunt, polished smooth by rope. Unexpectedly, a tiny carved wooden gull rides on a cord beneath her harness; she rubs its beak whenever she waits.
Clothing
Water-treated leather harness gear layered over a close-fitting dark tunic, with a short hooded oilskin mantle for spray and vent fog. Her boots have cut soles for grip on wet basalt.
Body language
She plants her feet wide on a rocking deck, using her tail and shoulders to counter each roll. When assessing someone, her whiskers angle forward and her gaze flicks to their hands. Under stress she rubs the carved gull's beak, then moves decisively.
- Height
- 5 feet 6 inches
- Build
- Lean, agile, and powerfully conditioned for swimming and balance.
- Eyes
- Brilliant blue
- Hair
- No scalp hair; dense dark slate-grey fur with lighter silver-grey guard hairs around the muzzle.
- Skin
- Dark slate-grey fur, with silver-grey guard hairs around her muzzle and lighter fur along the throat.
- Age
- Young adult, 27 years old
- Gender
- Female
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesDecisive in a crisis but willing to hear a quiet objection afterward. She is warm with frightened survivors and brisk with anyone gambling with their safety. Away from duty she is patient, even playful, yet becomes stubborn when someone treats rescue as an inconvenience.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 15 · HP 52 · 30 ft., swim 30 ft.Selene uses speed, cover, and elevation rather than trading blows. She marks a dangerous target, strikes from an outrigger's rail or the edge of cover, and uses the shoal to spoil footing or reposition. She prioritizes stopping escape and protecting bystanders; if the fight turns against her, she retreats toward water where her swimming skill matters.
Selene Deep-Strider
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Steel trident (martial weapon)Balanced steel weapon, kept in a cross-draw sling for use aboard an outrigger.
- Spare steel trident (martial weapon)A second heavy trident secured along her back, used when boarding or when a weapon is lost overboard.
- Hand crossbow (martial weapon)Compact, salt-proof crossbow with a wrist loop to keep it from falling into the basin.
- Water-treated leather armor (armor)Treated leather harness with reinforced straps and concealed loops for rescue line.
- Wooden gull charm (keepsake)Carved from driftwood by her mother; its beak is smooth from repeated rubbing.
Possessions
Background
Selene grew up on a Phocan barge-city, where her mother, Hett, taught her to read tide-lines by smell and her uncle, Bram, taught her that rescue outranked salvage. As a young patrol hand, Selene pursued a smuggler's skiff through a vent fog and obeyed an order to hold position. The skiff escaped; a passenger barge struck hidden basalt and began to founder. Selene broke command, dragged its children to safety, and lost her first patrol boat in the rescue. The Warmwater Watch made her a commander years later, valuing the judgment behind that disobedience. Now she leads fast outriggers along the Anchor-Glow Basin's busy passages, balancing harbor law with the practical compacts shared by Phocan growers, Ursoid hearth-keepers, and Jotun-Kin scholars. Her former crewmate, Ede, now argues that her patrols protect merchants more reliably than ordinary fishers. Meanwhile, someone is moving contraband through old tunnels beneath the pass, and the irregular vent surges threaten to make every chart unreliable.
Role in the story
A capable ally and lawkeeper whose investigation can draw the party into the basin's smuggling routes, unstable tunnels, and competing community claims. She may become an obstacle if the characters endanger civilians or conceal evidence relevant to a patrol incident.
“As a young patrol hand, Selene pursued a smuggler's skiff through a vent fog and obeyed an order to hold position.”
- Faction
- Captain-Marshal of the Warmwater Watch, the joint basin force that coordinates harbor wardens, road patrols, and pass rangers.
Known connections
Media
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