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Blackby - AI-generated fantasy NPC

Blackby

Human · Commoner · Level 0

Blackby

Shepherd, repairer, and informal helper to nearby households
“A connection is not the same as a confession.”
AC10
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, slightly rasping voice with the breath of someone accustomed to speaking outdoors. He begins with a small intake through the nose and a click of the tongue, then speaks in a steady, carrying register. When winded, his words come out in short bursts, as if he is still calling a flock across a ridge.

His speech is plain and workmanlike, shaped by years of calling across open hills and speaking over bleating sheep. He clips the ends of familiar words, pauses to choose exact practical terms, and uses local sayings sparingly. When angry, his sentences become shorter and more direct, not softer.

Speech patterns

Answers direct questions with a concrete detail before offering an opinion.
Uses weather and livestock comparisons to explain people's motives.
When pressed about Oswin Hirst, says, "A connection is not the same as a confession."

How to play them

Begin with a useful offer or a practical question. Blackby responds well to honest work and plain speech, but becomes guarded if questioned about Oswin Hirst in front of others. Earn his confidence by helping a neighbor without demanding payment.

Goal

Find what is taking animals from the surrounding folds and keep the village from making a scapegoat of someone innocent.

Motivation

He wants the people of the folds to remain a community instead of becoming a collection of frightened households.

Secret · GM only

Appearance

Blackby looks as if the hillside has slowly rubbed its shape into him: wind-rough skin, a weather-darkened face, and a thick, woolly coat that sheds drizzle in greasy curls. He waits with his weight planted on the balls of his feet, crook angled behind him, as though ready to step between a lamb and trouble. Before speaking, he draws a short breath through his nose and clicks his tongue once. The surprising detail is his waistcoat, carefully darned with tiny, bright scraps of patterned cloth, each patch saved from a different household's mending.

Clothing

A weatherproofed brown wool coat, patched waistcoat, rough linen shirt, mended breeches, and mud-dark boots. A length of twine is wound around one wrist for quick repairs.

Body language

He plants his feet as if on a slope even on level ground. When listening, he angles one shoulder toward the speaker and rolls the crook slowly between his palms. His eyes often go first to a person's hands, then to the door.

Height
5 feet 7 inches
Build
Sturdy and compact, with the dense shoulders and forearms of a lifetime lifting feed sacks and hauling stubborn animals
Eyes
Hazel-brown, often narrowed against wind and glare
Hair
Iron-gray hair, coarse and curled beneath his cap
Skin
Weather-browned with a ruddy undertone and a permanent wind-rough texture
Age
About fifty, though years of weather and work make him seem older
Gender
Man
Size
Medium

Distinguishing features

A brief nose-drawn inhale and single tongue-click before he speaks.
A waistcoat darned with tiny scraps of bright patterned cloth.
A habit of standing on the balls of his feet, ready to move.

Personality

11 traits and drives

Blackby is generous with his hands and guarded with his history. In a crisis he is brisk, capable, and unexpectedly brave; in a quiet room he can be stubbornly evasive. He likes people but distrusts easy assurances, and his dry humor appears most readily when he is tired or worried.

Alignment
Neutral good

Quirks

Counts sheep under his breath in groups of seven, then starts over if interrupted.
Tucks a loose bit of twine behind his ear whenever he enters a workshop.
Gives tools a small tap against his boot before handing them to someone.
Collects bright fabric scraps and never explains why.

Habits

Checks latches and gates behind himself, even in someone else's house.
Offers practical help before answering personal questions.
Keeps watch on the nearest exit when a conversation turns tense.

Traits · 3

Practical and quietly generous, but reluctant to explain why he helps.
Patient with frightened animals, less patient with people who ignore sound advice.
Protective of neighbors while wary of village gossip.

Flaws · 3

Takes on other people's burdens without asking whether they want his help.
Withholds information if he believes it will prevent a panic.
Can mistake caution for wisdom and delay a necessary risk.

Fears · 2

Another flood or sudden disaster catching someone under his care.
That suspicion will make neighbors turn on one another before they find the truth.

Wants and needs · 3

A quiet way to learn what happened to the missing animals.
Someone trustworthy to examine the sealed message without spreading rumors.
A night of sleep without being called out to mend something.

Combat

AC 10 · HP 9 · 30 ft.

Blackby avoids fighting and tries to put a fence, cart, or sturdy person between himself and danger. If cornered, he uses his crook to trip or push an attacker away, then retreats toward cover. He will risk himself to protect children, livestock, or someone unable to flee.

Blackby

Medium humanoid (human), neutral good
Armor Class10
Hit Points9
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
SkillsAnimal HandlingSurvivalAthletics
SensesPassive Perception 11
Languages
Common
Custom feature. Practical Hands. Blackby has advantage on checks to mend ordinary household tools, patch fences, or handle sheep.
Custom feature. Knows the Fold. In familiar pastureland, Blackby can usually find a safe route or notice signs of recently disturbed ground.

Actions

Shepherd's Crook. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage.
Thrown Stone. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 3 () bludgeoning damage.

Reactions

Crook's Reach. When a creature Blackby can see moves within 5 feet of him, he can use his reaction to shove it 5 feet away with his crook. The creature must be no more than one size larger than him. This is a custom, nonmagical reaction and causes no damage.

Services they sell

Repairing simple fences, gates, and household tools
Finding lost livestock or guiding travelers across the nearby hills
Offering local knowledge about shepherds, tracks, and weather

Rewards they can give

A warm meal and a dry place to sleep in a shepherd's household.
Reliable directions across the local hills and warnings about unsafe tracks.
A modest favor from the shepherds if he trusts the party's intentions.

Equipment

  • Shepherd's crook (tool and improvised weapon)A worn, forked wooden crook used for handling sheep and keeping trouble at a distance.
  • Belt knife (tool)A stout belt knife used for cutting twine and preparing food.
  • Mending kit (tools)A small pouch of nails, waxed thread, and bent wire for quick repairs.

Possessions

A patched wool coat and carefully darned waistcoat
A wooden shepherd's crook
A belt knife
A mending kit of nails, waxed thread, and wire
A folded scrap of old paper he keeps wrapped in oilcloth

Background

Blackby was raised among scattered sheepfolds and learned early that useful work earns more trust than fine promises. As a boy, he once ignored a storm warning to prove he could manage a flock alone; the flood took several sheep and nearly swept away his younger brother. Since then, he has become the person who checks the low ford twice and helps neighbors without being asked. He has spent decades repairing gates, delivering medicine, and finding lost stock. Oswin Hirst is an old connection, though the exact nature of their dealings is a matter of village speculation. Blackby is currently trying to keep a run of unexplained animal disappearances from turning shepherds against one another.

Role in the story

A dependable local contact whose practical assistance makes him easy to trust, while his connection to Oswin Hirst and knowledge of the missing animals make him a compelling source of suspicion and clues.

“Since then, he has become the person who checks the low ford twice and helps neighbors without being asked.”
From their background
Faction
No formal faction; trusted by the local shepherds and householders, though some distrust his connection to Oswin Hirst.

Known connections

Oswin Hirst, an old connection whose association with Blackby fuels village whispers.
The local shepherds, who call on him for repairs, lost-stock searches, and hard advice.
The householders of the surrounding lanes, who often owe him small favors and meals.
Major secret · GM only
Minor secrets · GM only

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