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Lalevan

Human · Commoner · Level 5

Lalevan

Blacksmith and seller of combat gear
ACNone
HP100/100
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, work-worn voice with a faint rasp at the end of each phrase. It has the breath discipline of someone accustomed to timing effort at the anvil. Under stress the rasp becomes a double-cough, then a brief held silence before he speaks again.

His voice has a dry, slightly rough edge from years of smoke and furnace air. He clips work instructions into compact phrases, but takes longer, more winding breaths when recalling the quarry collapse. When rattled, a dry double-cough interrupts him; he will often cover it by asking a practical question.

Speech patterns

Talks about weapons as tools first: their balance, maintenance, and what they are expected to endure.
Uses short questions to test a customer's knowledge before recommending expensive gear.
When discussing his brother, stops mid-sentence and changes the subject to the work at hand.
Measures a promise by its practical details: who, when, and what happens if the plan fails.

How to play them

Begin with a practical question about what the visitor needs and how they intend to use it. Offer a cheaper repair before recommending a new purchase. He warms to people who respect his workers and can explain their plans plainly; threats make him retreat behind the counter and call for help.

Goal

Finish and test the 6th Survey's spearheads before the caravan departs, then find a reliable source of sound iron.

Motivation

To keep his shop and apprentice safe without allowing fear of another loss to make every decision for him.

Secret · GM only

Appearance

Lalevan is broad through the shoulders, with a soot-dark beard clipped square at the jaw and a thick mustache that catches tiny flecks of charcoal. His skin has the dry, warm sheen of someone who works close to a furnace; pale ash settles in the creases around his eyes and along his hairline. He walks with a measured, slightly forward pitch, placing each foot as if testing a floor for stability. Even at rest, his breath comes in short, controlled pulls through his nose, followed by a faint rasp in his throat. When rattled, that rasp turns into a dry double-cough and his chest goes still for a beat. The unexpected thing about him: he keeps a tiny, immaculate collection of pressed wildflowers tucked inside his work apron, each labeled in careful script.

Clothing

A smoke-brown leather apron over a faded blue work shirt, wool trousers, and high boots patched at the instep. He wears a thick neck cloth against sparks and keeps a narrow cloth pouch, carefully tied shut, inside his apron.

Body language

He tends to lean toward a speaker as though listening for a fault in a piece of metal. His hands are usually still unless there is a tool to turn or a surface to wipe. Anger shows first in the set of his jaw; fear shows in that sudden held breath and dry double-cough.

Height
About 5 feet 9 inches
Build
Heavy-shouldered and sturdy, with a thick waist and the compact strength of someone accustomed to lifting hot stock with tongs.
Eyes
Dark brown
Hair
Black, with iron-gray threads at the temples
Skin
Warm brown, frequently dusted with soot
Age
Adult, about forty-one
Gender
Male
Size
Medium

Distinguishing features

A dry rasp follows his normally controlled breaths; when distressed, he gives a distinctive double-cough and holds his breath.
Walks with a careful forward pitch, as if constantly testing the ground.
Keeps labeled pressed wildflowers in his work apron, despite the soot and heat.

Personality

13 traits and drives

Lalevan is patient with honest beginners and brisk with people who mistake confidence for competence. He takes pride in making useful things, yet resents being treated as a simple tradesman who should obey anyone carrying a badge. In calm moments he is dryly funny and generous with advice; when pressed about danger, money, or his brother, he becomes rigidly practical and struggles to show grief.

Alignment
Pragmatic and community-minded; he keeps his word, but will not risk his workers for a stranger's cause.

Quirks

Turns a hammer in his palm whenever he is listening closely, stopping with its striking face aligned toward the forge.
Labels every pressed flower with a date, including the ones he cannot identify.
Taps a piece of metal twice on the anvil before answering difficult questions.
Sets aside a cup of water for the forge cat, though he insists the cat is not his.

Habits

Checks a blade's balance with two fingers before discussing its price.
Moves between customers and the forge without looking at his feet, but stops dead if someone blocks the path to the water bucket.
When worried, counts the hammer blows he hears from the next room, even if the work is not his.
Lets apprentices make small mistakes, then asks them to explain what they noticed before offering a correction.

Traits · 3

Generous with practical knowledge, guarded with personal history.
Values patience in craft but sometimes acts too quickly when someone is in danger.
Wants Kesh to choose his own future, yet keeps finding reasons to delay letting him go.

Flaws · 3

Treats asking for help as a last resort.
Can become stubborn when someone invokes authority instead of explaining the practical reason for an order.
Keeps a painful family loss sealed off so completely that his sister cannot reach him.

Fears · 3

Making a rushed decision that gets someone killed again.
Discovering that the cracked iron he sold has already failed in the field.
Kesh leaving before he has taught him how to judge unsafe metal.

Wants and needs · 4

A trustworthy replacement iron supplier.
Time to test the 6th Survey's spearheads before delivery.
Enough income to pay rent without shortchanging his apprentice.
A way to speak honestly with Gita about their brother.

Combat

HP 100 · Not defined by UE5. For a custom project, use the project's standard human movement settings.

He is a shopkeeper, not a trained soldier. If threatened, he puts the counter or an anvil between himself and the attacker, calls for help, and uses his hammer only to make room to escape. His attacks use custom encounter values that must be adapted to the project's combat rules.

Lalevan

Medium humanoid (human), pragmatic and community-minded; he keeps his word, but will not risk his workers for a stranger's cause.
Armor ClassNot set
Hit Points100
SpeedNot defined by UE5. For a custom project, use the project's standard human movement settings.
Level5
STR
DEX
CON
INT
WIS
CHA
Languages
Common trade tongue
Custom Unreal Engine 5 project ability. Forge-Ready Inspection. Lalevan can inspect a weapon or piece of armor and identify visible damage, poor workmanship, and likely repair needs. This is a proposed gameplay feature, not a built-in UE5 rule.
Custom Unreal Engine 5 project ability. Shopkeeper's Measure. When supplied with materials and time, he can craft or repair ordinary combat equipment using the campaign's crafting rules, if any.

Actions

Hammer Strike. Custom encounter action: swings his smith's hammer at one nearby target. Resolve using the project's combat rules; suggested damage is 12 Health. This is not a built-in UE5 mechanic.
Scale-Fling. Custom encounter action: hurls a fist-sized lump of hot scale at a nearby target. Resolve using the project's combat rules; suggested damage is 6 Health. A target may be briefly distracted if the encounter supports that effect.

Reactions

Get Behind the Counter. Custom encounter response: if a threat approaches his apprentice or customer, Lalevan shouts a warning and uses the nearest sturdy object as cover. Resolve any movement or protection effect using the project's own rules.

Services they sell

Sells ordinary weapons, shields, and armor appropriate to the campaign's equipment list.
Repairs damaged metal equipment.
Can assess visible flaws in metalwork.
Can produce custom mundane gear when supplied with materials and enough time.

Rewards they can give

A fair discount on one ordinary repair for a customer who helps identify a dependable iron supplier.
A custom-made mundane weapon or armor fitting if the party supplies suitable materials and allows workshop time.

Equipment

  • Shop hammer (tool)A heavy, well-used striking hammer; chiefly a smithing tool, but serviceable as an improvised weapon.
  • Smithing kit (work gear)Leather apron, gloves, tongs, and a face shield for ordinary forge work.
  • Flower pouch (personal keepsake)A small pouch containing carefully pressed wetland flowers, each labeled with a date.

Possessions

A modest blacksmith's shop and its forge.
A ledger of orders, repairs, and unpaid rent.
A pouch of labeled pressed flowers.
A cracked spearhead kept as a sample from the questionable iron batch.

Background

Lalevan learned his trade from his mother, who ran a roadside repair forge outside the old quarry. At nineteen, he took work repairing tools for the 6th Survey's stone crews. During a winter collapse, a trapped crew begged him to open a sealed service gate. His foreman ordered him to wait for the supports; Lalevan disobeyed, opened the gate, and saved three workers, but the rushed rescue brought down a second section and killed his younger brother, Daro. Since then he has trusted practical judgment more than orders, while privately fearing that every quick decision hides another cost. He bought his present shop from an elderly smith whose name is now forgotten, and its old sign still bears the worn, unreadable mark that locals call 'Vask.' He employs Kesh, a sharp-eyed apprentice who wants to join the caravan guard, and owes a delivery of repaired spearheads to Togr, the quartermaster of the 6th Survey. His sister, Gita, lives upriver and sends him pressed flowers from the wetlands. The shop is behind on its rent, the quartermaster is impatient, and a batch of iron he bought cheaply has begun to crack under stress.

Role in the story

A grounded merchant, craft expert, and reluctant source of information whose supply crisis can connect the party to the 6th Survey and the dangerous iron trade.

“At nineteen, he took work repairing tools for the 6th Survey's stone crews.”
From their background
Faction
Independent shopkeeper; has a supply obligation to the 6th Survey but is not its member.

Known connections

Kesh, his apprentice, who wants to leave the shop for caravan work.
Togr, the 6th Survey quartermaster, who is waiting for a promised spearhead delivery.
Gita, his older sister upriver, who sends him pressed flowers and refuses to discuss their brother's death.
The unnamed former smith whose worn sign survives as 'Vask,' an old shop name nobody can now explain.
Major secret · GM only
Minor secrets · GM only

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