Mektu "Tyber" Zookledust Fiddlefaddle Copperbraid
Mektu "Tyber" Zookledust Fiddlefaddle Copperbraid
At the table
“What changed first? The water, the weather, or the symptoms?”
Voice
A dry, clear voice with the carrying, weather-tested quality of someone accustomed to calling observations across a stream. He articulates medical terms with deliberate precision, but his jokes are delivered flatly and without warning. When danger arrives, his voice becomes brisk and concrete, like a trail guide calling safe footholds.
His voice has a dry, clear edge, shaped by years of calling trail notes over wind and water. He clips technical terms neatly, but lets ordinary stories wander into side observations. His jokes arrive with the same matter-of-fact delivery as his diagnoses, which makes the drug-dealer introduction especially convincing for a moment. When urgency takes over, he speaks in compact instructions with no flourish.
Speech patterns
How to play them
Meet him with curiosity and he will share practical knowledge, invite debate, and offer help within his means. He responds well to people who bring observations rather than rumors. If someone is sick or injured, the joking stops and he focuses on immediate care. If someone seems self-important, expect the drug-dealer introduction or another small, harmless test of their humor.
Goal
Complete his medical training and establish that careful, nonmagical medicine can reflect nature's benevolence without denying the value of druidic magic.
Motivation
To make patient, evidence-based nonmagical care accessible, and to show that nature's generosity can be understood and practiced rather than merely praised.
Appearance
Mektu is a compact, trail-fit forest gnome with a quick, purposeful stride and the alert posture of someone used to reading tracks at a glance. His hands draw the eye: blunt-fingered, ridged with old calluses from climbing and digging, and permanently tinted green-brown around the nails by crushed leaves and tinctures. His patched coat hangs a little too long in the sleeves, which he keeps rolled to exactly the same height. A tiny stitched pocket on its breast is conspicuously immaculate, lovingly maintained for his medical-school admission token. People tend to remember his busy hands and the way he looks at a bruise as if it were an intriguing puzzle, not a reason to panic.
Clothing
A weatherproof brown-green field coat with carefully repeated elbow patches, sleeves rolled to matching heights, and a nearly pristine little breast pocket for his college token. Under it he wears a linen shirt, sturdy trousers, wool socks, and scuffed walking boots. His belt carries specimen tubes, a small notebook, and a leather case of medical tools.
Body language
He leans forward when listening, head tipped as if trying to hear the logic beneath a person's words. His thumb rubs the side of his forefinger while he thinks. When excited, he points with a folded leaf, a spoon, or whatever happens to be in hand; when concerned, his hands become very still and his gaze checks the person's face, breathing, and posture in turn.
- Height
- 3 feet 4 inches
- Build
- Short and wiry, with strong legs and the compact endurance of a seasoned hiker.
- Eyes
- Moss-brown
- Hair
- Copper-brown, braided close at the sides and tied back with a strip of bark-tanned leather.
- Skin
- Warm, freckled umber with a faint green cast from frequent handling of plant dyes and crushed leaves.
- Age
- Adult, 94 years old
- Gender
- Male
- Size
- Small
Distinguishing features
Personality
14 traits and drivesTyber is warmly curious but not automatically trusting: he loves a good argument and delights in practical jokes, yet turns briskly serious when someone is hurt. He respects evidence and careful craft, but his confidence in his observations can shade into stubbornness. In the wild he is patient and quietly attentive; in a crowded tavern he is a mischievous conversationalist; under pressure he becomes focused, directive, and unexpectedly gentle.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 16 · HP 32 · 25 ft.Tyber prefers to prevent a fight or control the terrain rather than trade blows. He opens with Entangle or Spike Growth to split opponents and protect allies, uses healing magic when someone is in immediate danger, and keeps his shield between himself and attackers. He uses Thorn Whip to pull a foe into a hazard or away from a vulnerable companion. He avoids Wild Shape unless cornered, scouting, or trying to draw danger away from an injured ally.
Mektu "Tyber" Zookledust Fiddlefaddle Copperbraid
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Walking staff (weapon and druidic focus)A plain walking staff that also serves as a druidic focus and can be used as a quarterstaff.
- Wooden shield (armor)A wooden shield marked with field measurements and tiny sketches of local plants.
- Field armor (armor)Nonmetal-studded leather armor, patched for travel and treated against rain.
- Student's medical kit (tools)A practical kit of clean cloth, needles, small forceps, and basic instruments for his medical studies; it is not a magical healing item.
- Field notebook (personal)A weatherproof notebook full of trail sketches, specimen notes, symptoms, and arguments he wants to revisit with Johuun.
- Specimen case (tools)Stoppered vials and folded packets for samples and ordinary botanical preparations.
Possessions
Background
Mektu Zookledust Fiddlefaddle Copperbraid, almost universally called Tyber, grew up where the last farms gave way to a broad, wet woodland. His family expected him to learn a respectable craft; instead, he spent his youth mapping springs, cataloguing edible fungi, and returning home muddy with an armful of things he insisted were useful. A winter illness swept through a nearby hamlet when Tyber was young. He watched a healer struggle to help the sick with remedies that were poorly measured and explanations that relied on superstition. One child recovered after Tyber noticed that the well water tasted of bitter marsh runoff and persuaded the healer to use a cleaner spring. The experience changed his interest in nature from admiration into a determination to understand it precisely, and to make that knowledge useful to people who were ill. He became an indefatigable hiker and a careful druid, but noticed that magic could not always be reached in time, afforded, or trusted by frightened patients. He recently enrolled at Sedgecut College of Medicine, a school named for the marsh cleared to build its first ward. Most of his money goes to tuition, instruments, and student fees; he scrimps on clothes but still visits Root & Leaf every day, where a modest drink and lively conversation keep him connected to town life. The tavern's regulars know him well. His closest friend there is Johuun, a wizard with a similarly analytical temperament. They happily argue over ecology, spell theory, experimental methods, and municipal policy, often long after the other patrons have changed the subject. Tyber is now caught between fieldwork and examinations. His instructors want orderly records and repeatable procedures; his instincts keep sending him outdoors to investigate local illnesses at their source. A recent cluster of stomach sickness near the old marsh path has him quietly collecting water samples, while the college is eager to dismiss it as ordinary seasonal fever.
Role in the story
A friendly, scientifically minded druid who can provide grounded medical assistance, investigate natural causes behind local trouble, and connect the party to Root & Leaf and the medical college. His unusual blend of field knowledge and formal study makes him a useful ally, while his practical jokes and unfinished investigation can complicate first impressions.
“A winter illness swept through a nearby hamlet when Tyber was young.”
- Faction
- Student at Sedgecut College of Medicine; familiar regular at Root & Leaf. He belongs to no formal druid circle.
Known connections
Media
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