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Fenna Gimble - AI-generated fantasy NPC

Fenna Gimble

Goblin · Commoner and puppeteer · Level 0

Fenna Gimble

Traveling puppeteer
AC12
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Her voice has a lightly rasped edge from calling over crowds and breathing canvas dust, with a bright forward ring that carries across a green. Before speaking, she draws a short breath through her nose, as if checking the air for rain or trouble. Her puppet voices are distinct but never shrill.

Fenna speaks in crisp, nimble phrases, shaped by years of projecting over market noise and keeping time with puppet dialogue. Her consonants click lightly, and she often gives a word a tiny theatrical pause before landing it. She can make a sentence sound like a stage cue without raising her voice.

Speech patterns

Introduces difficult news through a small story or puppet exchange before stating it plainly.
Uses practical comparisons drawn from stages, ropes, weather, and cooking.
Asks questions that make people explain what they want without feeling interrogated.
Calls a performance a 'show' even when it is only one puppet and three listeners.

How to play them

Treat Fenna as a working professional, not a novelty. She is friendly with curious listeners and brisk with anyone who grabs her props. Offer help protecting a performance space or resolving a local dispute, and she will share what she knows. Be honest about danger; she distrusts promises made for applause.

Goal

Keep her traveling route and booth intact, and finish the set of puppet characters her aunt began.

Motivation

Fenna wants her performances to give people a moment of courage, especially when fear makes them cruel or helpless. She also wants to remain self-sufficient and fears that accepting too much help will cost her the freedom to travel.

Secret · GM only

Appearance

Fenna is a grown goblin woman, barely three and a half feet tall, with a mature, self-assured face and a grin broad enough to look like the start of a story. Her long ears angle outward like little pennants. She moves with the quick, practiced balance of someone who has spent years working around ropes, wheels, and restless children. Her smell arrives before her voice: lamp oil, damp canvas, and the sweet burnt-sugar scent of the chestnuts she snacks on between performances. An unexpected detail for a traveling entertainer: she keeps a neatly folded, grease-stained map of local wells tucked in her belt and checks it before she chooses a place to perform.

Clothing

An orange tunic with a blue patch at one elbow, a belt full of puppet strings and small tools, soft scuffed boots, and a yellow ribbon holding her dark hair in a high pile.

Body language

She stands with her feet planted wide for someone so small, as if bracing against an invisible gust. Her hands are nearly always occupied: adjusting a ribbon, testing a puppet string, or tapping a rhythm on her thigh. When someone speaks from a position of authority, her grin stays up while her ears tilt back.

Height
Three feet six inches
Build
Small and compact, with sturdy calves and quick, sure hands shaped by hauling a booth and working strings.
Eyes
Amber
Hair
Dark brown, piled up and tied with a yellow ribbon
Skin
Leaf green
Age
Twenty-five
Gender
Female
Size
Small

Distinguishing features

Her yellow ribbon is tied in a distinctive double loop that bobs when she works the puppets.
She smells of lamp oil, damp canvas, and burnt sugar, and knows exactly why.
Her ears flick toward anyone trying to leave before the ending.

Personality

13 traits and drives

Fenna is buoyant in public but sharply observant in private. She loves a crowd's laughter and dislikes being the center of a serious conversation. With children, she is patient and conspiratorial; with officials, she becomes direct and stubborn. When tired, her jokes grow gentler but her patience for bullies vanishes.

Alignment
Neutral good

Quirks

She gives each puppet a tiny breath before making it speak, as if lending it life.
She taps a three-beat rhythm on her thigh whenever she is calculating a price.
She names rain clouds after the least trustworthy audience member of the day.
She asks a puppet for its opinion before accepting a serious offer.

Habits

Before choosing a pitch, she checks the wind, the nearest water source, and whether a child can see the stage.
When a crowd grows tense, she slips a puppet into view before offering an opinion herself.
After a performance, she quietly repairs anything the audience damaged, even when no one asks.
When worried, she counts the booth's wooden joints by touch.

Traits · 3

She can turn a room's attention toward a puppet in an instant, yet dislikes being praised for her own courage.
She is generous with time and stories, but protective of the tools that let her earn a living.
She acts carefree on the road while carefully planning where she can sleep and find water.

Flaws · 3

She uses jokes to delay conversations that require a direct refusal.
Her instinct to protect children can draw her into danger without a plan.
She assumes a clever performance can solve conflicts that need patient negotiation.

Fears · 3

Being forced to abandon the unfinished puppets her aunt left behind.
A crowd turning on itself while she is performing.
A flood taking a crossing before she can warn the people nearby.

Wants and needs · 4

A dependable place to store her booth during the wet season
A fair resolution with the reeve over performance permits
Time and materials to finish her aunt's unfinished puppets
To tell the miller's family the truth without making their old hardship worse

Combat

AC 12 · HP 7 · 30 ft.

Fenna avoids a fair fight. She uses her booth, props, and sudden feints to distract a threat, then scrambles toward cover or a safe exit. She will risk herself to shield children or give someone else time to escape, but she does not pursue a retreating foe.

Fenna Gimble

Small humanoid (goblin), neutral good
Armor Class12
Hit Points7
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityCharisma
SkillsAcrobaticsPerformanceSleight of HandSurvival
SensesDarkvision 60 ft.; passive Perception 11
Languages
Common,
Goblin
Custom. Quick Fingers. Fenna has advantage on checks to manipulate a puppet, conceal a small object, or perform a sleight-of-hand trick using her booth.
Custom. Goblin Scramble. Fenna can move through the space of a creature larger than her.

Actions

Wooden Mallet. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage.
Prop Dart. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 4 () piercing damage. Fenna usually throws a blunt, carved prop dart and would rather flee than hurt someone.
Puppet Feint. Custom action. Fenna snaps the booth's painted curtain and makes a puppet lunge from an unexpected angle. One creature within 10 feet that can see her must succeed on a Wisdom saving throw or have disadvantage on its next opportunity attack before the end of its next turn. A creature that has seen the trick before has advantage on the save.

Reactions

Custom: Duck Behind the Booth. When a creature Fenna can see targets her with an attack, she can duck behind her booth, a creature at least one size larger than her, or other suitable cover within 5 feet. The attacker has disadvantage on that attack if the cover is between them. This reaction requires an available source of cover.

Services they sell

Puppet performances for village gatherings, fairs, and private celebrations
Discreetly distracting a crowd while people move to safety
Local knowledge about wells, paths, crossings, and village customs

Rewards they can give

A private performance tailored to a character's story or cause
Local route knowledge, including safe wells and crossings
A small carved puppet charm of a bee-shield knight

Equipment

  • Traveling puppet booth (tool)A compact folding puppet booth of patched canvas and light wooden struts, with a stage opening set high for standing audiences.
  • Bee-shield knight puppet (prop)A blue-cloaked knight with a tiny shield painted with a bee; the puppet is her best-loved character.
  • Joiner's mallet (tool)A small wooden mallet used to tap booth joints into place; it can serve as an improvised weapon.
  • Prop darts (weapon)Blunt carved darts used as comic props and, in emergencies, thrown distractions.

Possessions

Folding puppet booth and patched stage curtain
Bee-shield knight puppet
Aunt's wrapped unfinished puppet heads
Grease-stained map of wells and crossings
Small tin of lamp oil and chestnut sweets

Background

Fenna learned puppetry from her aunt, who traveled between hamlets with a patched booth and a trunk of wooden characters. At twelve, Fenna was meant to perform a comic tale during a flood-market, but the river took the footbridge and stranded families on the far bank. She improvised a rescue story from the booth, keeping frightened children calm while adults organized a rope crossing. The experience changed her: she stopped treating performance as an escape from trouble and began using it to help people face trouble together. Her aunt later died, leaving Fenna the booth and a bundle of unfinished puppet heads. Fenna now travels alone, though she exchanges letters with her former stage partner, Paku, who settled down to raise a family. Her current difficulty is that a local reeve has begun charging performers for permits and has threatened to seize her booth. Fenna is trying to keep her routes open without turning the villages that shelter her into enemies.

Role in the story

A memorable traveling performer who can provide news, a safe gathering place, and a gentle way into local conflicts. Fenna may ask the party to help defend her right to perform, escort her across a threatened route, or uncover who is pressuring village entertainers.

“At twelve, Fenna was meant to perform a comic tale during a flood-market, but the river took the footbridge and stranded families on the far bank.”
From their background
Faction
Independent traveling performer; welcomed by village greens and market-day crowds, but not formally affiliated with a guild or court.

Known connections

Paku, her former stage partner, lives in a riverside hamlet and sends her news with traveling traders.
Her late aunt's unfinished puppet heads remain wrapped in cloth at the bottom of her trunk.
Meli, a village baker, gives her stale rolls in exchange for performances that keep the children occupied.
Major secret · GM only
Minor secrets · GM only

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