Skip to content
CreatePricing
Eber - AI-generated fantasy NPC

Eber

Custom dragon-touched human · Fighter · Level 2

Eber

Metalworker's assistant and traveling repairer
“That plan has a weak joint.”
AC16
HP20/20
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

His voice has a dry, slightly rough edge, like words passing through a room full of cooling tools. The workshop's clatter taught him to speak clearly and finish a thought without wasting breath; his careful jaw makes him pause between longer phrases. His name, Eber, comes out clipped and firm.

Eber speaks in an unhurried, practical manner shaped by years around the ring of hammers and the need to manage a sore jaw. His consonants are crisp, as if each word has been tested for fit. He avoids speaking while eating and never pretends that swallowing stones is comfortable. When angered, he becomes more direct and starts naming specific actions rather than raising his voice.

Speech patterns

Uses concrete workshop comparisons to explain feelings: 'That plan has a weak joint.'
Answers intrusive questions about his mouth with a brief, factual reply, then changes the subject to the questioner's actual problem.
When excited, talks quickly and sketches mechanisms in the air with two fingers.

How to play them

Treat Eber as an adult and ask before helping with food or his condition. He responds warmly to practical respect, honest questions, and people who let him decide what risks to take. Do not mistake his discomfort with eating for a lack of appetite or interest in company.

Goal

Find a way to understand and manage his transformation without surrendering control of his life to healers or family.

Motivation

To be loved without being managed, and to make something useful from the body and future he did not choose.

Secret · GM only

Appearance

Eber stands five feet eleven inches, with olive-green skin that has a faint pebbled texture along his jaw, shoulders, and tail. His red hair grows in wiry curls, usually flattened beneath a work cap, and his green dragon's teeth show even when his mouth is closed. A long, narrow tail trails behind him, its tip twitching with the restless precision of a measuring tool. His hands are broad and nicked with tiny metal cuts from the family workshop; he habitually watches people's hands before their faces, gauging what they might make or break. He moves carefully around food, but strides briskly everywhere else, as if determined not to let his body set the pace.

Clothing

A soot-dark leather apron over a russet work shirt, reinforced trousers cut to leave room for his tail, and a patched green cloak with a hidden inner pocket for smooth stones. His boots are worn at the toes from carrying crates.

Body language

His tail betrays his mood before his face does, curling close to his leg when worried and making small, sharp sweeps when irritated. He often turns his head to listen while keeping his eyes on someone's hands. Near meals, he sits upright and braces a palm on the table, as if preparing for discomfort without wanting anyone to notice.

Height
5 feet 11 inches
Build
Long-limbed and sturdy through the shoulders, with a metalworker's forearms and a slightly guarded posture around his jaw.
Eyes
Dark amber with a green ring near the pupil
Hair
Copper red
Skin
Olive green
Age
19
Gender
Male
Size
Medium

Distinguishing features

Olive-green skin with subtle pebbled texture at the jaw and shoulders.
Green dragon's teeth that make his careful, closed-mouth smile look more intimidating than he intends.
A long, dexterous tail that curls around his leg when he is anxious.
Metalworker's hands covered in small, old nicks, with eyes that habitually track hands and tools around a room.

Personality

12 traits and drives

Eber is proud of his competence but embarrassed by how much care his condition requires. With strangers he is brisk and wry, while with family he can be affectionate one moment and sharply defensive the next. In danger he becomes steady and protective; after danger passes, he may pick a needless argument rather than admit he was frightened.

Alignment
Neutral Good

Quirks

Sorts smooth stones by the sound they make when tapped together, then insists he is not collecting them.
Taps a metal object twice before using it, as if asking whether it is ready.
Uses his tail to nudge doors closed when his hands are full.
When embarrassed, counts silently on his fingers while keeping his hands below the table.
Names especially stubborn tools after the noises they make, such as 'Clack' or 'Tink.'

Habits

Checks exits and floor space before sitting, making sure his tail will not knock anything over.
When someone struggles with a tool, he offers a practical fix before asking personal questions.
After a tense conversation, he finds a small piece of scrap metal and works it between his fingers until it is smooth.

Traits · 3

He is eager to prove he can manage alone, yet quietly treasures small acts of care from people who do not make a spectacle of them.
He is patient with broken objects and impatient with people who assume they know what is best for him.
He jokes about his frightening teeth when he wants to put others at ease, but goes rigid if anyone calls him a monster.

Flaws · 3

He withholds pain to avoid frightening his family, sometimes making small problems harder to treat.
He mistakes unsolicited help for an attempt to control him.
He is so focused on being useful that he rarely admits when he needs help.

Fears · 3

Being treated as a specimen instead of a person.
That his father's protectiveness will turn into a cage.
That his transformation will worsen until he cannot live independently.

Wants and needs · 3

Needs a healer who will consult him rather than speak over him.
Wants a chance to travel without his family deciding that he is too fragile.
Needs his father to understand that protection can include letting him choose.

Combat

AC 16 · HP 20 · 30 ft.

Eber fights defensively, using his shield and spear to keep threats away from allies. He prefers to hold a narrow passage or cover a retreat rather than chase an enemy. If an ally is in immediate danger, he uses Action Surge to intervene. He uses Second Wind only when a fight threatens to take him out of action.

Eber

Medium humanoid (custom dragon-touched human), neutral good
Armor Class16
Hit Points20
Speed30 ft.
Level2
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitution
SkillsAthleticsPerceptionSmith's tools
SensesPassive Perception 11
Languages
Common,
Draconic
Custom trait, Stone-Swallowing Adaptation: Eber can swallow small, smooth stones without chewing. The stones do not nourish him and can cause pain; he regurgitates them later. This is a bodily adaptation, not a combat benefit.
Custom trait, Green Dragon Changes. Eber has a green dragon's teeth and a prehensile tail. His tail can hold a light object, but cannot wield a weapon or make an attack.
Fighter features. Second Wind, once per short or long rest, Eber can use a bonus action to regain hit points.
Fighter features. Action Surge, once per short or long rest, Eber can take one additional action on his turn.

Actions

Spear. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: piercing damage, or piercing damage if used with two hands.
Light Crossbow. Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit: piercing damage.
Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: piercing damage. Eber's sharp teeth are an unsettling but ordinary natural attack, not a magical one.

Reactions

Shield Interposition. When a creature Eber can see hits an ally within 5 feet of him with a melee attack, Eber can use his reaction to impose disadvantage on the attack roll by interposing his shield, provided he is wielding it.

Services they sell

Repairs simple metal fittings and tools.
Can identify common signs of poor workmanship in weapons, armor, and hardware.
Can guide visitors to reliable local craftspeople.

Rewards they can give

A custom-fitted piece of metalwork or a repair to damaged armor or equipment.
A practical introduction to his family's workshop and local craft contacts.
If trust is earned, the location of the concealed dragon-scale relic and his notes about its strange warmth.

Equipment

  • Spear (weapon)A sturdy spear with a narrow head forged in his family's workshop.
  • Light crossbow and bolts (weapon)A light crossbow and a case of bolts, maintained carefully but rarely used unless distance is necessary.
  • Shield (armor)A practical shield bearing no family crest, so he can travel without attracting customers or unwanted attention.
  • Smooth stones (personal)A small pouch of smooth, clean river stones that he swallows one at a time when eating becomes uncomfortable.
  • Repair tools (tools)A compact set of files, pliers, and a folding measuring rule.

Possessions

A notebook of symptoms and food experiments
A worn work apron
A pouch of smooth river stones
A small sketch of a folding tool he hopes to build
A hidden dragon-scale relic wrapped in cloth

Background

Eber was born into a respected family of high-blood metalworkers, the only son of a craftsman whose blades and fittings are known throughout the river towns. Until he was sixteen, he expected to inherit the forge and its customers. Then, over a few feverish weeks, his skin turned olive green, his teeth sharpened into a dragon's points, a tail emerged, and his jaw became painfully unable to chew. His mother, Heddra, called in healers; his father, Gant, barred curious visitors from the house. The healers could ease his pain but not explain the change. During the same winter, a roof beam collapsed in the forge. Eber dragged his father clear and learned that courage did not mean being unafraid, only moving while afraid. He now works as a repairer and metal runner rather than the family's public heir, helping customers while testing tools and fittings for people with unusual bodies. His younger sister, Kest, quietly brings him smooth river stones and argues that the family should stop hiding him. His father wants to protect him; Eber wants the freedom to decide what protection means. A traveling physician has offered to study his condition, but the offer came with a demand to take Eber away for months.

Role in the story

A young craftsperson navigating a frightening bodily change while caught between a family's love and its overprotectiveness. Eber can serve as a guide to local artisans, a companion with a personal stake in a dragon-related mystery, or a reminder that help is only helpful when it respects someone's choices.

“Until he was sixteen, he expected to inherit the forge and its customers.”
From their background
Faction
The family workshop, known locally as the Sedgebank Forge, though Eber has no formal guild or military affiliation.

Known connections

Heddra, his mother, who collects every healer's note and fears that one day he will leave without warning.
Gant, his father and master metalworker, who loves Eber fiercely but has not yet accepted that his son may choose a different life.
Kest, his younger sister, who sneaks him smooth river stones and is the only family member who openly challenges their father's protectiveness.
Dr. Veyt, a traveling physician who claims to know someone with a similar transformation and wants Eber to join an extended study.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Eber into a sheet

A high-res, share-ready sheet you can post or print.