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Iktet

Fairy · Ranger · Level 5

Iktet

Herbalist
AC15
HP44/44
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, low-volume rasp with a faint breathy catch, as if she has just come in from cold air. The initial pause before she speaks is often more noticeable than her words. When calling across a market, her voice cuts through with the sharp projection of someone accustomed to shouting over carts and rain; when treating a patient, it becomes steady and plain rather than soothing.

Her words arrive in clipped, workmanlike phrases, shaped by years of giving instructions over market noise and treating people who are frightened or feverish. She rolls some consonants and stresses the wrong syllable when tired, a trace of her family's old household dialect. She tends to pause for one measured breath before answering anything personal.

Speech patterns

Uses precise plant and preparation terms even when discussing people.
Asks seemingly practical questions about a person's route home, injuries, or next meal.
Calls Loom 'my brother' rather than using his name when she is trying to remind herself what she must protect.
Makes blunt statements of fact, then tries to soften them with an awkward offer of medicine.

How to play them

Yamyam is most approachable when asked for practical help: identifying a poison, treating a wound, or finding a safe route through Khuld. She offers a useful service before asking for anything personal. Treat Loom kindly and she will become noticeably less guarded. Threaten him or corner her about her appetite and she stops bargaining, takes to the air, and looks for a way out.

Goal

Find who is leaving the marked carcasses, learn what they know about the cistern, and keep Loom from being drawn into the answer.

Motivation

Yamyam wants to believe that what she did to survive does not define what she is. She keeps helping the sick because she needs evidence, even private evidence, that she can preserve life as well as take it.

Secret · GM only

Appearance

Yamyam is a handspan-and-a-half taller than a human's forearm, with the compact, spring-loaded posture of something accustomed to launching from gutters. Her moss-brown skin has a dry, velvet texture, and fine pale speckles run over her shoulders like flour dust. Her wings resemble two overlapping sycamore leaves, translucent at the edges and darkly veined toward the body; they shiver before she moves, like a held breath. She walks with quick, heel-first steps, then goes abruptly still, head tilted as if listening through the soles of her feet. Within a minute of meeting her, most people notice the smell: bitter wormwood, wet soil, and a faint, unmistakable trace of raw meat. Yamyam knows about the herbs. She pretends not to notice the rest. Unexpectedly, she keeps a tiny, meticulously tended rooftop garden of edible flowers for the city's pigeons.

Clothing

A patched, sleeveless apothecary's coat cut open behind the shoulders, with small leather loops holding dried plants, bone needles, and tightly stoppered vials. She wears a belt made from braided reed and carries a hooded scarf for hiding her wings in human crowds.

Body language

Her wings flutter in tiny, involuntary pulses when she is hungry or excited. She angles her body toward exits while maintaining eye contact, and taps one thumbnail against her front teeth when weighing a lie. When genuinely ashamed, she folds her wings tight enough to make their veins stand out.

Height
2 feet 8 inches
Build
Compact and wiry, with strong thighs and narrow shoulders built for sudden leaps and long flights between rooftops.
Eyes
Dark amber, with a green ring near each pupil
Hair
Black-brown, clipped short and held down with a strip of dried kelp
Skin
Moss-brown with a soft, dry velvet texture
Age
Adult, approximately 34 years old
Gender
Female
Size
Small

Distinguishing features

Leaflike wings with dark, visible veins that tremble before she moves.
The strong scent of wormwood, damp earth, and raw meat follows her despite her careful use of perfume herbs.
Pale speckles over her shoulders resemble flour or pollen dust.
Keeps a rooftop flower garden for pigeons, though she has no sentimental explanation ready.

Personality

12 traits and drives

Iktet is practical to the point of seeming callous, yet she is tender with the injured in ways she cannot explain without embarrassment. She jokes when relaxed, but becomes direct and hard to distract when she feels threatened. In company she can be almost companionable; alone with a fresh scent of blood, her attention narrows into a frightening, patient stillness.

Alignment
Neutral evil. She is capable of affection and keeps promises to those she considers hers, but regards strangers as potential food when hunger overwhelms her restraint.

Quirks

Sniffs the air before answering a question, as if sorting the speaker from the room.
Counts stair steps under her breath, then starts again if interrupted.
Leaves one edible flower on a patient's windowsill after treatment.
Clicks her teeth twice when deciding whether someone is lying.
Puts her vials in order by how unpleasant they smell, not by their use.

Habits

She watches a room's exits, food stalls, and smallest occupants before she looks at anyone's face.
When treating a patient, she becomes briskly tender and utterly focused; afterward she may ask questions that make it clear she has been assessing how that person might taste.
She avoids hunting near Loom's home and takes care not to leave evidence where children might find it.
If someone offers her food, she smells it first, even when she knows the person and trusts them.

Traits · 3

She notices small signs of illness and exhaustion before she notices social rank.
She is capable of warmth, but resents being expected to perform it on demand.
She tells the truth about ordinary things and lies quickly about the one subject that matters.

Flaws · 3

Hunger can make her rationalize cruelty as necessity.
She treats trust as a scarce resource and tests people with disturbing questions.
She is overconfident about reading prey and sometimes mistakes fear for guilt.

Fears · 3

That Loom will discover she has begun to enjoy the hunt rather than merely endure it.
Being trapped underground without food or an exit.
That a person she has treated will recognize the smell of her hidden stores.

Wants and needs · 3

Needs a safe way to manage her hunger without making another victim.
Wants Loom to remain ignorant of the worst details of her past.
Needs to learn who is sending the marked carcasses before they approach her brother.

Combat

AC 15 · HP 44 · 30 ft., fly 30 ft.

Yamyam tries to begin combat from cover or above, marks the most isolated enemy, then uses her flight to keep out of reach while firing twice each turn. She favors ensnaring strike to pin a dangerous pursuer and lesser restoration to keep an ally or herself in the fight. If cornered, she attacks with her knife and seeks a gap to escape rather than standing her ground. She avoids eating anyone during a fight; the impulse comes after, when danger has passed.

Iktet

Small humanoid (fairy), neutral evil. she is capable of affection and keeps promises to those she considers hers, but regards strangers as potential food when hunger overwhelms her restraint.
Armor Class15
Hit Points44
Speed30 ft., fly 30 ft.
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthDexterityConstitutionIntelligenceWisdomCharisma
SkillsNaturePerceptionStealthSurvivalMedicineAnimal Handling
SensesPassive Perception 16
Languages
Common,
Sylvan,
Elvish
Fairy ancestry. Small fey with a flying speed of 30 feet. Her wings are translucent, veined like bruised leaves, and cannot carry her while she wears medium or heavy armor.
Fey Ancestry. Advantage on saving throws against being charmed, and magic cannot put her to sleep.
Ranger spellcasting. Wisdom is her spellcasting ability; spell save , spell attack bonus +6. She has four 1st-level and two 2nd-level spell slots.
Predatory Herbalist, custom. Yamyam can identify the broad physical condition of a creature from a fresh trace of its blood or saliva. This does not reveal its identity or thoughts.
City Stalker, custom. In Khuld's alleys, markets, and roof gardens, Yamyam has advantage on Wisdom (Survival) checks to track a creature that has passed through within the last day.

Spells

Ensnaring Strike (level 1, conjuration). A creature must succeed on a Strength saving throw or be restrained by spectral vines until the spell ends. The target can use its action to make a Strength check against the spell save DC to escape.
Hunter's Mark (level 1, divination). For up to 1 hour, Yamyam can concentrate on a chosen quarry. She has advantage on Wisdom (Perception or Survival) checks to find it, and knows its direction while it is within 1 mile.
Lesser Restoration (level 2, abjuration). Yamyam touches a creature and ends one disease or one condition affecting it: blinded, deafened, paralyzed, or poisoned.
Spike Growth (level 2, transmutation). Yamyam creates a wall of grasping plants in a 20-foot square within range. The area is difficult terrain for the duration, and a creature in it when cast must make a Strength saving throw or be restrained.

Actions

Shortbow. Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 80/320 ft., one target. Hit: 7 () piercing damage, or 8 () if used with two hands in melee. Yamyam makes two attacks when she takes the Attack action.
Hunting Knife. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () piercing damage.
Mark the Breathing. Yamyam chooses a creature she can see within 60 feet as her quarry for up to 1 hour, or until she is incapacitated or chooses another quarry. Once on each of her turns when she hits it with a weapon attack, she deals an extra damage. This is a custom adaptation of a ranger's marked-prey feature, not an additional spell.
Spellcasting. Yamyam casts one of her known ranger spells, using Wisdom as her spellcasting ability. Her known spells are listed below.

Reactions

Gutter-Skip. When a creature Yamyam can see hits her with an attack, she may use her reaction to fly up to 10 feet without provoking opportunity attacks. She must be able to fly and cannot use this while wearing medium or heavy armor.
Follow the Scent. When a creature she can see within 30 feet moves, Yamyam may use her reaction to make a Wisdom (Perception) check contested by the creature's Dexterity (Stealth) check. On a success, she knows the creature's direction and approximate distance until the end of her next turn.

Services they sell

Identifies common herbs, venoms, and medicinal plants.
Treats mundane wounds and helps stabilize the gravely injured.
Can guide travelers through Khuld's rooftops and flood channels.

Rewards they can give

A reliable herbal remedy for common fever or poison, if the party earns her trust.
A concealed roof route through Khuld that avoids a dangerous street checkpoint.
Information about who has been leaving marked carcasses, if the party helps protect Loom.

Equipment

  • Shortbow (weapon)A small, well-maintained shortbow suited to her size, carried in a fitted case across her back.
  • Hunting knife (weapon)A narrow hunting knife used for cutting roots, preparing remedies, and close defense.
  • Apothecary coat (armor)A patched coat reinforced with boiled leather panels; counts as studded leather armor.
  • Herbalist's kit (tools)A bundle of bitter herbs, clean cloth, bone needles, and stoppered tincture vials.
  • Preserved samples (personal)Three small corked bottles of animal blood, each labeled with a date and an herb used to mask its smell.

Possessions

A pocket notebook of plant remedies and rough maps of Khuld's roof paths.
A tiny clay pot of flowering herbs kept for pigeons.
A worn strip of Loom's childhood blanket tied around her wrist beneath her sleeve.

Background

Yamyam and her brother Loom grew up among the cramped roof gardens and flood channels of Khuld, where hungry winters made every living thing seem like a resource. Their mother gathered medicinal moss and taught Yamyam to distinguish healing plants from poisonous ones; their father vanished during a food riot, leaving no body and no explanation. The formative change came when Yamyam was still young: trapped in a collapsed cistern during a winter famine, she survived by eating a dying creature that had been brought down there by the flood. The experience did not make her proud, but it severed the boundary she had been taught to trust between hunger and horror. She later apprenticed herself to a human apothecary, learning to treat fever, venom, and infected wounds while hiding what she did to feed herself. Loom knows enough to fear her appetite, but he still shares their rooms and tries to keep her from hunting in the crowded districts. Recently, someone has been leaving fresh animal carcasses on her windowsill, each one neatly opened and marked with the old survey number 17. Yamyam suspects a witness from the cistern years has found her.

Role in the story

A morally dangerous but useful herbalist whose knowledge can save the party, while her predatory hunger and buried past put her at odds with anyone who assumes that a gentle healer must be harmless.

“The experience did not make her proud, but it severed the boundary she had been taught to trust between hunger and horror.”
From their background
Faction
No formal faction. She trades remedies through the market stalls around the old survey marker called 17, a place named for the long-vanished surveyor whose marker still divides the district.

Known connections

Loom, her brother, shares her cramped rooms in Khuld and is the only person she reliably puts ahead of her appetite.
An unnamed human apothecary taught her the practical uses of herbs and still suspects the truth about her nocturnal absences.
The person leaving marked carcasses at her window may be tied to the old cistern collapse and her first act of survival.
Major secret · GM only
Minor secrets · GM only

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