Artigrom Hookabee
Artigrom Hookabee
At the table
Voice
A dry, slightly rasped speaking voice, with a breath drawn through the teeth before difficult answers. It carries the clipped cadence of a man used to making himself heard over rigging and surf, but he does not project unless a room demands it.
He speaks in measured, practical phrases shaped by bargaining, shipboard noise, and years of listening before answering. His vocabulary is precise about cargo, distance, and timing, but carefully vague about motive. When he is nervous, his consonants catch slightly against his teeth and his sentences become more exact rather than louder.
Speech patterns
How to play them
Begin with useful, verifiable information and let others decide whether to trust him. He responds to directness more than threats, but will not casually reveal Tor's private instructions. Offer him a choice with real consequences, rather than demanding an immediate confession, and watch for the detail he deliberately leaves unsaid.
Goal
Help close the remaining Demon Gates without becoming Tor's instrument in another catastrophe, and learn whether he can watch without reporting everything he sees.
Motivation
To remain useful enough to survive, while slowly finding out whether usefulness can be chosen rather than commanded.
Appearance
An angular, weathered man who dresses to disappear into a crowd rather than impress it. His long dark hair hangs over his face though loose strands around his temples. A pale, unmistakable scar runs across his cheek. His gaze moves in quick, precise hops, taking in doors, hands, and reflections before settling on a speaker. He moves with a merchant's practiced economy, turning his whole body to keep a room in view.
Clothing
Well-cut but practical travel clothes in muted sea and earth tones: a weatherproof coat, layered waistcoat, close-fitting boots, high collars, and a soft scarf that can hide his face in spray or dust. Nothing bears a conspicuous insignia. The garments are maintained carefully, with discreet repairs at the cuffs and seams.
Body language
He holds his shoulders in a traveler's slight forward lean, as if ready to move before a conversation turns. His eyes flick to hands and exits; when he is withholding something, he rolls the old ring against his thumb. In a rare moment of honest uncertainty, he stops moving altogether.
- Height
- 5 feet 9 inches
- Build
- Lean and sinewy, with the compact strength of someone accustomed to ship decks, luggage, and long roads.
- Eyes
- Dark brown
- Hair
- Long, dark brown, usually tied back
- Skin
- Olive, weathered by wind and sea air
- Age
- About 47
- Gender
- Man
- Size
- Medium
Distinguishing features
Personality
13 traits and drivesArtigrom is observant and professionally courteous, yet distrustful of any courtesy that asks nothing in return. He can be patient and tactful when gathering information, but becomes blunt when people waste time around a clear danger. He prizes control because it kept him alive, while quietly yearning to act without calculating what his master will hear. In a calm room he lets others talk; under pressure he takes charge of practical details, then resents himself for sounding like Tor.
- Alignment
- Lawful neutral, though his obedience is beginning to fray
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 12 · HP 9 · 30 ft.Artigrom avoids a fair fight. He uses cover, keeps an escape route open, and tries to bargain or surrender when outmatched. If forced to defend himself, he fires from behind allies or obstacles, uses his dagger only to break away, and relies on Tor's ring against hostile magic. He has no spellcasting of his own.
Artigrom Hookabee
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Tor's Ring (wondrous item, custom)A plain-looking ring given by Tor Edvard. Its supernatural protection is custom to this character and grants advantage on saving throws against magical effects; it does not negate them.
- Dagger (weapon)A well-maintained blade suited to cutting cord, opening parcels, and, if cornered, self-defense.
- Light crossbow (weapon)A compact crossbow kept wrapped against weather and concealed beneath his coat when traveling.
- Gem collection (trade goods)A small assortment of polished stones and rough gems, including a few suitable as power sources for gnomish automatons.
- Travel case and coded notes (adventuring gear)A merchant's notes, route sketches, and coded reminders. Some entries are mundane; others record times and names he does not explain.
Possessions
Background
Artigrom Hookabee was a traveling gem merchant long before he became Tor Edvard's agent. During an early visit to Tor's domain, a bargain was struck that Artigrom has never described plainly. He emerged with a patron, protection, and a channel through which Tor could speak directly into his thoughts. Since then he has served as merchant, messenger, spy, and facilitator, using respectable trade as cover for work that included occult deliveries and a ritual at Targil's Run connected to the Sea Princes and the creation of a Yuan-ti Anathema. He has also carried a package intended to keep dwarves from joining the war. The ritual changed his sense of what a useful errand could cost: he learned that a quiet, ordinary man could help set horrors in motion without ever raising a weapon. Later, Yuan-ti captors carried him toward the Black Gate, where he warned the Avengers that Ietra meant to sacrifice him and summon a Marilith. After his ship was destroyed, he surrendered to the Avengers and accepted Tor's order to help them oppose the lich's gates. He has since shared Tor's information about Emberwood Boughs and fire elementals. He remains tied to Tor, but has begun to test the smallest possible acts of independence: a delayed report, an omitted detail, a moment of watching without transmitting what he sees.
Role in the story
A morally compromised informant and reluctant ally whose bond to Tor Edvard makes every act of cooperation suspect. His slow, quiet shift from obedient watcher to self-directed sentinel can offer the party a long-running story about complicity, trust, and the difference between observation and control.
“During an early visit to Tor's domain, a bargain was struck that Artigrom has never described plainly.”
- Faction
- Agent of Tor Edvard; favored by the Sea Princes; temporarily assisting the Avengers under Tor's instruction.
Known connections
Connections
Mentioned in their text, not linked yet
- Tor Edvard is his patronmaster, and supernatural correspondent. Artigrom obeys him, but is beginning to question what obedience makes him responsible for.
- The Avengers captured and later released him; Tor ordered him to assist them against the lich's gates.
- The Yuan-ti were ritual associates and later captors. Artigrom understands their plans better than he trusts them.
- The Sea Princes favored him and gave his mercantile and occult work political cover.
Species
Human
Media
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