Geddik
Geddik
At the table
Voice
His voice has a dry rasp from dust and roadside shouting, with a quick, clipped rhythm that skips emphasis onto unexpected words. He sounds most natural when discussing routes, food, or weather; personal questions make his sentences short and carefully arranged.
He speaks in clipped Common shaped by years of calling over wagon noise and wind. His words come out with a slight rasp, as though his throat has kept a little quarry dust in it. He favors concrete details and practical questions, and often pauses before a name as if checking whether it is safe to say aloud.
Speech patterns
How to play them
Geddik first tries to pass as an ordinary traveler. He offers a useful detail or a small favor to learn what the party wants, then decides whether they are easier to deceive, bargain with, or avoid. Treating his two companions as people rather than disposable underlings earns his attention. Threatening his mother or calling him a coward makes him guarded and reckless.
Goal
Save enough to open a modest roadside kitchen, then get his companions out of the bandit life before Kofi's risks catch up with them.
Motivation
He wants a life in which he can earn money without watching every doorway, but loyalty and guilt keep him tied to his crew.
Appearance
Geddik sits with two other bandits at the center of the old toll court, as if their little patch of paving were a private dining room. His weather-browned skin has a dry, pebbled texture from years of road dust and wind. He is compact and springy, always shifting his weight as though testing whether the ground might give way. His patched coat hangs badly at one shoulder, but its cuffs are scrubbed clean and its brass buttons are polished to an absurd shine. He watches faces in reflections: a tin cup, a puddle, the curved back of a spoon. The impression he leaves is of someone who has already measured every exit and is trying to make you believe he has not.
Clothing
A road-stained brown coat with one shoulder patched in mismatched canvas, a faded green waistcoat, soft boots, and a scarf wrapped twice around his left wrist. The coat is ill-fitting, but the brass buttons have been cleaned and polished with care.
Body language
He sits forward with both feet planted, elbows near his knees, and his hands visible unless he thinks no one is watching. His gaze keeps returning to reflective surfaces. When he is uneasy, he rotates a polished button between thumb and forefinger; when angry, he stops moving altogether.
- Height
- 5 feet 7 inches
- Build
- Compact, wiry, and quick-footed, with the tension of a man accustomed to springing up from hard ground.
- Eyes
- Dark hazel, usually narrowed against glare
- Hair
- Dark brown, cut unevenly with a knife
- Skin
- Weather-browned, with a dry, road-dusted texture
- Age
- Thirty-four
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesGeddik is shrewd about danger but awkward around honest affection. Among his crew he is dryly funny and generous with food; with strangers he becomes calculating and evasive. When ashamed, he turns practical and brisk, as if a chore can settle a moral problem. He is capable of real tenderness, but dislikes being seen offering it.
- Alignment
- Neutral evil, though he has a stubborn and inconvenient loyalty to the people who share his risks.
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 14 · HP 9 · 30 ft.Geddik avoids a fair fight. He uses the other two bandits as distractions, targets anyone isolated from the group, and tries to land Sneak Attack before ducking behind cover. He retreats if one companion falls or if an opponent proves difficult to deceive. He would rather bargain, flee, or surrender than die for a haul.
Geddik
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Leather armor (armor)Worn leather armor beneath his coat, chosen for flexibility rather than protection from a direct blow.
- Dagger (weapon)A plain, well-balanced blade carried where his coat conceals its outline.
- Shortbow and 20 arrows (weapon)A shortbow with a repaired grip and a modest quiver of arrows.
- Road kit (adventuring gear)A small pouch of chalk, twine, and two polished brass buttons he keeps as spares.
Possessions
Background
Geddik grew up helping his mother weigh sacks at the trade yard in Kestak, a roadside settlement built around a quarry trade that has long since dried up. He learned early that a quick hand could keep a family fed, but that a quick lie could get a neighbor beaten in your place. At nineteen, he joined a band of highway robbers led by an aging cutpurse called Bruk. Geddik thought it would be temporary. It stopped being temporary the night a caravan guard named Tarek caught him hiding under a wagon and, instead of killing him, let him go with a warning and a loaf of bread. That mercy unsettled him more than a beating would have. Now he and two companions sit in the toll court at the settlement's center, posing as idle travelers while they watch a passing coach road. He wants to steal enough to buy a small roadside kitchen and leave the crew without abandoning them to the hangman's rope. His mother, Nima, still lives in Kestak and refuses to accept his money. The crew's blunt, practical leader, Kofi, suspects Geddik is planning an escape; Tarek, now a guard captain, has begun asking after him again.
Role in the story
One of three bandits seated in the center of Kestak's old toll court. He can serve as a suspicious informant, a reluctant opponent, or the first member of the crew willing to consider a way out.
“He learned early that a quick hand could keep a family fed, but that a quick lie could get a neighbor beaten in your place.”
- Faction
- A small, unnamed road crew that uses the abandoned toll court at Kestak as a meeting place. The court's old local name, Kestak, comes from the quarry trade that once sustained it.
Known connections
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