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Iria - AI-generated fantasy NPC

Iria

Human · Rogue · Level 1

Iria

Municipal drain-crew runner and rooftop courier
“That board will take your weight once, perhaps.”
AC14
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Her voice has a lightly rough edge from years of calling across wet rooftops and drain shafts. It carries cleanly without sounding loud, with quick little pauses as she checks details in her mind. When tired, her consonants blur slightly, but she still enunciates street names as if someone might need to follow them in a storm.

She speaks in a clear, practical cadence shaped by shouting directions over rain and machinery. Her words are clipped when counting steps or reporting a hazard, but she lets sentences wander when recounting neighborhood gossip. She tends to describe people by what they do with their hands, and punctuates directions with small, exact gestures.

Speech patterns

Names the nearest stair, drain, or rooftop when explaining directions.
Frames warnings as practical observations: 'That board will take your weight once, perhaps.'
Uses short, precise sentences while working, but tells long, meandering stories when she feels safe.
When caught in a lie, corrects one small factual detail instead of answering the real question.

How to play them

Be direct about immediate dangers and respectful of her work. Iria warms to people who notice practical details and do not treat the neighborhood as scenery. Offer evidence rather than asking her to take a leap of faith. If Dain is threatened, her careful reserve gives way to determined action.

Goal

Find out why the speculator wants the drain-route maps, prevent any resulting harm to the neighborhood, and keep her brother from being used as an accomplice.

Motivation

She believes a city is only as decent as the person willing to clear its blocked drains, but she longs to do work that is more than quietly preventing disasters.

Secret · GM only

Appearance

Iria is a short young woman with softly rounded features and alert, amber-brown eyes that seem to count exits before faces. Rain beads on her neatly combed hair and the waxed seams of her city coat. She moves with a narrow, rolling rooftop gait, knees flexed and weight always ready to shift, as if the ground might suddenly become a drainpipe. In a crowd, people notice that she is unusually still when listening, then suddenly quick as a sparrow when she decides to go.

Clothing

Neat, practical city clothes: a fitted dark-green coat with quiet horn fastenings, reinforced elbows, and deep secure pockets; a clean linen shirt; charcoal trousers; soft-soled boots with repaired seams; and a small brass rain gauge pinned inside her lapel. A little stitched cloth moth, once her mother's, is tucked behind the coat's inner pocket.

Body language

She settles on the balls of her feet, shoulders relaxed but ready to turn. While listening, she holds unnervingly still and watches a speaker's hands. She avoids blocking doorways and leaves one hand near a pocket containing a folding hook.

Height
4 feet 11 inches
Build
Thin and dexterous, with wiry forearms and the compact balance of someone used to climbing wet ladders.
Eyes
Amber-brown
Hair
Dark chestnut brown
Skin
Warm light-brown with a soft, rain-freckled complexion
Age
Twenty-two
Gender
Female
Size
Small

Distinguishing features

Her hair is parted with meticulous precision and pinned in place with a small brass awl.
She walks with a careful, springy rooftop gait, testing slick stone with the outer edge of each boot.
Her coat is polished and well cared for, but its discreet repairs are made in thread colors matched so exactly they are visible only in lamplight.
She carries a tiny pressed sprig of wall rue in a folded paper sleeve, an unexpected keepsake from her mother's rooftop garden.

Personality

13 traits and drives

Iria is brisk and skeptical when people make promises, yet she is tender toward anyone cold, lost, or overwhelmed. Under pressure she becomes methodical and almost impossible to distract; after danger passes, she may fuss over a torn sleeve while ignoring her own shaking hands. She loves the city's messy human warmth but distrusts the people who claim to manage it.

Alignment
Neutral good

Quirks

Taps each new doorframe twice with one knuckle to judge whether it is hollow.
Collects bent nails and sorts them by length in a tobacco tin.
Names rooftop pigeons after municipal clerks, but only when she is alone.
Turns a cup's handle toward the nearest exit before taking a drink.

Habits

Checks drain grates and roof runoff whenever rain begins, even in the middle of a conversation.
When anxious, silently maps a route from wherever she is standing to the nearest high ground.
Offers practical help before emotional comfort, then worries that this makes her seem cold.
Keeps appointments precisely unless someone is in immediate danger, in which case she abandons the schedule without explanation.

Traits · 3

She tests every route before trusting it, but once she trusts a person she takes risks on their behalf.
She can be wry and teasing with neighbors, then sharply formal with officials.
She hates being thanked for preventable crises, yet quietly treasures evidence that her help mattered.

Flaws · 3

She assumes she must solve every practical problem herself.
Her caution can look like evasiveness, especially when she withholds information until she has checked it twice.
She holds a grudge against officials who call preventable harm an acceptable cost.

Fears · 3

That Dain will be punished for trusting the wrong employer.
Being trapped below ground during a sudden flood.
Making another choice that saves one household by endangering another.

Wants and needs · 4

Proof of who altered the overflow map
A way to protect Dain without controlling his choices
Reliable access to the sealed drain passages
Someone else to take responsibility before she has to ask

Combat

AC 14 · HP 9 · 30 feet

Iria avoids stand-up fights. She uses doorways, roof edges, and clutter for cover, attacks distracted enemies with her shortbow or shortsword, and retreats to warn others rather than pursue. She uses Sneak Attack when an ally has engaged a foe and saves her dagger for close quarters.

Iria

Small humanoid (human), neutral good
Armor Class14
Hit Points9
Speed30 feet
Level1
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityIntelligence
SkillsAcrobaticsInvestigationPerceptionSleight of HandStealthThieves' tools
SensesPassive Perception 13
Languages
Common
Human versatility. proficient in Perception and Investigation.
Sneak Attack (): once per turn, deal an extra damage when hitting with a finesse or ranged weapon while having advantage, or when an ally is within 5 feet of the target and you do not have disadvantage.
Expertise. double proficiency bonus for thieves' tools and Stealth.

Actions

Shortsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: piercing damage.
Dagger. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: piercing damage.
Shortbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: piercing damage. Iria carries only a few arrows and avoids open fights.

Reactions

Slip the Blow (custom). When a creature Iria can see misses her with a melee attack, she can move up to 5 feet without provoking opportunity attacks. She cannot use this reaction while restrained.

Services they sell

Can guide travelers through rooftop paths and service stairs.
Can identify blocked drains, unsafe roof access, and signs of tampering.
Can carry discreet messages across the city.

Rewards they can give

A safe route across the old rooftops
A trustworthy warning before a storm or street closure
A copied map of overlooked drains and service passages

Equipment

  • Leather armor (armor)Supple leather armor hidden under her coat, maintained and polished.
  • Shortsword (weapon)A balanced, well-kept blade in a quiet sheath.
  • Daggers (weapon)Two narrow knives, one kept in a boot sheath.
  • Shortbow and arrows (weapon)A compact bow and a quiver with a handful of arrows.
  • Rooftop and lock tools (tools)Folded hook, chalk, waxed thread, small mirror, and thieves' tools in separate labeled pockets.
  • Keepsake (personal)A stitched cloth moth that belonged to her mother.

Possessions

A brass rain gauge pin
Her mother's stitched cloth moth
A folded, smudged rubbing of a drain map
A small field notebook of roof routes and storm observations

Background

Iria grew up above the dye shops of a crowded old city, where her mother, Sela, repaired awnings and her father vanished into debt when Iria was nine. She learned the roofs carrying messages for shopkeepers, then took honest work as a runner for the municipal drain crews. At sixteen, a night storm flooded a stairwell where her younger brother, Dain, was trapped. Iria cut a locked sluice chain to divert the water, saving him but flooding a cellar full of stored medicine. The city blamed her; the grateful families she saved quietly paid her rent for years. Now the drain crew's foreman, Brannoc, is pressuring her to deliver sealed route maps to a property speculator. Her brother works as a clerk for that same speculator and insists the plans are harmless. Iria is trying to learn the truth without making either of them her enemy.

Role in the story

A capable local guide and reluctant investigator whose personal ties to the drain crew and the property speculator can pull the party into a dispute over public safety, family loyalty, and a concealed act of corruption.

“She learned the roofs carrying messages for shopkeepers, then took honest work as a runner for the municipal drain crews.”
From their background
Faction
Employed by the city's municipal drain crews, though she has no formal allegiance to their foreman. She sometimes carries messages for the rooftop neighborhood known locally as Nettles, named for the persistent weeds growing in its gutters.

Known connections

Sela, her mother, repairs awnings in the district and suspects Iria is taking dangerous jobs.
Dain, her younger brother, is a clerk for the property speculator; they love one another but argue about whether the city can be changed from within.
Brannoc, the drain crew foreman, taught Iria the underground channels and is now asking her to betray public trust.
The families of the flooded stairwell still leave food on her mother's sill each storm season.
Major secret · GM only
Minor secrets · GM only

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