Iria
Iria
At the table
Voice
Her voice has a lightly rough edge from years of calling across wet rooftops and drain shafts. It carries cleanly without sounding loud, with quick little pauses as she checks details in her mind. When tired, her consonants blur slightly, but she still enunciates street names as if someone might need to follow them in a storm.
She speaks in a clear, practical cadence shaped by shouting directions over rain and machinery. Her words are clipped when counting steps or reporting a hazard, but she lets sentences wander when recounting neighborhood gossip. She tends to describe people by what they do with their hands, and punctuates directions with small, exact gestures.
Speech patterns
How to play them
Be direct about immediate dangers and respectful of her work. Iria warms to people who notice practical details and do not treat the neighborhood as scenery. Offer evidence rather than asking her to take a leap of faith. If Dain is threatened, her careful reserve gives way to determined action.
Goal
Find out why the speculator wants the drain-route maps, prevent any resulting harm to the neighborhood, and keep her brother from being used as an accomplice.
Motivation
She believes a city is only as decent as the person willing to clear its blocked drains, but she longs to do work that is more than quietly preventing disasters.
Appearance
Iria is a short young woman with softly rounded features and alert, amber-brown eyes that seem to count exits before faces. Rain beads on her neatly combed hair and the waxed seams of her city coat. She moves with a narrow, rolling rooftop gait, knees flexed and weight always ready to shift, as if the ground might suddenly become a drainpipe. In a crowd, people notice that she is unusually still when listening, then suddenly quick as a sparrow when she decides to go.
Clothing
Neat, practical city clothes: a fitted dark-green coat with quiet horn fastenings, reinforced elbows, and deep secure pockets; a clean linen shirt; charcoal trousers; soft-soled boots with repaired seams; and a small brass rain gauge pinned inside her lapel. A little stitched cloth moth, once her mother's, is tucked behind the coat's inner pocket.
Body language
She settles on the balls of her feet, shoulders relaxed but ready to turn. While listening, she holds unnervingly still and watches a speaker's hands. She avoids blocking doorways and leaves one hand near a pocket containing a folding hook.
- Height
- 4 feet 11 inches
- Build
- Thin and dexterous, with wiry forearms and the compact balance of someone used to climbing wet ladders.
- Eyes
- Amber-brown
- Hair
- Dark chestnut brown
- Skin
- Warm light-brown with a soft, rain-freckled complexion
- Age
- Twenty-two
- Gender
- Female
- Size
- Small
Distinguishing features
Personality
13 traits and drivesIria is brisk and skeptical when people make promises, yet she is tender toward anyone cold, lost, or overwhelmed. Under pressure she becomes methodical and almost impossible to distract; after danger passes, she may fuss over a torn sleeve while ignoring her own shaking hands. She loves the city's messy human warmth but distrusts the people who claim to manage it.
- Alignment
- Neutral good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 14 · HP 9 · 30 feetIria avoids stand-up fights. She uses doorways, roof edges, and clutter for cover, attacks distracted enemies with her shortbow or shortsword, and retreats to warn others rather than pursue. She uses Sneak Attack when an ally has engaged a foe and saves her dagger for close quarters.
Iria
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Leather armor (armor)Supple leather armor hidden under her coat, maintained and polished.
- Shortsword (weapon)A balanced, well-kept blade in a quiet sheath.
- Daggers (weapon)Two narrow knives, one kept in a boot sheath.
- Shortbow and arrows (weapon)A compact bow and a quiver with a handful of arrows.
- Rooftop and lock tools (tools)Folded hook, chalk, waxed thread, small mirror, and thieves' tools in separate labeled pockets.
- Keepsake (personal)A stitched cloth moth that belonged to her mother.
Possessions
Background
Iria grew up above the dye shops of a crowded old city, where her mother, Sela, repaired awnings and her father vanished into debt when Iria was nine. She learned the roofs carrying messages for shopkeepers, then took honest work as a runner for the municipal drain crews. At sixteen, a night storm flooded a stairwell where her younger brother, Dain, was trapped. Iria cut a locked sluice chain to divert the water, saving him but flooding a cellar full of stored medicine. The city blamed her; the grateful families she saved quietly paid her rent for years. Now the drain crew's foreman, Brannoc, is pressuring her to deliver sealed route maps to a property speculator. Her brother works as a clerk for that same speculator and insists the plans are harmless. Iria is trying to learn the truth without making either of them her enemy.
Role in the story
A capable local guide and reluctant investigator whose personal ties to the drain crew and the property speculator can pull the party into a dispute over public safety, family loyalty, and a concealed act of corruption.
“She learned the roofs carrying messages for shopkeepers, then took honest work as a runner for the municipal drain crews.”
- Faction
- Employed by the city's municipal drain crews, though she has no formal allegiance to their foreman. She sometimes carries messages for the rooftop neighborhood known locally as Nettles, named for the persistent weeds growing in its gutters.
Known connections
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