Jarek of the Tanners' Quarter
Jarek of the Tanners' Quarter
At the table
“A fine coat, though it is wearing you two sizes too proudly.”
Voice
A resonant baritone with a quick, almost musical cadence. His laughter arrives in short bursts, while his anger is marked by a sudden drop into careful, polished diction.
Fast, bright, and precise, with a salesman’s warmth and a sergeant’s timing. He rarely raises his voice because his pauses do the work of a shout. Before speaking seriously, he draws a controlled breath through his nose, as if preparing to lift something heavy.
Speech patterns
How to play them
Jarek is charming, practical, and immediately useful. He offers food, repairs, maps, or introductions before asking for anything. He tests whether visitors respect workers and supplies by giving them a small logistical inconvenience. Those who pass earn warmth and discreet assistance. Those who belittle servants, soldiers, or craftsmen find their requests delayed by perfectly legal paperwork.
Goal
Expose the requisition conspiracy within The Gate Companies, secure formal command of Company Three, and make the quartermaster's office impossible for ambitious officers to ignore.
Motivation
Jarek wants dignity more than rank, though he often mistakes the two for one another. He is driven by loyalty to ordinary soldiers, anger at stolen credit, and a desperate need to prove that care, preparation, and practical intelligence are forms of courage.
Appearance
Jarek is a broad, compact man who seems to occupy more space than his body physically allows. He leans forward when listening, then expands suddenly when speaking, turning every conversation into a small parade ground. His skin has the warm brown tone of oiled walnut, and his hands are permanently darkened at the creases by tannin, lampblack, and old metal polish. His hair is cut short but refuses to lie flat, forming a bristling crown that makes him look permanently windblown. He moves with startling speed for someone so heavily built, using sharp half-steps and abrupt pivots learned from years of navigating crowded supply wagons. His most unexpected feature is his immaculate mouth: his teeth are bright, even, and almost absurdly well cared for, making his broad grin look more suited to a courtier than a soldier. People usually notice his presence before they notice his face because he smells faintly of leather, cloves, hot iron, and rain-soaked canvas.
Clothing
A dark green reinforced quartermaster's coat with brass toggles, a sleeveless leather overvest, heavy gray trousers, and red wool gaiters stained at the ankles. His belt carries measuring cords, chalk, keys, a folding awl, and six tiny labeled pouches. A blue Company Three sash is worn beneath his coat so it shows only when he moves.
Body language
Jarek stands with his feet planted wide and his torso angled toward the nearest problem. He gestures with whole forearms rather than hands, taps objects into alignment, and leans close enough during private conversations that people feel recruited into a conspiracy. When an officer enters, Jarek's posture becomes perfectly formal while his thumbs continue rubbing the edge of his ledger.
- Height
- 5 feet 8 inches
- Build
- Dense, barrel-chested, and powerfully compact, with the physique of a laborer who became a soldier rather than a soldier trained for parade.
- Eyes
- Dark amber, brightened by constant alertness and quick amusement.
- Hair
- Black with a narrow band of iron-gray above the right temple.
- Skin
- Warm walnut brown with tannin-darkened creases across his palms and knuckles.
- Age
- 47
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
18 traits and drivesJarek is energetic, warm, and socially fearless, but his charm is sharpened by years of being useful without being honored. He is generous with exhausted soldiers and suspicious of decorated officers. In public he performs confidence, jokes easily, and makes strangers feel as if they have been expected. In private he becomes quieter and more sentimental, especially around damaged equipment or old comrades. When praised for logistics, he deflects with humor. When praised for bravery, he becomes visibly uncomfortable, because bravery is the one kind of recognition he thinks officers can understand.
- Alignment
- Lawful Neutral
Quirks
Habits
Traits · 5
Flaws · 5
Fears · 4
Wants and needs · 4
Combat
AC 19 · HP 152 · 30 feetJarek fights as if the battlefield were a warehouse he alone has inventoried. He identifies the enemy's most useful position, disrupts movement with his hooked war pick, and directs allies toward openings. He prefers to remain near cover, wagons, doors, or stacked supplies. He spends Action Surge when an enemy threatens an ally he considers part of his stores, and he uses improvised objects freely to create distractions, trip hazards, and sudden advantages.
Jarek of the Tanners' Quarter
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Brass-Bound War Pick (weapon)A well-balanced military war pick with brass fittings and a hooked back designed to catch shields, straps, and armor joints.
- Tanner's Cleaver (weapon)A broad field cleaver made from dark steel, marked with the stamped initials of three generations of the Tanners' Quarter.
- Quartermaster's Half-Plate (armor)A reinforced half-plate coat concealed beneath his quartermaster's coat, with layered leather panels and brass rivets.
- The Red Ledger (tool)A red leather ledger containing stock records, coded accusations, personal debts, and private notes about every officer in Company Three.
- Company Three Shield (shield)A heavy shield painted green and brown like stacked crates, fitted with a small folding hook for dragging packs or catching weapons.
- Field Stores (adventuring gear)Keys, chalk, twine, sealing wax, measuring cords, awl, whetstone, lamp oil, rations, spare buckles, and emergency medicine.
Possessions
Background
Jarek was born in the Tanners' Quarter to a family that supplied treated hides, harness straps, and waterproof covers to The Gate Companies. He learned numbers before letters, memorizing stock counts by the weight of bundled leather and the sound of full crates being dragged across stone. At nineteen, he enlisted in Company Three as a wagon guard. He proved unusually gifted at keeping exhausted soldiers fed, armed, shod, and alive, and he became the company's unofficial problem solver long before anyone granted him a formal rank. His formative experience came during the Ash Gate Retreat, when an officer ordered Company Three to abandon its reserve wagons. Jarek disobeyed, reorganized the drivers, and turned the wagons into a moving barricade. The company survived, but two officers later claimed credit for the maneuver and received promotions. Jarek was praised as indispensable and passed over as unsuitable for command. Since then, he has served as quartermaster with fierce competence and a smile that grows sharper whenever an officer calls logistics a lesser duty. He maintains an affectionate but strained relationship with his younger sister Mara, who runs the family tannery and believes Jarek is wasting his life trying to be recognized by people who already depend on him. His oldest friend, Sergeant Pell Vey, now commands a rival company and quietly sends Jarek information about corrupt requisition orders. Jarek's current problem is a widening shortage of treated leather and lamp oil caused by a smuggling ring inside The Gate Companies. He suspects the ring is protected by someone high enough to destroy Company Three if exposed.
Role in the story
Jarek can serve as a hard-edged ally, a source of military intelligence, or the reluctant center of a factional scandal. He gives the players practical support while drawing them into the conflict between competent lower-ranking personnel and officers protected by tradition. If the party earns his trust, he may ask them to recover stolen supply manifests, protect Mara's tannery, or help reveal the conspiracy without triggering a civil split within The Gate Companies.
“He learned numbers before letters, memorizing stock counts by the weight of bundled leather and the sound of full crates being dragged across stone.”
- Faction
- The Gate Companies, Company Three, the Tanners' Quarter, and the covert Lantern Ledger investigation.
Known connections
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