Dyr Aereth-Sol
Dyr Aereth-Sol
At the table
Voice
A dry, breath-led voice with a slight rasp, shaped by years of speaking through formal rooms and by the faint friction of his scales at the throat. He takes a small, audible intake before names and disputed obligations. He does not soften or swell his voice when angered; he makes each word more definite.
His speech has the faint rasp of scale against a stiff collar and the measured breath control of someone trained to address a court without raising his voice. He places names and titles carefully, leaving a distinct beat before a difficult answer. When alarmed, he clips sentences down to commands; when discussing a principle he cares about, he becomes exacting and expansive.
Speech patterns
How to play them
Treat him with courtesy and he will offer a clear account of the relevant obligations. Challenge a tradition with evidence and he will listen, even if he resists. Threaten dependents or use rank to silence them, and his formality becomes a warning rather than a welcome.
Goal
Change House Yverroth's succession customs so that responsibility to the vulnerable outranks preservation of ceremonial property.
Motivation
To make inherited authority answerable to the people it claims to protect.
Appearance
Dyr's silver-white scales overlap like fine hammered shell, flashing pale blue at the edges and throwing back a soft gold aura in shadow. Two swept-back horns, ridged like old ivory, frame a narrow, watchful face; a long, ring-marked tail follows with the measured delay of a courtier waiting to be announced. He stands very still, then crosses a room in clean, economical steps, making people notice how much space his tail quietly claims. Unexpectedly, he carries a tiny wooden toy boat everywhere, its paint worn away by his thumb.
Clothing
A high-collared pearl-grey coat fastened with the seal of his subhouse, layered over a dark blue sash denoting his place in the family. The coat is carefully tailored around his horns and tail; its cuffs show discreet wear from years of handling books and ceremonial objects.
Body language
He keeps his shoulders squared and his hands folded behind his back, but leaves a deliberate arc of space for his tail. In crowded rooms he is acutely aware of where it lies and shifts it so nobody trips. When uncertain, he rubs the toy boat's blunt bow with his thumb.
- Height
- 6 feet 5 inches, not including horns
- Build
- Tall and spare, with a long torso, strong shoulders, and a tail thick at the base that makes his silhouette seem broader than he is.
- Eyes
- Warm amber with fine pale-gold flecks
- Hair
- None; his head is scaled, with a short crest of pale, fine spines behind the horns.
- Skin
- Silver-white iridescent scales, with a soft gold radiance in dim light
- Age
- Adult, approximately ninety years by Drairesse reckoning
- Gender
- Male
- Size
- Large humanoid
Distinguishing features
Personality
11 traits and drivesDyr is meticulous about ceremony but impatient with cruelty disguised as custom. In a council chamber he is composed and difficult to rush; with frightened workers he is direct, unexpectedly warm, and quick to take practical responsibility. When grieving, he becomes more formal, as if precision might keep loss contained. He wants to honor his house and is increasingly unsure that the house deserves the loyalty he gives it.
- Alignment
- Order-minded and protective of established obligations, but willing to break a rule when its purpose has been corrupted.
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 2
Wants and needs · 3
Combat
HP 34 · Custom: 30 feet per roundKeeps distance and uses Sunline to disrupt dangerous opponents. He reserves Radiant Edict for clustered threats, including foes who are pressing allies. He uses his tail to make space rather than chase, and will stop fighting if a clear avenue to protect bystanders appears. Sorcerous Ward is saved for a blow that would disable him or interrupt a critical defense.
Dyr Aereth-Sol
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Pearl-grey scale-lined coat (clothing)Tailored formal protection; offers no numerical defense bonus in this custom ruleset.
- Aereth-Sol signet (insignia)A signet bearing the branching sun motif of Subhouse Aereth-Sol; useful as proof of identity and office.
- Wooden boat (keepsake)A small, worn toy boat that belonged to Fenn; it has no combat function.
Possessions
Background
Dyr was raised in House Yverroth's Subhouse Aereth-Sol, where rank determined who spoke first, who inherited which duty, and who was expected to remember every obligation. As a child he learned the formal sequences of court before he learned to swim. His mother, Osk, taught him that tradition was a promise made across generations; his uncle, Brum, treated it as a device for keeping rivals in their place. The difference became real during the flood at Kharv, a place named for the old reed-pressing trade that died out there. Dyr was ordered to preserve the household's sealed charter chest while workers were trapped in a collapsing lower hall. He obeyed. His cousin, Fenn, went back for them and died in the water. Dyr's first uncontrolled sorcery burst the doors open too late. That failure made him a formidable practitioner and changed his understanding of duty: a rule that protects a title but abandons its people is not order. Now he holds a senior place in the house, advising on disputes and teaching young heirs, while quietly challenging the succession customs that helped cause Fenn's death. His mother knows his doubts; Brum suspects his politics; and Fenn's widower, Jask, still refuses to accept Dyr's offers of restitution.
Role in the story
A powerful, politically constrained noble who can provide access to court and sorcerous aid, while embodying the conflict between inherited order and moral responsibility.
“As a child he learned the formal sequences of court before he learned to swim.”
- Faction
- House Yverroth, Subhouse Aereth-Sol; a senior court adviser who supports reform within the house's traditions.
Known connections
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