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Finn Svenson, known as Kyle Svenson; fae name Ragnar Obstorth

Troll (Changeling: the Dreaming kith) · Other · Level 5

Finn Svenson, known as Kyle Svenson; fae name Ragnar Obstorth

US Army sergeant, E-5; on leave to travel in Italy
ACNone
HP0/0
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry rasp with a little breath in it, clear enough to carry across a trail or a noisy room. Army habit gives his instructions crisp edges; Minnesota vowels and Swedish-American family rhythms soften them. His anger sounds more abrupt and plainspoken, not quieter or more courteous.

His voice has a dry, slightly breath-worn rasp, as if shaped by cold-weather hikes and giving instructions outdoors. He speaks in clear, workmanlike phrases, with a rounded Minnesota cadence softened by Swedish-American family speech. He does not imitate an old Norse voice when using Ragnar's name; only the name carries that older echo.

Speech patterns

Uses plain, clipped sentences when organizing people, then adds a small joke once everyone is safe.
Calls out practical details before emotional ones: where to stand, what is missing, who needs a ride.
When speaking about his past-life memories, pauses to distinguish what Kyle remembers from what Ragnar seems to know.

How to play them

Meet him through practical conversation and he is helpful, steady, and cautiously funny. Treat him as a subordinate or demand unquestioning loyalty and his warmth hardens into formal compliance. Show concern without pressing him to explain the horns; he may eventually volunteer the truth. He responds especially well to people who are honest about what they want.

Goal

See Italy with his friends, return to Amelia with enough honesty to ask her to marry him, and learn whether Ragnar's memories belong to him without surrendering Kyle's life.

Motivation

Protect the people he has promised to look after while finding a way to make his fae identity his own rather than another duty assigned from above.

Secret · GM only

Appearance

Finn Svenson, known to the Army as Kyle, is a broad-shouldered young man with a Minnesota winter's habit of keeping his chin tucked into his scarf. His fine blue wool coat has small travel patches sewn inside, hidden unless the coat swings open: places he has hiked and seen, stitched in careful, practical thread. Beneath it he wears a white T-shirt printed with the Alps, black pants, and running shoes. His hands are large and blunt-fingered, with calluses across the palms and flattened nail edges from field work; he uses them gently around cups and maps, but they look made to hold a line. In his troll mien, Ragnar Obstorth is immense and slate-skinned, with ridged, weathered texture, a heavy brow, and two horns that sweep up like the roots of a storm-felled tree. He moves with deliberate, ground-taking steps that become surprisingly nimble when protecting someone. In any reflective surface, his gaze goes first to the horns, then drops away. The unexpected detail: he keeps a tiny, carefully mended patch inside his coat showing a trail marker, not a military insignia.

Clothing

White T-shirt with a picture of the Alps, black pants, running shoes, a fine blue wool coat, and a scarf. He keeps his trail patches on the inside of the coat.

Body language

He stands squarely but rarely crowds people on purpose. His eyes track doors, hands, and who is being left out of a conversation. When a reflection catches his fae mien, his gaze catches on the horns before he turns his head or steps aside. He rubs the inside seam of his coat when deciding whether to tell the truth.

Height
About 6 feet 2 inches in his mortal seeming; considerably taller and broader in his troll mien.
Build
Broad, sturdy, and conditioned by Army training and long hikes; his strength looks functional rather than sculpted.
Eyes
Gray-blue
Hair
Light brown
Skin
Mortal seeming: fair, weather-reddened in cold or wind. Troll mien: slate-gray with a rough, stone-like texture.
Age
Young adult; Kyle is in his twenties.
Gender
Male

Distinguishing features

In his fae mien, a pair of upward-sweeping horns immediately draw his own attention whenever they appear in a reflection.
His eyes habitually check other people's hands and the room's exits before settling on a face.
A fine blue coat conceals carefully sewn patches from hikes and places he has visited.

Personality

14 traits and drives

He is dependable but not naturally selfless: he likes being the person others rely on, then bristles when they stop asking whether he can manage it. He is gentle with anxious people and blunt with bullies. In a calm mood he makes dry jokes and listens well; under command pressure he becomes disciplined almost to the point of self-erasure. When friends provoke someone, his first instinct is to restrain them, but if a loved one is actually threatened he can become frighteningly direct.

Alignment
Unseelie, recently turned from Seelie by coercion and exhaustion rather than conviction.

Quirks

Stops to inspect his horns whenever they appear in a mirror, shop window, or dark phone screen, then looks away as if caught doing something private.
Taps a thumb against the coat's hidden patches in the order he visited the places.
Arranges maps with north at the top even when everyone else has turned theirs around.
When asked a personal question, answers the practical version first, then circles back if he trusts the asker.

Habits

Takes responsibility for the group's practical needs, then privately resents being assumed to be responsible for everything.
Checks exits and reflective surfaces on entering unfamiliar rooms; mirrors hold him longer than windows do.
Carries messages to his superior himself, even when delegating would be easier.
When a friend is threatened, his careful restraint can switch to immediate physical intervention.

Traits · 4

Protective without being sentimental about it
Practical, but privately hungry for wonder
Loyal to people more easily than to institutions
Embarrassed by vulnerability, yet willing to show it when someone else needs permission

Flaws · 3

Takes on too much responsibility and then grows quietly resentful.
Can turn loyalty into obedience when pressure comes from someone with authority.
Avoids looking directly at the evidence of his forced Chrysalis, even when facing it would help him understand what happened.

Fears · 3

That his old memories will prove more important to him than his present life with Amelia.
That his superior will use his curiosity about past lives to force another change.
That his friends' petty vengeance will bring consequences down on people who had no part in it.

Wants and needs · 4

A chance to choose his Unseelie identity without being manipulated into it.
A truthful conversation with his superior about the Chrysalis.
Time with Amelia that is not shadowed by orders or fae obligations.
To keep his friends safe without becoming their keeper.

Combat

HP 0

Protect allies and control space rather than chase a fight. He uses his size to block access, grapples when that can end a threat without lasting harm, and follows clear orders unless they endanger someone under his care. His troll resilience does not make him invulnerable.

Finn Svenson, known as Kyle Svenson; fae name Ragnar Obstorth

Medium humanoid (troll (changeling: the dreaming kith)), unseelie, recently turned from seelie by coercion and exhaustion rather than conviction.
Armor ClassNot set
Hit Points0
Speed30 ft.
Level5
STR
DEX
CON
INT
WIS
CHA
SkillsAthleticsBrawlLeadershipMeleeSurvivalEmpathy
SensesOrdinary human senses in his mortal seeming; no special senses assumed.
Languages
English,
Some Swedish family expressions and vocabulary
Changeling. the Dreaming, 2026 setting. Troll kith; Autumn Sidhe? No, he is a troll, not a sidhe.
Troll Birthright. great strength and endurance; represent these through his Strength and Stamina ratings and his extra health level. His honor-bound nature makes broken oaths especially costly to him.
Forced Chrysalis. custom story feature, not a canonical merit. His awakening was engineered by his Unseelie superior, leaving him with vivid, incomplete memories of earlier lives.
Use the Storyteller System. roll the relevant Attribute plus Ability, with difficulty set by the Storyteller. Changeling traits such as Glamour, Willpower, and Banality are tracked as dots, not D&D-style combat statistics.

Actions

Troll's Grasp. Brawl + Strength. A close-range punch, shove, or grapple. Roll the appropriate Attribute and Ability pool; damage and difficulty are determined using the table's Changeling rules.
Measured Strike. Melee + Strength. He uses a serviceable weapon or an improvised object with controlled, economical force. Roll the appropriate pool; resolve damage using the weapon and table rules.
Sergeant's Call. Leadership + Charisma or Manipulation, as appropriate. He gives a concise order and tries to steady or direct allies. Use the table's normal social-roll rules; this is not supernatural mind control.

Reactions

Put Himself Between. If an ally is threatened within reach, Finn steps between them and the danger or pulls them behind him. Resolve any resulting dodge, block, or attack using the Storyteller System and the table's normal rules.
The Oath's Weight. When someone invokes his rank or his word, he pauses and weighs the request before responding. This is a roleplaying cue, not a supernatural power.

Services they sell

Can organize a group, plan a route, and keep people focused under pressure.
Can carry messages between the party and his superior, though he cannot guarantee the superior's response.
Can offer practical hiking and travel advice from personal experience.

Equipment

  • Blue wool coat (clothing)Fine blue wool coat with travel patches stitched on the inside; personal clothing, not armor.
  • Leave clothes (clothing)Scarf, white Alps-print T-shirt, black pants, and running shoes.
  • Travel kit (gear)Ordinary personal travel supplies; exact contents depend on the scene. Military equipment is not assumed to be present while he is on leave.

Possessions

Fine blue wool coat with hidden patches from places he has seen and hiked
Scarf
Alps-print white T-shirt
Black pants and running shoes
A small collection of trail notes and travel keepsakes

Background

Kyle Svenson grew up Swedish-American in Minnesota, where long walks, cold weather, and practical competence felt like ordinary virtues. He joined the US Army and became a sergeant, E-5, the senior enlisted man in his small circle. He learned to carry responsibility without making a show of it, and on leave he has been trying to see Italy with his friends Johnathan Kauffman, who goes by Burke VonBraken, and Willie Woods, who goes by Wyke Gorn. The three can be petty and vindictive, a habit Finn usually contains by making them talk through consequences before acting. His fae memories began as fragments: a road under unfamiliar stars, old names, and a life that felt both his and not his. He had been Seelie. His distant superior, a Native Hawaiian first lieutenant and Unseelie Night-Marcher changeling, became curious about those memories and wore him down until a forced Chrysalis broke through. Finn emerged as Ragnar Obstorth, frightened by the difference between the life he remembers and the one he has built. Now he carries messages upward for the lieutenant, who remains distant and difficult to read. Finn's girlfriend Amelia is the person he most wants to return to, and he is planning to ask her to marry him. His current problem is that he cannot tell whether his new Unseelie allegiance is a choice, a survival tactic, or a debt someone else intends to collect.

Role in the story

The party's practical leader and reluctant bridge between a small group of petty friends and their distant Unseelie superior. He can be a reliable ally, a source of military discipline, and evidence that a forced Chrysalis leaves personal and political consequences.

“He joined the US Army and became a sergeant, E-5, the senior enlisted man in his small circle.”
From their background
Faction
Unseelie Court by recent coercion; a Night-Marcher-associated circle through his superior. He is also an active US Army sergeant, E-5.

Known connections

Johnathan Kauffman, also called Burke VonBraken, friend and fellow traveler; their friendship includes recurring petty feuds.
Willie Woods, also called Wyke Gorn, friend and fellow traveler; Finn often tries to keep his vindictiveness from becoming a larger problem.
Amelia, his girlfriend; he is preparing to propose and has not told her how much his fae life has changed.
His distant superior, a Native Hawaiian US Army first lieutenant and Unseelie Night-Marcher changeling; Finn carries messages to him and distrusts the curiosity that helped force his Chrysalis.
Major secret · GM only
Minor secrets · GM only

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