Oruven Dalan
Oruven Dalan
At the table
Voice
A weathered, chest-supported speaking voice with a faint rasp at the edges, shaped by years of shouting orders outdoors and speaking through dust. He articulates carefully, as though names deserve to be heard correctly. When amused, a warm, breathy chuckle breaks through the discipline.
His words have the dry, even pace of someone used to being heard over wind and frightened people. He favors short instructions when danger is near and more winding, image-rich sentences when he is remembering the dead. He rarely raises his voice; instead, he makes each consonant land cleanly, like a boot on a wooden bridge.
Speech patterns
How to play them
Treat Oruven as a careful listener who dislikes being made into a symbol. He responds warmly to practical honesty and to people who protect others without needing praise. He becomes guarded if asked to endorse the court's war or repeat the official story of the siege. If the party earns his trust, he offers useful connections and admits that he is still trying to decide whether to correct the record publicly.
Goal
Prevent the court from using his name to justify a new war, and repair his relationship with Ilyan without asking her to forgive him on his schedule.
Motivation
To protect people from being spent as symbols, and to leave behind an honest account of the Seventh Company's last stand.
Appearance
Oruven is a broad, weathered man who seems to occupy a little more space than his frame ought to allow. He stands with his feet planted as if every floor might become a battlefield, yet makes room for others with deliberate care. His skin is deeply lined and sun-browned, his silver hair cut short and brushed forward, and his beard kept close enough not to catch on armor straps. His movements are economical, not frail: a slow turn of the head can make a busy room feel suddenly arranged around him. The unexpected detail is a tiny, perfectly folded paper bird tucked into the leather tie at his sword's grip, renewed whenever the old one tears.
Clothing
Blue-gray plate armor, carefully maintained but dulled by years of use, over a quilted buff coat. He wears a faded red strip of cloth inside his left cuff, a remnant of his first company, and a plain wool cloak patched at the hem.
Body language
He takes up space without leaning on anyone, shoulders squared and hands still. In a conversation, he angles his body so that a younger or more anxious speaker has the center of attention. When doubtful, his thumb rubs the worn notch in his sword grip; when convinced, he becomes completely motionless.
- Height
- 6 feet 1 inch
- Build
- Broad-shouldered and sturdy, with the compact strength of a veteran who has kept training long after retirement
- Eyes
- Dark hazel, with amber flecks
- Hair
- Silver-gray, cut close and brushed forward
- Skin
- Sun-browned bronze with a ruddy undertone and deep weather lines
- Age
- Seventy-eight
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
14 traits and drivesOruven is measured and patient with frightened people, but brisk with those who mistake rank for wisdom. He can be unexpectedly funny over a meal, then severe when someone treats a life as an acceptable cost. He wants others to make their own choices, yet fear makes him reach for command. In private grief he writes; in public anger he gets more direct, not less.
- Alignment
- Lawful good, with a practical streak that sometimes resembles lawful neutral
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 20 · HP 204 · 30 ft.Oruven begins by assessing the enemy's leader and the nearest threat to an ally. He uses Goading Attack or Menacing Attack to draw pressure away from vulnerable companions, then positions himself to block routes rather than chase fleeing foes. He saves Action Surge for a decisive turn, uses Parry or Riposte to punish reckless attackers, and spends superiority dice freely if doing so prevents an ally from falling. He prefers capture or surrender when practical, but will not hesitate to finish a dangerous foe who threatens civilians.
Oruven Dalan
Actions
Reactions
Legendary Actions
Services they sell
Rewards they can give
Equipment
- The Old Campaign Sword (weapon)A well-balanced +1 longsword with a nicked guard and a grip worn smooth at one precise thumb-notch. The magical bonus is a custom item property.
- Veteran's Plate (armor)A finely made suit of plate armor, repaired repeatedly and kept in excellent working order. Its +1 enhancement is a custom item property.
- Longbow (weapon)A longbow with a plain horn nock, carried for practical use rather than display.
- Roll of the Unreturned (personal item)A narrow notebook containing names, dates, and unfinished lines for those who did not come home.
- Paper and ink (personal item)A small bundle of scrap paper cut into bird shapes, along with a writing kit.
Possessions
Background
Oruven grew up the second son of a ferry keeper, learning to read weather, faces, and current before he could read a map. At nineteen, he enlisted in a border company and discovered that soldiers obeyed more readily when someone remembered their names. He rose through the ranks by keeping his word and bringing people home, not by winning courtly favor. At forty-three, during the siege of Aven's Ditch, his company was ordered to hold a breached causeway until reinforcements arrived. The order was impossible. Oruven instead led a retreat through the flooded sluice, carrying a wounded standard-bearer on his back and abandoning the banner. The survivors lived, but the court called him a coward and the standard became a national relic. That night changed his idea of honor: he would no longer sacrifice the living to preserve a symbol. He later served as a commander, then a negotiator, and finally a reluctant mentor to young officers. He writes short verses for the names of the dead, though he claims they are only lists with rhythm. His old companion Yema, now a physician, still challenges his habit of treating every quarrel as a crisis of command. His estranged daughter Ilyan runs a small printing shop and refuses to let him turn her life into another campaign to be managed. Recently, the court has asked Oruven to return and publicly endorse a new war. He suspects the request is a trap designed to rehabilitate the old story of the abandoned banner.
Role in the story
A powerful retired soldier whose reputation could legitimize a war or expose the truth behind an old betrayal. He can be a mentor, a political obstacle, or a source of dangerous evidence, depending on whether the party respects the people behind his legend.
“At nineteen, he enlisted in a border company and discovered that soldiers obeyed more readily when someone remembered their names.”
- Faction
- Former commander of the Seventh Company. He has no current official post and refuses to join the court's campaign committee.
Known connections
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