Fenna Gimble
Fenna Gimble
At the table
Voice
Her voice has a lightly rasped edge from calling over crowds and breathing canvas dust, with a bright forward ring that carries across a green. Before speaking, she draws a short breath through her nose, as if checking the air for rain or trouble. Her puppet voices are distinct but never shrill.
Fenna speaks in crisp, nimble phrases, shaped by years of projecting over market noise and keeping time with puppet dialogue. Her consonants click lightly, and she often gives a word a tiny theatrical pause before landing it. She can make a sentence sound like a stage cue without raising her voice.
Speech patterns
How to play them
Treat Fenna as a working professional, not a novelty. She is friendly with curious listeners and brisk with anyone who grabs her props. Offer help protecting a performance space or resolving a local dispute, and she will share what she knows. Be honest about danger; she distrusts promises made for applause.
Goal
Keep her traveling route and booth intact, and finish the set of puppet characters her aunt began.
Motivation
Fenna wants her performances to give people a moment of courage, especially when fear makes them cruel or helpless. She also wants to remain self-sufficient and fears that accepting too much help will cost her the freedom to travel.
Appearance
Fenna is a grown goblin woman, barely three and a half feet tall, with a mature, self-assured face and a grin broad enough to look like the start of a story. Her long ears angle outward like little pennants. She moves with the quick, practiced balance of someone who has spent years working around ropes, wheels, and restless children. Her smell arrives before her voice: lamp oil, damp canvas, and the sweet burnt-sugar scent of the chestnuts she snacks on between performances. An unexpected detail for a traveling entertainer: she keeps a neatly folded, grease-stained map of local wells tucked in her belt and checks it before she chooses a place to perform.
Clothing
An orange tunic with a blue patch at one elbow, a belt full of puppet strings and small tools, soft scuffed boots, and a yellow ribbon holding her dark hair in a high pile.
Body language
She stands with her feet planted wide for someone so small, as if bracing against an invisible gust. Her hands are nearly always occupied: adjusting a ribbon, testing a puppet string, or tapping a rhythm on her thigh. When someone speaks from a position of authority, her grin stays up while her ears tilt back.
- Height
- Three feet six inches
- Build
- Small and compact, with sturdy calves and quick, sure hands shaped by hauling a booth and working strings.
- Eyes
- Amber
- Hair
- Dark brown, piled up and tied with a yellow ribbon
- Skin
- Leaf green
- Age
- Twenty-five
- Gender
- Female
- Size
- Small
Distinguishing features
Personality
13 traits and drivesFenna is buoyant in public but sharply observant in private. She loves a crowd's laughter and dislikes being the center of a serious conversation. With children, she is patient and conspiratorial; with officials, she becomes direct and stubborn. When tired, her jokes grow gentler but her patience for bullies vanishes.
- Alignment
- Neutral good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 12 · HP 7 · 30 ft.Fenna avoids a fair fight. She uses her booth, props, and sudden feints to distract a threat, then scrambles toward cover or a safe exit. She will risk herself to shield children or give someone else time to escape, but she does not pursue a retreating foe.
Fenna Gimble
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Traveling puppet booth (tool)A compact folding puppet booth of patched canvas and light wooden struts, with a stage opening set high for standing audiences.
- Bee-shield knight puppet (prop)A blue-cloaked knight with a tiny shield painted with a bee; the puppet is her best-loved character.
- Joiner's mallet (tool)A small wooden mallet used to tap booth joints into place; it can serve as an improvised weapon.
- Prop darts (weapon)Blunt carved darts used as comic props and, in emergencies, thrown distractions.
Possessions
Background
Fenna learned puppetry from her aunt, who traveled between hamlets with a patched booth and a trunk of wooden characters. At twelve, Fenna was meant to perform a comic tale during a flood-market, but the river took the footbridge and stranded families on the far bank. She improvised a rescue story from the booth, keeping frightened children calm while adults organized a rope crossing. The experience changed her: she stopped treating performance as an escape from trouble and began using it to help people face trouble together. Her aunt later died, leaving Fenna the booth and a bundle of unfinished puppet heads. Fenna now travels alone, though she exchanges letters with her former stage partner, Paku, who settled down to raise a family. Her current difficulty is that a local reeve has begun charging performers for permits and has threatened to seize her booth. Fenna is trying to keep her routes open without turning the villages that shelter her into enemies.
Role in the story
A memorable traveling performer who can provide news, a safe gathering place, and a gentle way into local conflicts. Fenna may ask the party to help defend her right to perform, escort her across a threatened route, or uncover who is pressuring village entertainers.
“At twelve, Fenna was meant to perform a comic tale during a flood-market, but the river took the footbridge and stranded families on the far bank.”
- Faction
- Independent traveling performer; welcomed by village greens and market-day crowds, but not formally affiliated with a guild or court.
Known connections
Media
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