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Dorka Tegg

Human · Commoner, custom level-0 NPC · Level 0

Dorka Tegg

Hall attendant and discreet errand-runner
AC10
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, clear voice with a faint rasp from years of calling across loading yards. Before speaking, she takes a measured intake through her nose, then starts without ceremony. When tired, the rasp thickens; when amused, a short breath escapes her before the joke does.

She speaks in compact, practical sentences shaped by years of giving directions over wagon noise. She often frames advice as a road or weather observation, and leaves a small pause before saying anything that could expose another person's business.

Speech patterns

Asks practical questions before personal ones: where, when, who will be waiting.
Uses short comparisons drawn from carts, weather, and road conditions.
Answers a direct question honestly, but may leave out details that would endanger someone else.
When she is angry, her words become brisk and exact rather than louder.

How to play them

Approach her through a practical need or a promise kept. She is helpful to people who respect boundaries and wary of anyone who asks for names, routes, and timings all at once. Offer a truthful reason for an errand and she may share useful local knowledge.

Goal

Keep Blueflame Hall's ordinary people connected and safe while finding a way to learn what became of her brother.

Motivation

Dorka believes small acts of timely help can keep a bad day from becoming a tragedy. She also wants one chance to explain herself to her brother without making excuses.

Secret · GM only

Appearance

Dorka is compact and broad through the ribs, with warm umber skin and a face that seems to be listening even when she is looking elsewhere. Her dark hair is braided close to the scalp and tucked beneath a faded headscarf. She walks with a slight forward pitch, favoring her left heel, and pauses for one breath before entering any crowded room, as though measuring its currents. The unexpected detail: she keeps a tiny, carefully tended patch of blue cornflowers in a cracked mug on the windowsill of her cramped workroom, and will stop mid-errand to turn it toward the light.

Clothing

A soot-blue wool skirt over thick leggings, a russet work shirt, and a patched apron with deep inside pockets. Her boots are greased against rain, and a grey headscarf is pinned with a bent copper tack.

Body language

She leans slightly toward whoever is speaking, then shifts her gaze to their hands and the room's exits. Her left heel lands softly before the right. When she has decided something, she stills completely and presses her thumb against the seam of her apron.

Height
5 feet 1 inch
Build
Compact, sturdy, and strong from lifting parcels and steadying cart loads.
Eyes
Dark hazel, with fine amber flecks
Hair
Black, threaded with grey at the temples
Skin
Warm umber
Age
Forty-six
Gender
Woman
Size
Small

Distinguishing features

Takes one deliberate breath before entering a crowded room.
Favors her left heel, giving her walk a subtle forward tilt.
Keeps a thriving blue cornflower plant in a cracked mug despite her otherwise utilitarian habits.

Personality

13 traits and drives

Dorka is warm in practical ways but guarded about sentiment. She likes people and distrusts promises; she will share food readily, yet balk if anyone calls her a friend too soon. In a calm mood she is wry and observant. Under pressure she becomes brisk, decisive, and hard to interrupt. When hurt, she turns helpfulness into a wall, offering tasks instead of admitting she needs comfort.

Alignment
Neutral good

Quirks

Taps a cup twice against a saucer before drinking, even when there is no saucer.
Turns parcels so their tied seam faces upward before handing them over.
Counts doorways under her breath when entering an unfamiliar building.
Keeps bits of blue thread in her apron and ties one around a broken object until she can mend it.
Gives her cornflower plant a different name whenever it grows a new bloom.

Habits

Checks the doors and the nearest window before agreeing to carry anything.
Remembers what regulars take in their tea, then pretends this is merely efficient.
When worried, finds a practical task for her hands and keeps working through the conversation.
Turns up at the Hall at irregular hours, especially when a late cart or storm is expected.

Traits · 4

Notices who has eaten and who is pretending not to be tired.
Trusts repeated small deeds more than grand declarations.
Can be gently teasing with familiar people, but formal with strangers who pry.
Feels pride in being dependable, even when dependability is wearing her down.

Flaws · 3

Takes responsibility for problems that are not hers to solve.
Withholds information too long when she thinks the truth might cause panic.
Can mistake being needed for being cared for.

Fears · 3

That her messages may unknowingly put someone in danger.
That her brother is alive and believes she abandoned him.
Being forced to choose which of the Hall's regulars deserves help most.

Wants and needs · 3

A trustworthy lead about her brother's whereabouts
For the Hall's regulars to stop treating her discreet help as an entitlement
A chance to put right the harm done to the messenger who took the blame

Combat

AC 10 · HP 7 · 25 ft.

Dorka avoids fights and tries to get civilians out first. If cornered, she keeps a table, doorway, or cart between herself and an attacker, uses the broom-hilt to make space, and throws a hitch-pin only to interrupt pursuit. She retreats as soon as a clear route opens.

Dorka Tegg

Small humanoid (human), neutral good
Armor Class10
Hit Points7
Speed25 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityWisdom
SkillsInsightPerceptionStealthInvestigation
SensesPassive Perception 12
Languages
Common
Common laborer, not a trained adventurer. Her statistics and actions are custom, using simple 5e-style checks.
Discreet Errandwork. Dorka can pass a short message or small object through ordinary traffic at Blueflame Hall without drawing attention, unless she is being watched closely.
Knows the Hall's traffic. Dorka can usually tell which regulars are expected, which carts are late, and when a familiar route has become dangerous.

Actions

Broom-Hilt Strike. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage.
Hitch-Pin Toss. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 3 () bludgeoning damage. Dorka throws a fist-sized iron hitch-pin.

Reactions

Get Behind Me. When a creature Dorka can see targets a nearby noncombatant, Dorka can use her reaction to shove that person 5 feet to an unoccupied space. This does not prevent the attack if the attacker can still reach them.

Services they sell

Carries discreet local messages and small parcels
Shares practical information about the Hall's regulars and nearby roads
Can arrange a quiet introduction to trusted laborers, drovers, or messengers

Rewards they can give

A reliable introduction to Ulla Pritch and the regulars of Blueflame Hall
A discreet delivery of a small message or parcel within the local district
Useful information about cart schedules, road conditions, and who has recently passed through the Hall

Equipment

  • Hall broom (tool)A sturdy broom with a reinforced wooden handle, used for ordinary cleaning and, if necessary, defense.
  • Hitch-pin (improvised weapon)A small iron pin used to secure wagon fittings; she can throw it in an emergency.
  • Errand pouch (supplies)A flat pouch of wrapped notes, thread, wax, and a few clean bandages.
  • Copper tack (keepsake)A small copper tack bent into a plain pin, worn in her headscarf.

Possessions

A cracked mug holding her blue cornflower plant
A pocket notebook of delivery times and harmless reminders
A bundle of unsent letters to her brother
A few silver pieces saved for emergencies

Background

Dorka Tegg was raised among cart-repairers on the old north road, where a person learned to read a wheel's wobble before trusting it with a load. As a young woman she carried dispatches for drovers and learned that a message's timing could matter more than its words. Years ago, during a winter flood, she turned a freight cart around after noticing that the river reeds were bending against the wind. The detour saved three drivers, but the delay cost her younger brother his place in a caravan and sent him away in anger. He has not written in six years. Dorka now works around Blueflame Hall, quietly helping laborers, drovers, and messengers get warnings, medicine, and small parcels where they need to go. She is proud of being useful and resentful when people treat her kindness as an unlimited service. Recently, someone has been asking Hall regulars who carries messages after dusk, and Dorka suspects one of her routes has been noticed.

Role in the story

A grounded local contact whose quiet errands can connect the party to working people, rumors, and urgent needs. Her unresolved family history and compromised past can draw the characters into a moral problem rather than a conventional quest.

“As a young woman she carried dispatches for drovers and learned that a message's timing could matter more than its words.”
From their background
Faction
No formal faction. She is a familiar face among the regulars of Blueflame Hall and maintains a cautious working trust with Ulla Pritch.

Known connections

Ulla Pritch, her trusted connection and a fellow keeper of Blueflame Hall's unwritten rules. Dorka will carry a message for Ulla without asking its contents, but expects honesty if danger is involved.
Her younger brother, whose whereabouts she does not know and whose last argument with her still weighs on her.
The laborers, drovers, and messengers who frequent Blueflame Hall; several owe her quiet favors, and she knows which ones are struggling.
Major secret · GM only
Minor secrets · GM only

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