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Yuto

Human · Rogue (Mastermind) · Level 5

Yuto

City council member and political broker
“The vote moved. The need did not.”
AC15
HP33/33
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, clear voice with a faint rasp from years of reading aloud in smoke-heavy council rooms. His rhythm is steady and clerk-like, with a clipped finish whenever he has decided the discussion is over.

He speaks in tidy, well-formed clauses, with the habits of a clerk who learned to make every word survive scrutiny. He uses local street phrases when trying to establish trust, but rarely lets them come naturally.

Speech patterns

Frames betrayal as a temporary adjustment: "The vote moved. The need did not."
Asks a question that sounds sympathetic but reveals what the other person fears.
Uses people's names often when trying to make a deal feel personal.
When angered, becomes brisk and exact, listing costs and dates instead of raising his voice.

How to play them

Offer a useful piece of information before asking for anything. If players press him, admit to a small, verifiable betrayal while concealing the larger one. He can become a valuable ally, but only after they make his interests overlap with theirs.

Goal

Keep the flood district funded while retaining enough political leverage to survive the council's next purge.

Motivation

He wants influence because he believes it is the only reliable way to protect people who cannot protect themselves. He also enjoys the safety and admiration influence brings him, a fact he rarely admits.

Secret · GM only

Appearance

Yuto looks like a man built to be overlooked until he speaks: compact and upright, with a measured, slightly side-leading walk that makes every turn seem deliberate. His skin has the warm, matte finish of old parchment; his black hair is clipped close at the sides and combed into a stiff, glossy crest. He smells distinctly of bitter orange peel and lamp oil, a scent he seems not to notice. The unexpected detail is the tiny, painstakingly folded paper animals he leaves in the pockets of his formal coats.

Clothing

Dark, well-cut council robes over practical leather armor, secured with a plain wooden clasp. His cuffs are always clean, though they carry a faint trace of lamp oil.

Body language

He angles his shoulders toward whoever has the most to lose, not whoever has the most authority. His hands stay still on the table; when caught off guard, he rubs his thumb along the seam of his cuff.

Height
5 ft. 7 in.
Build
Compact, wiry, and controlled, with sturdy shoulders under a neat silhouette.
Eyes
Dark amber
Hair
Black
Skin
Warm brown with a matte, parchment-like finish
Age
42
Gender
Male
Size
Medium

Distinguishing features

Smells of bitter orange peel and lamp oil, even in fresh clothes.
Walks with a slight lead on his left side, as if always beginning a turn.
Folds tiny paper animals and leaves them where children might find them.

Personality

13 traits and drives

Yuto is attentive enough to remember a servant's sick child, yet calculating enough to use that memory in a negotiation. He dislikes cruelty for its own sake but will endorse a cruel measure if he can convince himself it prevents a worse one. In private, around children or familiar neighbors, his humor becomes dry and almost awkward; in public, he is smooth, watchful, and difficult to pin down.

Alignment
Neutral evil

Quirks

Folds scraps of paper into small animals while listening to arguments.
Tests the balance of a chair with one hand before sitting.
Places his cup exactly on the same knot in a tabletop whenever he can.
Keeps bitter orange peel in his pockets and offers it as if it were a rare delicacy.

Habits

Counts the exits and the people nearest them before sitting.
Uses a sincere, personal kindness to make a later betrayal feel less likely.
When a negotiation stalls, offers to solve a small practical problem first.
Keeps folded paper animals for children, though he claims they are merely useful bookmarks.

Traits · 4

Remembers small kindnesses with unsettling accuracy, but rarely returns them without a plan.
Uses charm to soothe a room, then uses its calm to steer the decision.
Genuinely hates needless suffering, yet can justify calculated harm as necessary.
In private he lets himself be funny; in public he makes every joke serve a purpose.

Flaws · 3

Treats loyalty as a transaction even when someone offers it freely.
Keeps too many bargains alive at once and assumes he can manage every consequence.
Mistakes being useful for being loved.

Fears · 3

That the people he saved will learn their security was purchased with other people's suffering.
Being forced to choose between Shaveli and his own survival.
Discovering that, without secrets to trade, he has no real friends.

Wants and needs · 3

Wants the flood district to receive reliable winter aid.
Needs to keep the forged minutes from being compared.
Wants someone to trust him without requiring a confession first.

Combat

AC 15 · HP 33 · 30 ft.

Avoids a fair fight. He uses cover, Cunning Action, and allies to create Sneak Attack opportunities, then retreats before opponents can pin him down. He will spend his reaction on Uncanny Dodge against the largest visible hit and prefers to escape or bargain once the fight turns against him.

Yuto

Medium humanoid (human), neutral evil
Armor Class15
Hit Points33
Speed30 ft.
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityIntelligence
SkillsDeceptionInsightPersuasionStealthPerception
SensesPassive Perception 12
Languages
Common,
Dwarvish
Expertise in Deception and Insight
Sneak Attack. once per turn, deal an extra damage when the attack qualifies.
Cunning Action. use a bonus action to Dash, Disengage, or Hide.
Master of Tactics. Help as a bonus action, or Help an ally attack a creature within 30 feet.
Uncanny Dodge. use a reaction to halve damage from an attack he can see.

Actions

Rapier. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () piercing damage. If Yuto has advantage on the attack, or an ally is within 5 feet of the target and Yuto does not have disadvantage, the attack also deals 10 () Sneak Attack damage once per turn.
Hand Crossbow. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 6 () piercing damage. If the attack qualifies, it also deals 10 () Sneak Attack damage once per turn.
Cunning Action. Yuto takes the Help, Dash, Disengage, or Hide action as a bonus action.

Reactions

Uncanny Dodge. When a creature Yuto can see hits him with an attack, he halves the attack's damage against himself.

Services they sell

Can arrange a meeting with a council clerk or district official.
Can provide warnings about upcoming votes and public hearings.
Can find temporary shelter or medical aid for people from the flood district.

Rewards they can give

A council pass granting discreet access to public hearings.
A copy of minutes that reveals which council members backed a dangerous proposal.
A modest purse of coin or a favor from a district official, if the party helps protect the flood district.

Equipment

  • Rapier (weapon)A finely balanced weapon carried beneath his robe.
  • Hand crossbow and 20 bolts (weapon)A compact hand crossbow with a dark wood stock and a spare bolt case.
  • Studded leather armor (armor)Studded leather worn beneath formal council robes.
  • Council kit (tools and personal effects)A council seal, a coded appointment book, and a small packet of bitter orange peel.

Possessions

Council seal and appointment book
A packet of bitter orange peel
A small box of folded paper animals
Two sets of forged council minutes

Background

Yuto learned the value of a well-timed lie as a junior clerk, when a flood destroyed the district records and his superior ordered him to choose which families would receive rebuilding funds. He falsified the totals to save a row of homes, then watched the real culprit profit from the confusion. The experience taught him that loyalty without leverage is only a way to be used. He became a council member by remembering everyone else's compromises and offering precisely the right vote at precisely the right moment. He is privately protective of the people in the flood district, especially Shaveli, a neighborhood physician who knows the truth about his first falsification. His present problem is that Thesani, a patient rival on the council, has begun tracing a string of votes Yuto sold to competing interests.

Role in the story

A slippery political contact, possible informant, and self-interested ally whose shifting votes can expose a larger conspiracy or make the party's work much harder.

“He falsified the totals to save a row of homes, then watched the real culprit profit from the confusion.”
From their background
Faction
A voting member of the city council, though his practical allegiance shifts toward whoever can protect his neighborhood and his own leverage.

Known connections

Shaveli, a physician in the flood district, knows the first lie Yuto ever told and the people it saved.
Thesani, a fellow council member, is quietly investigating Yuto's suspicious voting record.
Eteri, a former clerk, carries copies of council correspondence and still expects Yuto to make good on an old promise.
Major secret · GM only
Minor secrets · GM only

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