Rakhsh Huwarzt
Rakhsh Huwarzt
At the table
“The ground is firm, unless the rain has been heavier upriver.”
Voice
Rakhsh's voice has a dry, faintly rasping edge, shaped by a throat built for clipped calls across rain and brush. He speaks with measured diction when charting a route, pausing to check distances in his head. When anxious, his questions arrive in quick little bursts; when excited, he rattles off landmarks with the brisk precision of someone afraid the details will escape him.
His voice has a dry, faintly rasping edge, shaped by a throat built for clipped calls across rain and brush. He speaks in careful, complete phrases when describing routes, with small pauses to check distances in his head. Nervousness makes him front-load questions and qualify every claim; excitement speeds him up until he is listing landmarks faster than anyone can mark them down.
Speech patterns
How to play them
Meet his questions with practical advice and he will quickly become helpful and loyal. Give him a task with clear stakes and he will take it seriously, though he may ask for confirmation before acting. Treat his maps as valuable work rather than childish sketches to earn his trust. If confronted about his suspicions, he will share what he knows but needs evidence before accusing anyone by name.
Goal
Earn the trust to lead his own survey expedition and publish a reliable route through the monster-haunted wood, including the ridge path the patron's chart omits.
Motivation
He wants to become the sort of mapmaker whose work gets people home, while proving that his fear and inexperience do not make him a liability.
Appearance
Rakhsh is a narrow, long-limbed Satarre whose lime-green scales have the slick, vivid sheen of wet leaves, broken by teal markings that branch from his temples down his throat and ribs like a map of streams. Short, rough spine-scales ridge his back and rasp audibly against his pack when he turns. His teal eyes are bright and piercing, always measuring distances. His jaw is slim but crowded with small, triangular teeth; when he eats, he carefully sorts every bite into neat, tiny pieces, and when he laughs his whole jaw opens in a startling, toothy flash. He walks with a cautious forward lean, placing each foot as if testing a line on paper. Unexpectedly, he keeps his claws buffed and his scales oiled with scented citrus balm, a precise grooming ritual at odds with his mud-splashed boots.
Clothing
A moss-brown travel coat split along the back to accommodate his spine-scales, a teal scarf tied close against rain, fingerless mapmaker's gloves, and boots patched with mismatched leather. His belt holds a waxed map tube and little measuring tools.
Body language
He holds his shoulders slightly hunched so his back-spines do not catch on doorframes, and often angles his head to line up a distant landmark with an imagined route. His claws hover over his map when he is thinking. When challenged, he starts to nod before he has understood the whole question, then catches himself and asks for it again.
- Height
- 5 feet 8 inches
- Build
- Skinny and long-limbed, with a light, wiry frame and a slight forward stoop from years bent over maps.
- Eyes
- Bright, piercing teal
- Hair
- None; his head is scaled, with a few short, smooth cranial ridges.
- Skin
- Lime-green scales with branching teal markings
- Age
- Twenty-one, a young adult by Satarre custom.
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
14 traits and drivesRakhsh is earnest and eager to prove himself, yet each new responsibility makes him wonder if he has mistaken enthusiasm for competence. He asks veteran adventurers for advice with genuine curiosity, but can become stubbornly self-reliant when he thinks he has already disappointed them. Among strangers he is tentative and overprepared; when someone is hurt or lost, he becomes direct, practical, and surprisingly difficult to move from the task. He is proud of his maps, though he blushes when praised.
- Alignment
- Neutral good
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 14 · HP 18 · 30 ft.Rakhsh prefers to begin at range, mark the most dangerous visible foe with hunter's mark, and use cover while shooting. He watches for safe paths and tries to draw enemies into narrow approaches where allies can hold them. If cornered, he uses a shortsword and looks for an opening to disengage rather than fighting to the finish. He saves goodberry for an emergency or for helping an injured companion after danger passes.
Rakhsh Huwarzt
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Longbow and arrows (weapon)A well-used martial bow with a waxed string, plus a quiver holding 20 arrows.
- Two shortswords (weapon)A pair of plain, serviceable blades kept sharp but not ornamented.
- Leather armor (armor)Stitched leather armor with a split rear panel for his back-spines.
- Mapmaker's kit (tool)A waxed tube containing field charts, blank vellum, charcoal, compass, measuring cord, and a small ruler.
- Explorer's pack (gear)A water-resistant pack with trail rations, citrus scale balm, a whetstone, and a folded note from Thesh.
Possessions
Background
Rakhsh grew up copying road marks and river turns for his aunt, a surveyor who believed a bad map could kill more people than a bad sword. He apprenticed to the mapmaker Sseth after a spring flood erased the old ford near his home. During the rescue, Rakhsh followed a half-finished sketch he had drawn himself and led three stranded travelers to high ground, but his aunt was swept away before he could return for her. Since then, he has treated every map as a promise to someone who might need a way home. He now works for the itinerant mapmaking concern called Still Above Water, a name kept after a disastrous flood camp that outsiders mistakenly think refers to a boast. Its senior cartographer, Keth, praises Rakhsh's accuracy but will not yet trust him with an expedition alone. Rakhsh writes regularly to his younger cousin, Thesh, who wants him to come home and stop risking himself for strangers. His present problem is that a patron's route chart leaves out a safe ridge path through a monster-haunted wood; he suspects the omission is deliberate, but cannot prove who altered the copy.
Role in the story
A nervous but capable guide and apprentice mapmaker whose route knowledge can make wilderness travel safer. His missing ridge path ties the party to a quiet dispute over altered maps, while his need for advice offers experienced characters a chance to mentor him. He can become a dependable ally if they help him investigate without taking over his work.
“He apprenticed to the mapmaker Sseth after a spring flood erased the old ford near his home.”
- Faction
- Apprentice mapmaker with Still Above Water, an itinerant survey concern named after a flood camp that survived while nearby tents washed away.
Known connections
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