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The Polish Mythmaker - AI-generated fantasy NPC

The Polish Mythmaker

Leshy-touched human, custom fae heritage · Unclassed displaced illustrator; custom leshy-touched commoner · Level 0

The Polish Mythmaker

Illustrator, folklore researcher, and reluctant student of his fae nature
AC10
HP5/5
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

His voice is newly lower and fuller than the one he remembers having, with a slight rasp from dry air and too many late nights explaining what he has noticed. It catches on certain Polish consonants when he is tired, and he sometimes pauses to feel the vibration in his chest as if checking a tool for damage. His speech carries the careful rhythm of a researcher who has learned to distinguish observation from interpretation.

He speaks with the measured precision of someone accustomed to captioning an image and checking the wording twice. He often begins with a concrete detail, then builds toward the larger idea. When anxious, he adds qualifications and parenthetical corrections; when angry, he becomes direct and stops decorating his sentences with context.

Speech patterns

Explains unfamiliar things by comparing them to a folktale, then corrects himself if he has mistaken resemblance for fact.
Asks precise questions about local customs before deciding whether a story is truly the same as one he knows.
When grieving, names small details from his former life rather than summarizing what he has lost.
Uses dry, self-deprecating humor to defuse attention when his body or the forest behaves strangely.

How to play them

Treat him as a thoughtful, grieving person rather than a puzzle or a source of folklore trivia. He opens up through shared tasks, especially drawing, mapping, or comparing stories. Give him space to describe his former life without demanding that he explain or justify his identity. He appreciates direct kindness and clear boundaries.

Goal

Understand what his leshy inheritance is doing, help the Bracken-Clearing Seven make a stable life, and find some way to communicate with or return to the people he remembers.

Motivation

To remain recognizably himself while learning how to inhabit a body and a world that answer him in unfamiliar ways.

Secret · GM only

Appearance

A young Polish-looking man with a long, alert face and a stance that still seems surprised by its own reach. His skin has the matte, faintly fibrous look of birch bark warmed by blood, and his dark hair falls in untidy curls that catch burrs without seeming to snag. He moves with newly acquired strength, overcorrecting at doorways and setting cups down harder than intended. When he laughs, his broad front teeth show in a startling, almost boyish grin; when he eats, he carefully tests each bite with his incisors as if checking whether his jaw belongs to him. He keeps brushing an invisible leaf from his left shoulder, though nothing is there.

Clothing

Practical layers borrowed or scavenged from the fellowship: a dark green wool coat with a fraying cuff, a soft shirt, sturdy trousers, and boots he has not yet learned to walk in gracefully. His pockets contain folded paper and graphite dust.

Body language

His eyes track small movements before the rest of him catches up. He touches his left shoulder to brush away a phantom leaf, then folds his arms as if to hide the habit. When uncertain, he sets his feet too widely and keeps his hands open, consciously restraining the new strength in them. Around the woman he likes, he becomes overly attentive to conversational turns and then abruptly busies himself with his sketchbook.

Height
6 feet 1 inch, a height that still makes him duck under doorways he used to pass through easily.
Build
Lean and long-limbed, with a narrow waist and shoulders that seem newly broadened to him.
Eyes
Hazel-brown, with fine amber flecks that show in strong light.
Hair
Dark brown, nearly black, loosely curled and prone to catching bits of leaf litter.
Skin
Pale, warm-toned beige with a faint birch-bark texture visible at his temples and knuckles.
Age
Eighteen in his current body; his former life and memories are those of an adult woman.
Gender
Male, formerly a woman; he is still learning what this means to him.
Size
Medium

Distinguishing features

His broad front teeth show in a conspicuously open grin, but he tests unfamiliar food with his incisors before taking a full bite.
He repeatedly brushes an invisible leaf from his left shoulder, a habit he notices only after someone asks about it.
Nearby leaves sometimes turn their pale undersides toward him when he is concentrating.

Personality

16 traits and drives

He is observant and generous with his attention, but wary of being treated as an authority simply because he has read many old stories. In calm company he is wry, curious, and happy to let a conversation wander; under threat he becomes brisk and practical, then apologizes later for sounding cold. He wants closeness but guards his grief fiercely. His new attraction makes him both more attentive to his friend and more anxious to avoid making that attention feel like pressure.

Alignment
Neutral Good

Quirks

Brushes an invisible leaf from his left shoulder whenever a conversation turns personal.
Tests unfamiliar food with his front teeth before committing to a bite, then looks faintly embarrassed if anyone notices.
Sketches the shape of a room's exits in the margin of his notebook without consciously deciding to.
Turns potted plants slightly toward windows, even in places where the plants have no need of the light.
Counts the steps between his bed and the door in any unfamiliar room, then forgets he has done it.

Habits

Keeps drawing even when the group is discussing something frightening, then later admits the picture helped him stay present.
Goes quiet when someone mentions family, but remembers and asks about the relatives of others.
Checks the second room before sleeping, even when he knows the others are safe.
Watches the woman he has a crush on for signs of discomfort, sometimes misreading ordinary fatigue as evidence he has done something wrong.

Traits · 4

Curiosity draws him toward strange customs, while hard-earned caution makes him ask who benefits from the story.
He can be tender with another person's fear and impatient with his own.
He jokes about his clumsiness in the new body, but resents being laughed at for it.
He is proud of his research, yet readily admits when a local tradition has overturned what he thought he knew.

Flaws · 4

Treats careful research as protection against emotional uncertainty.
Overmonitors his behavior around his friend until he seems distant or distracted.
Has trouble accepting help because his new body makes him feel that he should already be capable.
Can become pedantic when frightened, correcting a detail instead of addressing the danger.

Fears · 4

That the people he left behind will believe he chose to disappear.
That his memories will gradually become less vivid than the forest's new claims on him.
That his attraction to his friend will damage the one relationship here that feels uncomplicated.
That the forest's small responses are not harmless signs of kinship but the beginning of a demand.

Wants and needs · 4

A safe way to learn what his leshy heritage can and cannot do.
A place to grieve without being rushed toward gratitude.
Clear, reciprocal friendship with the woman he likes.
A chance to preserve the memories and identities of the people he left behind.

Combat

AC 10 · HP 5 · 30 ft.

Avoids combat and stays behind sturdier companions. If cornered, he uses his pencil or a walking stick to create space, then retreats toward cover. He watches the terrain for useful roots and brush but cannot reliably command them.

The Polish Mythmaker

Medium humanoid (leshy-touched human, custom fae heritage), neutral good
Armor Class10
Hit Points5
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsIntelligenceWisdom
SkillsHistoryInvestigationNatureInsight
SensesPassive Perception 11
Languages
Common,
Polish
Leshy inheritance, custom. nearby leaves turn toward his attention, even indoors, and roots sometimes lift under his footsteps.
Folklore recall. he can identify many regional spirits, taboos, and story motifs, but his research is not always applicable to this world.
Illustrator's eye. quickly notices patterns, silhouettes, and small inconsistencies in a scene.

Actions

Heavy Pencil. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 2 () bludgeoning damage. He would rather use the pencil as a pointer than a weapon.
Field Sketch. Custom, non-damaging. He sketches a creature or object he can see for one minute. The drawing preserves its visible details with uncanny accuracy, though it reveals no hidden properties.

Reactions

Startled Sidestep. Once per encounter, when a creature he can see approaches within 5 feet, he may use his reaction to step 5 feet toward cover or an ally. This movement does not provoke opportunity attacks.

Services they sell

Illustrates people, locations, and objects from life or from detailed descriptions.
Researches folklore and compares local accounts with traditions he remembers.
Keeps visual records of routes, ruins, and unusual creatures.

Rewards they can give

A carefully rendered portrait of a character or memorable place
Research into local folklore, customs, and possible fae parallels
A hand-drawn map annotated with landmarks and story fragments

Equipment

  • Drawing pencil (tool)A worn graphite pencil with tooth marks near the end.
  • Field sketchbook (possession)A stitched notebook filled with anatomy studies, plant forms, folklore notes, and unfinished portraits.
  • Illustration kit (tool)A small paper packet of graphite sticks, charcoal, and a nub of soft eraser.
  • Walking stick (simple weapon)A plain, borrowed walking stick, useful for uneven ground and little else.

Possessions

A field sketchbook full of drawings and folklore notes
A pencil worn flat on one side from constant use
A small packet of drawing materials
A folded, hidden set of portraits from memory of people in his former life
A borrowed walking stick

Background

Before the Bracken-Clearing Seven, he made a living as a freelance illustrator, taking commissions for book covers, museum pamphlets, and the occasional campaign map. He read widely in Polish, Slavic, and other folklore, partly for work and partly because stories made the world's cruelties seem legible. Then came the displacement: a passage through a place that should have been an ordinary woodland clearing, a night in which his body changed from woman to eighteen-year-old man, and the dawning discovery that the forest responded to his notice. His first night with the fellowship was spent in the second room alongside the paramedic and the lawyer; he barely slept, listening for leaves moving where there were no trees. He remembers his former family, friends, and any former partner or children with exact, painful clarity. He is trying to learn the limits of his leshy nature without pretending that the transformation feels like a gift. He has developed a crush on the fellowship's sole woman, a feeling new to him and tangled with his changed body. He is determined not to make her responsible for sorting out his confusion.

Role in the story

A witness to displacement and a gentle investigator of the uncanny. His drawings preserve what the group might otherwise lose, while his gradual connection to the forest can offer clues, complications, and a reminder that adaptation is not the same as forgetting.

“He read widely in Polish, Slavic, and other folklore, partly for work and partly because stories made the world's cruelties seem legible.”
From their background
Faction
The Bracken-Clearing Seven, a displaced adventuring fellowship and mutual-aid circle.

Known connections

The paramedic and lawyer who shared the second room with him on the fellowship's first night; their steady presence helped him through his first panic.
The fellowship's sole woman, his friend and the person toward whom he has developed a confusing, carefully guarded crush.
His former family, friends, and any former partner or children, remembered vividly but unreachable from this world.
Major secret · GM only
Minor secrets · GM only

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